Player Matchup

Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BigJayDawg90
Kukulkan
Level 160
God Stats
67W - 42L
1,490 SR
Queue Stats
959W - 1,046L
1,365 Elo+
Solo
Bellona
Bellona
TDCUZZhell723RK
Bellona
Level 129
God Stats
4W - 4L
1,647 SR
Queue Stats
36W - 43L
1,367 Elo+
Solo
Yemoja
Yemoja
TarrierBull9688
Yemoja
Level 89
God Stats
6W - 7L
1,324 SR
Queue Stats
274W - 245L
1,543 Elo+
Solo
Cthulhu
Cthulhu
thugathuga42069
Cthulhu
Level 88
God Stats
4W - 5L
1,454 SR
Queue Stats
39W - 48L
1,370 Elo+
Solo
Team Averages
Level 124
1,483 SR
1,429 Elo+

VS

Team Averages
Level 84
1,522 SR
1,361 Elo+
Cu Chulainn
Cu Chulainn
NebuIaxx
Cu Chulainn
Level 52
God Stats
3W - 2L
1,303 SR
Queue Stats
90W - 77L
1,242 Elo+
Solo
Medusa
Medusa
Punk_Esponja
Medusa
Level 99
God Stats
59W - 71L
1,340 SR
Queue Stats
505W - 568L
1,407 Elo+
Solo
Tiamat
Tiamat
TheaDICEaddict03
Tiamat
Level 63
God Stats
11W - 7L
1,630 SR
Queue Stats
53W - 49L
1,436 Elo+
Solo
Hel
Hel
forfeit_wire3
Hel
Level 69
God Stats
2W - 4L
1,710 SR
Queue Stats
418W - 436L
1,355 Elo+
Solo
Da Ji
Da Ji
tonebone8003
Da Ji
Level 137
God Stats
1W - 3L
1,628 SR
Queue Stats
202W - 229L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 3 / 3
6,079
608
3,085
5,152
1,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
BigJayDawg90
Kukulkan
10
2 / 1 / 0
5,832
583
4,433
2,718
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 1 / 2
6,422
642
3,658
6,358
6,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 0 / 5
5,288
529
4,420
5,125
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
3 / 0 / 1
5,795
580
2,040
6,193
2,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
NebuIaxx
Cu Chulainn
9
2 / 3 / 1
5,252
525
3,601
6,245
2,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
7
0 / 1 / 1
4,473
447
2,424
4,182
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 2
4,755
476
4,718
5,428
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 3 / 0
4,966
497
1,727
5,241
1,857
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 1 / 1
4,812
481
1,264
6,061
1,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
4
5
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
3
3
1.5
W
Kukulkan
BigJayDawg90
Kukulkan
2
1
0
2
L
Cu Chulainn
NebuIaxx
Cu Chulainn
2
3
1
0.83
L
Medusa
0
1
1
0.5
W
3
1
2
4
W
1
0
5
3.5
L
0
4
2
0.25
L
2
3
0
0.67
W
3
0
1
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,636
Damage
13,734
25,546
Taken
27,157
13,117
Mitigated
10,357
8,348
Healing
6,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,085
105
818
530
5,152
1,409
82
1,253
3,867
35,195
0
W
Kukulkan
BigJayDawg90
Kukulkan
4,433
417
147
739
2,718
901
150
1,557
1,023
28,128
0
L
Cu Chulainn
NebuIaxx
Cu Chulainn
3,601
1,182
0
30
6,245
2,876
0
3,544
2,562
0
18,943
L
Medusa
2,424
636
0
1,526
4,182
1,258
0
2,930
1,242
0
20,236
W
3,658
928
0
365
6,358
6,053
569
1,049
5,053
9,025
19,039
W
4,420
1,179
1,147
2,909
5,125
1,784
144
1,139
3,932
21,556
0
L
4,718
206
0
1,195
5,428
2,416
0
1,979
3,369
17,754
0
L
1,727
98
455
1,327
5,241
1,857
210
2,994
2,038
15,844
0
W
2,040
254
368
1,325
6,193
2,970
0
923
5,176
19,889
0
L
1,264
142
0
2,434
6,061
1,950
0
2,989
2,991
0
11,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,416
Gold Earned
24,258
276
Minions Killed
162
0
Camps Cleared
0
901,758
Distance Traveled
938,829
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,079
608
83
8
0
165,799
0
W
Kukulkan
5,832
583
57
6
0
189,855
0
L
Cu Chulainn
5,252
525
43
4
0
211,635
1
L
Medusa
4,473
447
35
4
0
175,739
0
W
Bellona
6,422
642
57
6
0
177,174
3
W
Yemoja
5,288
529
39
4
0
163,495
2
L
Tiamat
4,755
476
36
4
0
190,057
0
L
Hel
4,966
497
29
3
0
177,635
1
W
Cthulhu
5,795
580
40
4
0
205,435
3
L
Da Ji
4,812
481
19
2
0
183,763
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role