Player Matchup

Ao Kuang
Ao Kuang
AshleyD
Ao Kuang
Level 127
God Stats
7W - 3L
1,908 SR
Queue Stats
78W - 37L
1,709 Elo+
Party 1
Cabrakan
Cabrakan
ChadwickMO
Cabrakan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,541 Elo+
Party 1
Jing Wei
Jing Wei
Jellikniight
Jing Wei
Level 139
God Stats
0W - 1L
1,698 SR
Queue Stats
83W - 43L
1,684 Elo+
Party 1
Kukulkan
Kukulkan
NoobAssassin576
Kukulkan
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
57W - 38L
1,531 Elo+
Party 1
Achilles
Achilles
xMrBubbles
Achilles
Level 107
God Stats
2W - 4L
1,810 SR
Queue Stats
63W - 36L
1,699 Elo+
Party 1
Team Averages
Level 105
1,683 SR
1,633 Elo+

VS

Team Averages
Level 97
1,665 SR
1,678 Elo+
Athena
Athena
LordGremlin
Athena
Level 122
God Stats
17W - 12L
1,601 SR
Queue Stats
319W - 212L
1,746 Elo+
Party 2
Neith
Neith
MoonFacedA
Neith
Level 28
God Stats
129W - 69L
1,749 SR
Queue Stats
256W - 145L
1,746 Elo+
Party 2
Apollo
Apollo
SirBriticus
Apollo
Level 111
God Stats
7W - 3L
1,764 SR
Queue Stats
393W - 261L
1,659 Elo+
Party 2
Ne Zha
Ne Zha
Toxicpanda23
Ne Zha
Level 118
God Stats
19W - 18L
1,482 SR
Queue Stats
182W - 134L
1,580 Elo+
Party 2
Eset
Eset
pokemate0
Eset
Level 106
God Stats
3W - 2L
1,730 SR
Queue Stats
362W - 225L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AshleyD
Ao Kuang
13
2 / 5 / 0
7,260
519
5,015
13,676
4,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
ChadwickMO
Cabrakan
9
0 / 7 / 0
5,687
406
2,324
9,934
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Jellikniight
Jing Wei
11
1 / 2 / 0
6,632
474
5,816
8,214
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
12
0 / 5 / 0
6,526
466
3,310
5,662
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
xMrBubbles
Achilles
12
0 / 2 / 0
6,210
444
1,283
4,667
2,430
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
4 / 0 / 4
7,774
555
6,043
10,431
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
12
3 / 0 / 4
7,396
528
3,696
5,992
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
15
6 / 0 / 2
8,932
638
6,230
6,914
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
15
5 / 2 / 5
8,585
613
6,317
9,495
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
14
3 / 1 / 6
9,065
648
5,530
5,762
1,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
3
Kills
21
21
Deaths
3
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AshleyD
Ao Kuang
2
5
0
0.4
L
Cabrakan
ChadwickMO
Cabrakan
0
7
0
0
L
Jing Wei
Jellikniight
Jing Wei
1
2
0
0.5
W
Athena
4
0
4
6
W
Neith
3
0
4
5
L
Kukulkan
0
5
0
0
W
Apollo
6
0
2
7
W
Ne Zha
5
2
5
3.75
W
Eset
3
1
6
6
L
Achilles
xMrBubbles
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,748
Damage
27,816
42,153
Taken
38,594
19,324
Mitigated
19,244
7,743
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AshleyD
Ao Kuang
5,015
834
0
2,519
13,676
4,545
0
3,802
9,874
54,409
0
L
Cabrakan
ChadwickMO
Cabrakan
2,324
208
0
931
9,934
7,818
35
3,444
6,490
7,604
0
L
Jing Wei
Jellikniight
Jing Wei
5,816
4,126
0
3,157
8,214
2,740
0
2,083
6,131
0
48,267
W
Athena
6,043
2,232
0
2,178
10,431
8,288
302
1,715
8,714
24,279
0
W
Neith
3,696
1,415
0
2,995
5,992
2,819
1,099
2,056
3,894
0
44,217
L
Kukulkan
3,310
155
0
270
5,662
1,791
61
2,244
3,418
40,722
0
W
Apollo
6,230
3,157
0
4,706
6,914
2,736
753
327
6,587
0
58,276
W
Ne Zha
6,317
2,031
0
4,129
9,495
3,558
1,031
2,850
6,591
0
51,999
W
Eset
5,530
441
305
1,223
5,762
1,843
283
3,573
2,159
62,235
0
L
Achilles
xMrBubbles
Achilles
1,283
79
0
866
4,667
2,430
0
0
4,667
0
30,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,315
Gold Earned
41,752
373
Minions Killed
466
0
Camps Cleared
0
1,250,673
Distance Traveled
1,382,797
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,260
519
102
7
0
261,524
1
L
Cabrakan
5,687
406
13
1
0
239,404
3
L
Jing Wei
6,632
474
117
8
0
251,381
4
W
Athena
7,774
555
30
2
0
309,585
3
W
Neith
7,396
528
90
6
0
248,055
4
L
Kukulkan
6,526
466
87
6
0
242,091
4
W
Apollo
8,932
638
113
8
0
274,062
1
W
Ne Zha
8,585
613
96
7
0
281,279
1
W
Eset
9,065
648
137
10
0
269,816
7
L
Achilles
6,210
444
54
4
0
256,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role