Player Matchup

King Arthur
King Arthur
Draconic--Dragon
King Arthur
Level 23
God Stats
4W - 5L
1,453 SR
Queue Stats
53W - 65L
1,590 Elo+
Solo
Athena
Athena
Hexck21
Athena
Level 15
God Stats
57W - 40L
1,682 SR
Queue Stats
138W - 115L
1,613 Elo+
Solo
Cthulhu
Cthulhu
novagoddess11
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,794 Elo+
Solo
Poseidon
Poseidon
rhynoslayer2
Poseidon
Level 28
God Stats
3W - 8L
1,421 SR
Queue Stats
87W - 80L
1,616 Elo+
Solo
Pele
Pele
umbreon1997
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 23L
1,603 Elo+
Solo
Team Averages
Level 17
1,511 SR
1,643 Elo+

VS

Team Averages
Level 23
1,662 SR
1,606 Elo+
Sol
Sol
ADC Lord
Sol
Level 28
God Stats
2W - 2L
1,364 SR
Queue Stats
80W - 66L
1,690 Elo+
Solo
Bellona
Bellona
DecidedTen86
Bellona
Level 18
God Stats
4W - 1L
1,955 SR
Queue Stats
51W - 63L
1,498 Elo+
Solo
Athena
Athena
Kevin37377
Athena
Level 25
God Stats
5W - 9L
1,473 SR
Queue Stats
89W - 88L
1,547 Elo+
Solo
Thor
Thor
MeditationNewbie
Thor
Level 17
God Stats
3W - 0L
1,838 SR
Queue Stats
77W - 70L
1,708 Elo+
Solo
Chiron
Chiron
xchalox17
Chiron
Level 29
God Stats
1W - 0L
1,679 SR
Queue Stats
9W - 8L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Draconic--Dragon
King Arthur
14
5 / 6 / 1
9,110
536
8,662
22,294
18,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
Hexck21
Athena
14
5 / 8 / 4
9,181
540
10,148
18,496
14,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
5
0 / 11 / 3
5,499
323
1,247
13,629
5,673
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
rhynoslayer2
Poseidon
2
0 / 1 / 0
4,944
291
362
1,139
227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

14
3 / 8 / 3
8,100
476
9,285
16,889
6,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 9
11,359
668
20,549
15,813
6,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
DecidedTen86
Bellona
13
1 / 5 / 7
8,667
510
8,104
11,951
10,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
Kevin37377
Athena
15
9 / 4 / 9
10,513
618
10,878
15,313
13,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 1 / 4
9,893
582
6,893
11,231
4,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
xchalox17
Chiron
14
4 / 4 / 6
9,559
562
11,486
9,041
3,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
13
Kills
32
34
Deaths
15
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
12
1
9
16.5
W
Bellona
DecidedTen86
Bellona
1
5
7
0.9
L
King Arthur
Draconic--Dragon
King Arthur
5
6
1
0.92
L
Athena
Hexck21
Athena
5
8
4
0.88
W
Athena
Kevin37377
Athena
9
4
9
3.38
W
6
1
4
8
L
Cthulhu
0
11
3
0.14
L
Poseidon
rhynoslayer2
Poseidon
0
1
0
0
L
3
8
3
0.56
W
Chiron
xchalox17
Chiron
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,704
Damage
57,910
72,447
Taken
63,349
44,825
Mitigated
38,761
10,363
Healing
23,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,549
9,298
291
11,195
15,813
6,395
5,227
3,847
11,913
91,033
0
W
Bellona
DecidedTen86
Bellona
8,104
3,238
0
1,535
11,951
10,873
1,209
1,218
10,315
0
38,931
L
King Arthur
Draconic--Dragon
King Arthur
8,662
1,393
0
5,347
22,294
18,004
52
6,017
16,277
0
35,999
L
Athena
Hexck21
Athena
10,148
3,394
0
574
18,496
14,552
215
10,208
8,288
41,553
0
W
Athena
Kevin37377
Athena
10,878
2,750
0
2,151
15,313
13,092
590
3,847
11,366
42,635
0
W
6,893
2,315
0
4,348
11,231
4,663
1,303
1,099
10,082
0
68,470
L
Cthulhu
1,247
343
0
0
13,629
5,673
0
6,803
6,826
3,101
0
L
Poseidon
rhynoslayer2
Poseidon
362
163
0
590
1,139
227
0
486
653
2,878
0
L
9,285
2,198
0
3,852
16,889
6,369
0
7,913
8,976
0
50,134
W
Chiron
xchalox17
Chiron
11,486
7,292
196
3,575
9,041
3,738
2,099
1,661
7,265
0
46,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,834
Gold Earned
49,991
228
Minions Killed
488
0
Camps Cleared
0
1,112,135
Distance Traveled
1,623,483
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,359
668
152
9
0
277,472
0
W
Bellona
8,667
510
78
5
0
332,200
0
L
King Arthur
9,110
536
69
4
0
277,972
1
L
Athena
9,181
540
73
4
0
291,567
0
W
Athena
10,513
618
55
3
0
380,810
2
W
Thor
9,893
582
122
7
0
360,667
4
L
Cthulhu
5,499
323
1
0
0
189,314
0
L
Poseidon
4,944
291
8
0
0
31,955
0
L
Pele
8,100
476
77
5
0
321,327
0
W
Chiron
9,559
562
81
5
0
272,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role