Player Matchup

Osiris
Osiris
Arcángel
Osiris
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 32L
1,587 Elo+
Party 2
Baron Samedi
Baron Samedi
Grapymoron
Baron Samedi
Level 128
God Stats
17W - 8L
1,725 SR
Queue Stats
441W - 434L
1,651 Elo+
Party 1
Ullr
Ullr
Mourninglord
Ullr
Level 5
God Stats
10W - 1L
1,959 SR
Queue Stats
22W - 11L
1,810 Elo+
Party 1
Scylla
Scylla
STRTv2
Scylla
Level 6
God Stats
6W - 1L
1,387 SR
Queue Stats
149W - 86L
1,873 Elo+
Party 2
Ao Kuang
Ao Kuang
TheEverFrost
Ao Kuang
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
106W - 132L
1,646 Elo+
Solo
Team Averages
Level 37
1,614 SR
1,713 Elo+

VS

Team Averages
Level 21
1,577 SR
1,627 Elo+
Ares
Ares
LycanLifehunter
Ares
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
91W - 97L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sachmoe
Cu Chulainn
Level 30
God Stats
21W - 28L
1,527 SR
Queue Stats
157W - 153L
1,643 Elo+
Solo
Merlin
Merlin
SearSwindly
Merlin
Level 5
God Stats
5W - 4L
1,685 SR
Queue Stats
10W - 9L
1,644 Elo+
Solo
Mercury
Mercury
YaBoiBigSexy69
Mercury
Level 23
God Stats
5W - 6L
1,625 SR
Queue Stats
50W - 35L
1,651 Elo+
Party 3
Erlang Shen
Erlang Shen
dornk
Erlang Shen
Level 29
God Stats
3W - 4L
1,550 SR
Queue Stats
175W - 131L
1,691 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Arcángel
Osiris
14
6 / 5 / 3
7,884
606
10,642
10,206
8,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Grapymoron
Baron Samedi
12
2 / 2 / 6
7,216
555
4,278
9,546
5,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 0 / 1
7,266
559
7,883
6,647
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
STRTv2
Scylla
14
5 / 1 / 3
8,456
650
7,085
5,306
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
TheEverFrost
Ao Kuang
12
3 / 2 / 3
6,844
526
2,810
7,460
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,634
433
3,885
10,375
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cu Chulainn
Sachmoe
Cu Chulainn
12
4 / 6 / 2
7,420
571
5,421
9,668
7,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
10
0 / 4 / 4
5,740
442
3,245
6,230
2,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 3 / 2
5,866
451
4,121
8,991
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Erlang Shen
dornk
Erlang Shen
13
5 / 2 / 1
7,625
587
6,658
10,753
5,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
19
Kills
9
10
Deaths
19
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
Arcángel
Osiris
6
5
3
1.5
W
Baron Samedi
Grapymoron
Baron Samedi
2
2
6
2.5
L
0
4
2
0.25
W
3
0
1
3.5
W
Scylla
STRTv2
Scylla
5
1
3
6.5
L
Cu Chulainn
Sachmoe
Cu Chulainn
4
6
2
0.83
L
Merlin
0
4
4
0.5
W
Ao Kuang
TheEverFrost
Ao Kuang
3
2
3
2.25
L
0
3
2
0.33
L
Erlang Shen
dornk
Erlang Shen
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,698
Damage
23,330
39,165
Taken
46,017
19,135
Mitigated
23,957
12,903
Healing
7,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Arcángel
Osiris
10,642
5,718
0
345
10,206
8,283
128
1,165
8,969
70
46,921
W
Baron Samedi
Grapymoron
Baron Samedi
4,278
614
681
3,991
9,546
5,164
0
2,142
7,384
22,950
0
L
3,885
563
480
2,741
10,375
6,007
0
3,613
6,700
12,691
0
W
7,883
3,962
0
3,705
6,647
2,169
652
1,562
5,085
0
46,996
W
Scylla
STRTv2
Scylla
7,085
1,028
0
2,210
5,306
1,354
1,330
1,196
3,896
59,016
0
L
Cu Chulainn
Sachmoe
Cu Chulainn
5,421
1,911
0
798
9,668
7,314
166
468
9,200
0
37,977
L
Merlin
3,245
239
0
855
6,230
2,431
0
3,167
2,893
18,933
0
W
Ao Kuang
TheEverFrost
Ao Kuang
2,810
768
0
1,971
7,460
2,165
0
725
6,701
26,178
0
L
4,121
1,167
0
1,785
8,991
2,906
0
1,814
7,177
0
30,118
L
Erlang Shen
dornk
Erlang Shen
6,658
3,577
0
1,150
10,753
5,299
0
4,869
5,804
0
52,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,666
Gold Earned
32,285
369
Minions Killed
293
0
Camps Cleared
0
1,200,667
Distance Traveled
1,220,798
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,884
606
85
7
0
238,281
4
W
Baron Samedi
7,216
555
20
2
0
220,738
6
L
Ares
5,634
433
16
1
0
254,632
4
W
Ullr
7,266
559
98
8
0
210,887
2
W
Scylla
8,456
650
116
9
0
243,019
4
L
Cu Chulainn
7,420
571
72
6
0
197,678
1
L
Merlin
5,740
442
39
3
0
208,340
3
W
Ao Kuang
6,844
526
50
4
0
287,742
0
L
Mercury
5,866
451
71
5
0
267,600
0
L
Erlang Shen
7,625
587
95
7
0
292,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role