Player Matchup

Eset
Eset
BoofyNineBanger
Eset
Level 26
God Stats
1W - 0L
1,672 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Athena
Athena
Koruptic
Athena
Level 117
God Stats
3W - 3L
1,566 SR
Queue Stats
34W - 34L
1,550 Elo+
Party 1
Mercury
Mercury
SenpaiKiri
Mercury
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
86W - 63L
1,500 Elo+
Party 1
Chiron
Chiron
SirKm3
Chiron
Level 136
God Stats
3W - 2L
1,982 SR
Queue Stats
21W - 15L
1,500 Elo+
Party 1
Tyr
Tyr
Teronexo
Tyr
Level 44
God Stats
6W - 1L
1,717 SR
Queue Stats
35W - 31L
1,605 Elo+
Solo
Team Averages
Level 90
1,687 SR
1,531 Elo+

VS

Team Averages
Level 51
1,606 SR
1,551 Elo+
Ra
Ra
Kick Shot 11
Ra
Level 29
God Stats
2W - 5L
1,408 SR
Queue Stats
201W - 173L
1,582 Elo+
Party 2
Artemis
Artemis
ShadowsIntent
Artemis
Level 42
God Stats
44W - 29L
1,719 SR
Queue Stats
218W - 200L
1,577 Elo+
Party 3
Bellona
Bellona
Tickledu
Bellona
Level 89
God Stats
43W - 27L
1,667 SR
Queue Stats
321W - 292L
1,592 Elo+
Party 3
Cthulhu
Cthulhu
boejackman
Cthulhu
Level 48
God Stats
13W - 21L
1,421 SR
Queue Stats
425W - 405L
1,458 Elo+
Solo
Nemesis
Nemesis
drippys69
Nemesis
Level 45
God Stats
2W - 2L
1,816 SR
Queue Stats
161W - 138L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
8,477
499
2,729
6,410
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
Koruptic
Athena
14
1 / 0 / 9
8,689
511
4,528
12,589
10,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
SenpaiKiri
Mercury
18
5 / 1 / 5
10,254
603
5,330
10,854
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
SirKm3
Chiron
17
7 / 0 / 2
10,357
609
10,324
10,062
4,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 2 / 8
9,567
563
10,081
11,911
8,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
8,936
526
2,331
6,746
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
11
0 / 2 / 0
6,900
406
8,297
6,118
1,728
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Tickledu
Bellona
16
3 / 3 / 0
9,948
585
5,943
12,784
13,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
boejackman
Cthulhu
12
1 / 3 / 1
8,371
492
10,209
13,709
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
drippys69
Nemesis
12
1 / 5 / 2
7,576
446
3,476
12,006
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
6
6
Deaths
16
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
1
3
1
0.5
W
Athena
Koruptic
Athena
1
0
9
5.5
W
Mercury
SenpaiKiri
Mercury
5
1
5
7.5
L
Artemis
0
2
0
0
W
Chiron
SirKm3
Chiron
7
0
2
8
W
2
2
8
3
L
Bellona
Tickledu
Bellona
3
3
0
1
L
Cthulhu
boejackman
Cthulhu
1
3
1
0.5
L
Nemesis
drippys69
Nemesis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,992
Damage
30,256
51,826
Taken
51,363
30,201
Mitigated
29,238
19,363
Healing
16,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,729
327
220
1,036
6,410
2,362
495
776
5,608
41,110
0
L
2,331
149
919
2,025
6,746
3,302
0
1,856
4,890
59,384
0
W
Athena
Koruptic
Athena
4,528
1,099
0
1,899
12,589
10,869
409
3,907
8,630
21,370
0
W
Mercury
SenpaiKiri
Mercury
5,330
2,258
0
4,378
10,854
4,058
902
2,069
8,697
0
81,191
L
Artemis
8,297
3,527
0
1,825
6,118
1,728
886
1,189
4,929
0
41,537
W
Chiron
SirKm3
Chiron
10,324
5,175
1,664
5,855
10,062
4,044
2,373
3,889
6,173
0
74,406
W
10,081
1,700
0
4,311
11,911
8,868
1,083
1,667
10,178
0
45,568
L
Bellona
Tickledu
Bellona
5,943
3,194
0
4,545
12,784
13,195
860
937
11,847
0
63,094
L
Cthulhu
boejackman
Cthulhu
10,209
688
244
3,620
13,709
6,637
0
2,217
11,492
30,496
0
L
Nemesis
drippys69
Nemesis
3,476
924
0
3,216
12,006
4,376
0
1,058
10,948
0
40,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,344
Gold Earned
41,731
470
Minions Killed
449
0
Camps Cleared
0
1,771,871
Distance Traveled
1,699,821
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,477
499
85
5
0
330,886
2
L
Ra
8,936
526
110
6
0
321,720
7
W
Athena
8,689
511
22
1
0
354,254
5
W
Mercury
10,254
603
139
8
0
418,343
5
L
Artemis
6,900
406
77
5
0
319,877
5
W
Chiron
10,357
609
131
8
0
324,581
0
W
Tyr
9,567
563
93
5
0
343,807
7
L
Bellona
9,948
585
148
9
0
346,649
2
L
Cthulhu
8,371
492
40
2
0
342,910
7
L
Nemesis
7,576
446
74
4
0
368,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role