Player Matchup

Eset
Eset
Chastenay
Eset
Level 43
God Stats
14W - 9L
1,583 SR
Queue Stats
124W - 75L
1,591 Elo+
Party 2
Set
Set
Devilee
Set
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 74L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MillenniumKid
Cthulhu
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 121L
1,632 Elo+
Solo
Terra
Terra
Mousochokola
Terra
Level 18
God Stats
6W - 3L
1,655 SR
Queue Stats
14W - 15L
1,519 Elo+
Party 2
Neith
Neith
Sm0k5
Neith
Level 27
God Stats
56W - 50L
1,577 SR
Queue Stats
348W - 397L
1,611 Elo+
Solo
Team Averages
Level 28
1,563 SR
1,571 Elo+

VS

Team Averages
Level 12
1,553 SR
1,443 Elo+
Tsukuyomi
Tsukuyomi
Chexx
Tsukuyomi
Level 16
God Stats
2W - 1L
1,633 SR
Queue Stats
83W - 69L
1,614 Elo+
Solo
Zeus
Zeus
CrazYBBT
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,380 Elo+
Party 1
Izanami
Izanami
DouD98
Izanami
Level 17
God Stats
1W - 1L
1,735 SR
Queue Stats
103W - 116L
1,346 Elo+
Solo
Khepri
Khepri
TeTroleoConAmor
Khepri
Level 12
God Stats
1W - 3L
1,395 SR
Queue Stats
1W - 3L
1,380 Elo+
Party 1
Osiris
Osiris
Ðalveen
Osiris
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
19
18 / 1 / 5
12,231
719
14,351
7,874
3,766
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
13
5 / 4 / 5
8,854
521
5,949
11,858
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
16
4 / 2 / 8
10,473
616
10,155
12,287
15,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 1 / 11
8,489
499
4,658
8,829
5,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Sm0k5
Neith
15
4 / 2 / 1
9,284
546
8,246
9,689
3,437
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chexx
Tsukuyomi
13
7 / 8 / 2
9,068
533
11,538
16,115
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
11
1 / 7 / 2
6,946
409
5,976
8,745
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
DouD98
Izanami
10
0 / 7 / 3
6,672
392
3,483
12,610
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 0
6,867
404
3,252
8,852
5,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Ðalveen
Osiris
13
1 / 5 / 1
7,717
454
3,407
10,188
6,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
31
Kills
10
10
Deaths
31
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Eset
18
1
5
20.5
L
Tsukuyomi
Chexx
Tsukuyomi
7
8
2
1
L
Zeus
1
7
2
0.29
W
Set
5
4
5
1.88
L
Izanami
DouD98
Izanami
0
7
3
0.21
W
Cthulhu
4
2
8
4
W
0
1
11
5.5
W
Neith
Sm0k5
Neith
4
2
1
2.25
L
1
4
0
0.25
L
Osiris
Ðalveen
Osiris
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,359
Damage
27,656
50,537
Taken
56,510
32,608
Mitigated
24,644
18,360
Healing
8,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
14,351
1,640
0
4,599
7,874
3,766
2,584
2,947
4,927
78,430
0
L
Tsukuyomi
Chexx
Tsukuyomi
11,538
4,029
0
3,262
16,115
5,620
0
8,830
7,185
0
57,878
L
Zeus
5,976
1,202
0
1,191
8,745
2,492
0
4,695
4,050
28,043
0
W
Set
5,949
2,470
0
4,654
11,858
4,698
360
2,949
8,859
0
33,222
L
Izanami
DouD98
Izanami
3,483
2,280
0
2,382
12,610
4,487
362
5,992
6,568
0
38,388
W
Cthulhu
10,155
1,091
318
2,695
12,287
15,079
539
464
11,568
60,219
0
W
4,658
1,102
473
2,015
8,829
5,628
604
1,211
7,618
20,904
0
W
Neith
Sm0k5
Neith
8,246
4,445
0
3,606
9,689
3,437
2,405
1,657
8,007
0
59,406
L
3,252
96
0
1,542
8,852
5,456
0
4,258
4,569
14,784
0
L
Osiris
Ðalveen
Osiris
3,407
1,345
0
275
10,188
6,589
0
4,939
4,974
0
36,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,331
Gold Earned
37,270
458
Minions Killed
302
0
Camps Cleared
0
1,495,697
Distance Traveled
1,483,418
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,231
719
135
8
0
321,740
1
L
Tsukuyomi
9,068
533
86
5
0
318,017
2
L
Zeus
6,946
409
46
3
0
281,377
4
W
Set
8,854
521
59
3
0
296,600
0
L
Izanami
6,672
392
78
5
0
248,586
3
W
Cthulhu
10,473
616
133
8
0
299,082
4
W
Terra
8,489
499
43
3
0
317,374
0
W
Neith
9,284
546
88
5
0
260,901
5
L
Khepri
6,867
404
23
1
0
328,608
6
L
Osiris
7,717
454
69
4
0
306,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role