Player Matchup

Arachne
Arachne
CrusaderGaming
Arachne
Level 76
God Stats
29W - 7L
1,628 SR
Queue Stats
343W - 269L
1,712 Elo+
Party 3
Mulan
Mulan
JacksonvilleMan
Mulan
Level 88
God Stats
4W - 4L
1,564 SR
Queue Stats
98W - 65L
1,651 Elo+
Party 1
Kuzenbo
Kuzenbo
SinfulSatan
Kuzenbo
Level 146
God Stats
1W - 1L
1,728 SR
Queue Stats
49W - 36L
1,690 Elo+
Party 1
Chiron
Chiron
TrashRandoms114
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 36L
1,693 Elo+
Party 1
Sol
Sol
zCryogenz
Sol
Level 27
God Stats
9W - 6L
1,836 SR
Queue Stats
125W - 88L
1,664 Elo+
Party 3
Team Averages
Level 71
1,651 SR
1,682 Elo+

VS

Team Averages
Level 94
1,499 SR
1,620 Elo+
Heimdallr
Heimdallr
Bichoto
Heimdallr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,753 Elo+
Party 2
Sobek
Sobek
Gαяdтнєσd
Sobek
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 78L
1,636 Elo+
Party 2
Osiris
Osiris
Recqh
Osiris
Level 38
God Stats
12W - 16L
1,493 SR
Queue Stats
192W - 171L
1,506 Elo+
Solo
Raijin
Raijin
ZEUS1412
Raijin
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
194W - 164L
1,707 Elo+
Party 2
Serqet
Serqet
iZyxQ
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
9,232
486
5,919
16,506
6,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 3
9,623
506
10,316
14,189
10,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
SinfulSatan
Kuzenbo
11
0 / 6 / 3
7,701
405
4,553
15,557
9,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 7 / 0
9,149
482
6,699
15,119
4,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 9 / 0
11,115
585
14,008
17,436
5,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bichoto
Heimdallr
19
11 / 1 / 6
12,124
638
21,986
15,603
7,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 2 / 17
10,627
559
8,648
14,394
12,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Recqh
Osiris
18
5 / 3 / 5
10,955
577
6,549
11,897
9,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
ZEUS1412
Raijin
19
9 / 3 / 5
11,867
625
13,676
12,883
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
iZyxQ
Serqet
18
5 / 3 / 7
11,351
597
10,159
12,678
10,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
11
Kills
33
33
Deaths
12
8
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bichoto
Heimdallr
11
1
6
14
L
2
8
2
0.38
W
3
2
17
5.75
L
1
3
3
0.83
W
Osiris
Recqh
Osiris
5
3
5
2.5
L
Kuzenbo
SinfulSatan
Kuzenbo
0
6
3
0.25
L
2
7
0
0.29
W
Raijin
ZEUS1412
Raijin
9
3
5
3.83
W
Serqet
iZyxQ
Serqet
5
3
7
2.83
L
6
9
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,495
Damage
61,018
78,807
Taken
67,455
37,317
Mitigated
45,912
16,073
Healing
24,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bichoto
Heimdallr
21,986
10,690
0
10,530
15,603
7,236
2,474
3,906
11,672
0
101,215
L
5,919
4,824
0
1,553
16,506
6,735
1,122
3,091
13,169
0
59,450
W
8,648
1,486
0
5,321
14,394
12,671
124
4,267
10,127
30,808
0
L
10,316
1,377
0
4,070
14,189
10,934
1,210
3,474
10,112
0
50,495
W
Osiris
Recqh
Osiris
6,549
3,304
0
625
11,897
9,559
491
1,671
10,130
0
78,828
L
Kuzenbo
SinfulSatan
Kuzenbo
4,553
1,815
0
1,109
15,557
9,004
520
3,789
11,731
22,549
0
L
6,699
2,506
714
2,635
15,119
4,926
1,262
2,783
12,041
0
57,417
W
Raijin
ZEUS1412
Raijin
13,676
993
145
3,603
12,883
5,534
589
5,927
6,881
88,294
0
W
Serqet
iZyxQ
Serqet
10,159
3,170
0
4,220
12,678
10,912
1,198
2,790
9,613
0
55,430
L
14,008
4,588
0
5,992
17,436
5,718
1,352
8,444
8,249
59,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,820
Gold Earned
56,924
453
Minions Killed
607
0
Camps Cleared
0
1,731,280
Distance Traveled
1,896,184
5
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,124
638
172
9
0
351,104
0
L
Arachne
9,232
486
103
5
0
412,544
0
W
Sobek
10,627
559
46
2
0
399,234
6
L
Mulan
9,623
506
97
5
0
345,944
3
W
Osiris
10,955
577
116
6
0
391,714
11
L
Kuzenbo
7,701
405
31
2
0
341,037
0
L
Chiron
9,149
482
119
6
0
330,220
2
W
Raijin
11,867
625
167
9
0
359,083
2
W
Serqet
11,351
597
106
6
0
395,049
6
L
Sol
11,115
585
103
5
0
301,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role