Player Matchup

Cerberus
Cerberus
HaZeFightme
Cerberus
Level 23
God Stats
1W - 1L
1,365 SR
Queue Stats
7W - 11L
1,363 Elo+
Party 2
Ullr
Ullr
Qualifyer
Ullr
Level 105
God Stats
7W - 4L
2,002 SR
Queue Stats
55W - 44L
1,642 Elo+
Party 2
Anubis
Anubis
ThatRealGinger
Anubis
Level 26
God Stats
3W - 1L
1,654 SR
Queue Stats
21W - 26L
1,449 Elo+
Party 2
Team Averages
Level 51
1,674 SR
1,485 Elo+

VS

Team Averages
Level 9
1,405 SR
1,363 Elo+
Cupid
Cupid
DirtyxxGuNz
Cupid
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,455 Elo+
Solo
Cthulhu
Cthulhu
Magvel
Cthulhu
Level 14
God Stats
5W - 13L
1,250 SR
Queue Stats
14W - 31L
1,133 Elo+
Party 1
Scylla
Scylla
ShirialKiller146
Scylla
Level 3
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HaZeFightme
Cerberus
12
1 / 1 / 19
9,148
832
2,024
7,064
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
13
12 / 0 / 9
10,102
918
10,907
7,029
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
11 / 3 / 11
9,850
895
13,119
9,678
4,549
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 0
8,382
762
5,190
7,962
2,104
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Magvel
Cthulhu
9
1 / 10 / 1
6,928
630
3,258
16,072
10,748
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
0 / 8 / 3
7,080
644
3,383
8,163
2,223
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
24
Kills
4
4
Deaths
24
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Cerberus
HaZeFightme
Cerberus
1
1
19
10.5
L
Cthulhu
Magvel
Cthulhu
1
10
1
0.15
W
Ullr
12
0
9
16.5
L
0
8
3
0.19
W
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,050
Damage
11,831
23,771
Taken
32,197
11,819
Mitigated
15,075
10,678
Healing
508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,190
2,379
62
0
7,962
2,104
0
5,421
2,541
0
21,415
W
Cerberus
HaZeFightme
Cerberus
2,024
100
0
1,859
7,064
4,730
362
1,214
5,850
18,353
0
L
Cthulhu
Magvel
Cthulhu
3,258
392
104
0
16,072
10,748
0
6,560
9,512
12,879
0
W
Ullr
10,907
7,233
0
4,102
7,029
2,540
1,885
2,037
4,992
0
50,653
L
3,383
509
0
342
8,163
2,223
0
3,186
4,977
12,783
0
W
13,119
1,890
0
4,717
9,678
4,549
752
3,633
6,045
49,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,100
Gold Earned
22,390
179
Minions Killed
78
0
Camps Cleared
0
609,485
Distance Traveled
509,952
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,382
762
36
3
0
171,417
0
W
Cerberus
9,148
832
41
4
0
229,598
1
L
Cthulhu
6,928
630
19
2
0
168,282
2
W
Ullr
10,102
918
68
6
0
197,227
1
L
Scylla
7,080
644
23
2
0
170,253
0
W
Anubis
9,850
895
70
6
0
182,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role