Player Matchup

Chaac
Chaac
Fearman2
Chaac
Level 28
God Stats
30W - 29L
1,600 SR
Queue Stats
352W - 362L
1,574 Elo+
Solo
Merlin
Merlin
Kinayda762
Merlin
Level 16
God Stats
24W - 24L
1,798 SR
Queue Stats
96W - 83L
1,504 Elo+
Party 1
Ne Zha
Ne Zha
ProfessorClucker
Ne Zha
Level 153
God Stats
5W - 0L
1,590 SR
Queue Stats
400W - 287L
1,615 Elo+
Party 1
Cupid
Cupid
UpHillBattle
Cupid
Level 16
God Stats
2W - 1L
1,732 SR
Queue Stats
23W - 18L
1,729 Elo+
Solo
Ymir
Ymir
wa21507
Ymir
Level 18
God Stats
19W - 6L
2,049 SR
Queue Stats
73W - 52L
1,584 Elo+
Party 1
Team Averages
Level 46
1,754 SR
1,601 Elo+

VS

Team Averages
Level 16
1,567 SR
1,640 Elo+
Izanami
Izanami
Clerkedd
Izanami
Level 26
God Stats
32W - 36L
1,601 SR
Queue Stats
154W - 149L
1,637 Elo+
Solo
Cerberus
Cerberus
Scribbz
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,672 Elo+
Solo
Loki
Loki
SimpMurf13
Loki
Level 16
God Stats
2W - 2L
1,857 SR
Queue Stats
56W - 49L
1,710 Elo+
Solo
Scylla
Scylla
Victor13dvd
Scylla
Level 28
God Stats
4W - 3L
1,144 SR
Queue Stats
862W - 844L
1,575 Elo+
Solo
Cu Chulainn
Cu Chulainn
mynameisDAZZY
Cu Chulainn
Level 6
God Stats
2W - 1L
1,734 SR
Queue Stats
12W - 14L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fearman2
Chaac
15
8 / 5 / 2
8,985
642
12,225
17,494
10,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Kinayda762
Merlin
13
2 / 2 / 1
7,552
539
2,923
5,814
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 1 / 6
8,993
642
5,603
8,728
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
7 / 3 / 4
8,330
595
9,760
9,438
2,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
wa21507
Ymir
10
4 / 2 / 4
7,319
523
4,028
8,307
6,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Clerkedd
Izanami
11
0 / 6 / 1
6,206
443
4,637
10,309
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Scribbz
Cerberus
13
3 / 5 / 3
8,184
585
3,874
9,133
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
7 / 5 / 2
9,084
649
5,688
10,500
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
12
1 / 4 / 2
6,388
456
4,530
5,799
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
mynameisDAZZY
Cu Chulainn
12
1 / 8 / 3
7,345
525
11,446
13,054
8,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
28
Kills
12
13
Deaths
28
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Clerkedd
Izanami
0
6
1
0.08
W
Chaac
Fearman2
Chaac
8
5
2
1.8
W
Merlin
Kinayda762
Merlin
2
2
1
1.25
W
7
1
6
10
L
Cerberus
Scribbz
Cerberus
3
5
3
0.9
L
7
5
2
1.6
W
7
3
4
3
L
Scylla
1
4
2
0.5
L
Cu Chulainn
mynameisDAZZY
Cu Chulainn
1
8
3
0.31
W
Ymir
wa21507
Ymir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,539
Damage
30,175
49,781
Taken
48,795
24,479
Mitigated
22,564
15,767
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Clerkedd
Izanami
4,637
3,134
0
3,241
10,309
3,155
879
1,097
9,204
0
43,764
W
Chaac
Fearman2
Chaac
12,225
4,250
0
7,306
17,494
10,536
736
0
17,494
0
52,400
W
Merlin
Kinayda762
Merlin
2,923
276
0
957
5,814
2,107
439
3,409
2,405
36,925
0
W
5,603
943
0
4,293
8,728
3,027
463
925
7,803
0
49,542
L
Cerberus
Scribbz
Cerberus
3,874
336
0
1,362
9,133
6,436
130
2,742
6,323
17,145
0
L
5,688
1,690
0
2,521
10,500
3,119
0
462
10,028
0
42,646
W
9,760
6,333
109
1,830
9,438
2,792
0
2,909
6,529
0
54,746
L
Scylla
4,530
213
0
0
5,799
1,824
288
2,330
3,235
30,093
0
L
Cu Chulainn
mynameisDAZZY
Cu Chulainn
11,446
4,468
0
2,817
13,054
8,030
502
0
13,054
0
42,480
W
Ymir
wa21507
Ymir
4,028
1,081
0
1,272
8,307
6,017
115
1,161
7,146
14,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,179
Gold Earned
37,207
421
Minions Killed
320
0
Camps Cleared
0
1,307,752
Distance Traveled
1,297,108
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,206
443
81
6
0
233,618
2
W
Chaac
8,985
642
110
8
0
232,818
0
W
Merlin
7,552
539
78
6
0
257,459
0
W
Ne Zha
8,993
642
99
7
0
312,906
2
L
Cerberus
8,184
585
31
2
0
267,043
1
L
Loki
9,084
649
90
6
0
298,466
0
W
Cupid
8,330
595
100
7
0
229,531
2
L
Scylla
6,388
456
42
3
0
272,251
5
L
Cu Chulainn
7,345
525
76
5
0
225,730
0
W
Ymir
7,319
523
34
2
0
275,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role