Player Matchup

Raijin
Raijin
GearMan
Raijin
Level 29
God Stats
4W - 2L
1,695 SR
Queue Stats
43W - 38L
1,579 Elo+
Party 2
Hel
Hel
LumiTwoShoes
Hel
Level 55
God Stats
2W - 5L
1,500 SR
Queue Stats
157W - 164L
1,580 Elo+
Party 2
Pele
Pele
WardenOfAle
Pele
Level 93
God Stats
12W - 10L
1,484 SR
Queue Stats
144W - 135L
1,615 Elo+
Party 2
Team Averages
Level 59
1,560 SR
1,591 Elo+

VS

Team Averages
Level 61
1,414 SR
1,398 Elo+
Tiamat
Tiamat
HandlessFapper
Tiamat
Level 113
God Stats
28W - 37L
1,355 SR
Queue Stats
59W - 94L
1,350 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jstretch75
Ah Muzen Cab
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 38L
1,531 Elo+
Party 1
Fenrir
Fenrir
SirachaFLkaFLame
Fenrir
Level 28
God Stats
13W - 15L
1,387 SR
Queue Stats
34W - 49L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
GearMan
Raijin
17
7 / 4 / 6
13,479
709
11,195
11,780
4,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 3 / 10
11,582
610
5,840
10,398
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 5 / 5
13,070
688
16,411
17,645
8,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 8
12,142
639
14,738
11,904
9,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Jstretch75
Ah Muzen Cab
14
5 / 6 / 5
11,718
617
12,558
16,205
5,485
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 5 / 6
11,274
593
7,158
12,638
6,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
15
Kills
12
12
Deaths
15
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Raijin
GearMan
Raijin
7
4
6
2.5
L
4
4
8
2
L
Ah Muzen Cab
Jstretch75
Ah Muzen Cab
5
6
5
1.25
W
1
3
10
2
L
3
5
6
1.2
W
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,446
Damage
34,454
39,823
Taken
40,747
16,079
Mitigated
21,159
16,677
Healing
8,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
GearMan
Raijin
11,195
715
98
1,095
11,780
4,124
23
3,947
7,441
45,469
0
L
14,738
270
0
3,173
11,904
9,207
273
4,563
6,917
57,099
0
L
Ah Muzen Cab
Jstretch75
Ah Muzen Cab
12,558
6,509
0
4,300
16,205
5,485
882
6,228
9,625
0
56,650
W
5,840
700
5,443
5,205
10,398
3,503
651
4,124
5,934
32,489
0
L
7,158
719
0
806
12,638
6,467
198
5,185
7,057
0
26,012
W
16,411
2,665
0
4,836
17,645
8,452
395
5,599
11,666
0
86,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,131
Gold Earned
35,134
263
Minions Killed
198
0
Camps Cleared
0
1,032,448
Distance Traveled
899,553
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,479
709
94
5
0
341,830
2
L
Tiamat
12,142
639
90
5
0
306,821
3
L
Ah Muzen Cab
11,718
617
67
4
0
266,693
2
W
Hel
11,582
610
67
4
0
329,863
2
L
Fenrir
11,274
593
41
2
0
326,039
6
W
Pele
13,070
688
102
5
0
360,755
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role