Player Matchup

Cerberus
Cerberus
Gold III
BL00DThirsty3
Cerberus
Gold III
Level 156
God Stats
6W - 5L
1,500 SR
Queue Stats
272W - 266L
1,544 MMR
Solo
Neith
Neith
Gold II
Nintendo Player
Neith
Gold II
Level 157
God Stats
1W - 2L
1,284 SR
Queue Stats
217W - 218L
1,549 MMR
Solo
Eset
Eset
Gold II
Reizd
Eset
Gold II
Level 125
God Stats
42W - 30L
1,741 SR
Queue Stats
206W - 192L
1,628 MMR
Party 2
Achilles
Achilles
Platinum V
SouthbridgeOgre
Achilles
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
TOKYOS RAIN
Ratatoskr
Gold III
Level 116
God Stats
1W - 3L
1,590 SR
Queue Stats
143W - 139L
1,418 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,523 SR
1,528 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 94
1,515 SR
1,526 MMR
Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Platinum IV
All Man3455
Chaac
Platinum IV
Level 128
God Stats
5W - 10L
1,313 SR
Queue Stats
295W - 276L
1,560 MMR
Solo
Anubis
Anubis
Gold IV
Castrium
Anubis
Gold IV
Level 114
God Stats
3W - 1L
1,854 SR
Queue Stats
322W - 312L
1,539 MMR
Solo
Thanatos
Thanatos
Gold III
IAMFEAR99
Thanatos
Gold III
Level 100
God Stats
1W - 4L
1,522 SR
Queue Stats
236W - 239L
1,476 MMR
Party 1
Aphrodite
Aphrodite
Gold V
Tinyww
Aphrodite
Gold V
Level 41
God Stats
3W - 4L
1,389 SR
Queue Stats
4W - 6L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BL00DThirsty3
Cerberus
14
3 / 2 / 4
9,359
493
7,504
14,357
12,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 0 / 4
12,655
666
10,673
11,648
4,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Eset
Reizd
Eset
17
5 / 2 / 5
10,859
572
9,864
7,616
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
15
3 / 2 / 9
9,424
496
7,870
15,648
13,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
TOKYOS RAIN
Ratatoskr
17
3 / 1 / 9
10,658
561
4,052
10,927
5,218
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
DanzaburouCu ChulainnJanusScyllaNemesis

VS

Bans
CthulhuKaliCupidCabrakanTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
1 / 4 / 1
9,365
493
4,995
15,674
6,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
2 / 2 / 2
11,198
589
7,949
13,435
8,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
Castrium
Anubis
14
3 / 4 / 0
8,973
472
7,697
11,556
4,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
IAMFEAR99
Thanatos
13
1 / 6 / 2
8,294
437
4,100
16,328
6,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
Tinyww
Aphrodite
13
0 / 5 / 1
7,224
380
2,125
9,223
5,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
21
Kills
7
7
Deaths
21
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
1
0.38
L
2
2
2
1.5
W
Cerberus
BL00DThirsty3
Cerberus
3
2
4
2.5
L
Anubis
Castrium
Anubis
3
4
0
0.75
L
Thanatos
IAMFEAR99
Thanatos
1
6
2
0.33
W
7
0
4
9
W
Eset
Reizd
Eset
5
2
5
3.75
W
Achilles
3
2
9
3.75
W
Ratatoskr
TOKYOS RAIN
Ratatoskr
3
1
9
7.5
L
Aphrodite
Tinyww
Aphrodite
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,963
Damage
26,866
60,196
Taken
66,216
38,313
Mitigated
31,790
24,276
Healing
32,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,995
2,706
0
3,997
15,674
6,211
1,485
1,156
14,184
0
65,897
L
7,949
3,467
0
5,517
13,435
8,985
2,176
5,194
8,199
0
82,671
W
Cerberus
BL00DThirsty3
Cerberus
7,504
840
0
4,662
14,357
12,124
537
1,372
12,569
42,343
0
L
Anubis
Castrium
Anubis
7,697
269
0
4,784
11,556
4,914
0
5,189
5,801
50,295
0
L
Thanatos
IAMFEAR99
Thanatos
4,100
220
0
10,830
16,328
6,094
0
1,904
14,252
0
43,405
W
10,673
3,366
0
7,443
11,648
4,782
9,178
655
10,983
0
103,839
W
Eset
Reizd
Eset
9,864
238
0
1,613
7,616
2,334
2,453
1,913
5,462
74,785
0
W
Achilles
7,870
1,791
0
5,186
15,648
13,855
315
3,162
12,358
0
29,448
W
Ratatoskr
TOKYOS RAIN
Ratatoskr
4,052
746
0
5,372
10,927
5,218
752
2,234
8,602
0
66,859
L
Aphrodite
Tinyww
Aphrodite
2,125
288
3,779
3,684
9,223
5,586
132
3,236
5,712
21,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,955
Gold Earned
45,054
593
Minions Killed
536
0
Camps Cleared
0
1,767,453
Distance Traveled
1,592,829
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,365
493
140
7
0
318,313
3
L
Chaac
11,198
589
161
8
0
365,905
5
W
Cerberus
9,359
493
95
5
0
318,394
7
L
Anubis
8,973
472
113
6
0
255,768
5
L
Thanatos
8,294
437
79
4
0
326,395
3
W
Neith
12,655
666
187
10
0
310,413
2
W
Eset
10,859
572
145
8
0
352,135
6
W
Achilles
9,424
496
33
2
0
353,971
1
W
Ratatoskr
10,658
561
133
7
0
432,540
4
L
Aphrodite
7,224
380
43
2
0
326,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role