Player Matchup

Neith
Neith
APrado34
Neith
Level 3
God Stats
2W - 1L
1,266 SR
Queue Stats
4W - 3L
1,248 Elo+
Solo
Ares
Ares
BrenoDiniz092
Ares
Level 9
God Stats
8W - 4L
1,606 SR
Queue Stats
11W - 9L
1,445 Elo+
Solo
Guan Yu
Guan Yu
Exo_solder20005
Guan Yu
Level 7
God Stats
2W - 0L
1,640 SR
Queue Stats
6W - 6L
1,225 Elo+
Party 2
Apollo
Apollo
NEYAXE17
Apollo
Level 23
God Stats
43W - 38L
1,492 SR
Queue Stats
59W - 57L
1,416 Elo+
Solo
Izanami
Izanami
Six_tomahawk-_-
Izanami
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Team Averages
Level 9
1,501 SR
1,367 Elo+

VS

Team Averages
Level 23
1,401 SR
1,406 Elo+
Nemesis
Nemesis
Kuc_25
Nemesis
Level 18
God Stats
11W - 13L
1,462 SR
Queue Stats
21W - 25L
1,362 Elo+
Solo
Loki
Loki
SkyDecay
Loki
Level 28
God Stats
13W - 14L
1,461 SR
Queue Stats
431W - 507L
1,428 Elo+
Solo
Pele
Pele
TRS Tatis
Pele
Level 21
God Stats
42W - 38L
1,500 SR
Queue Stats
43W - 42L
1,500 Elo+
Solo
Ra
Ra
moist-sweater
Ra
Level 24
God Stats
2W - 7L
1,111 SR
Queue Stats
64W - 92L
1,334 Elo+
Party 1
Sobek
Sobek
poonjarb
Sobek
Level 25
God Stats
36W - 39L
1,471 SR
Queue Stats
94W - 109L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
APrado34
Neith
19
7 / 6 / 8
12,986
481
16,800
15,316
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 7 / 14
10,935
405
7,311
20,617
20,727
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
3 / 9 / 10
11,134
412
12,404
22,290
21,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
NEYAXE17
Apollo
20
9 / 0 / 4
14,695
544
14,911
18,163
7,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
4 / 11 / 3
13,173
488
12,468
21,420
7,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kuc_25
Nemesis
14
7 / 6 / 3
10,994
407
9,706
10,652
7,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
20
15 / 2 / 4
13,665
506
18,180
15,890
6,888
Hidden Dagger

Hidden Dagger

+15
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
17
4 / 9 / 5
11,177
414
14,865
19,904
8,912
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 7 / 7
12,608
467
18,129
15,683
7,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
poonjarb
Sobek
17
2 / 2 / 7
11,028
408
8,203
24,112
31,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
58
24
Kills
32
33
Deaths
26
39
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
APrado34
Neith
7
6
8
1.83
W
1
7
14
1.14
W
3
9
10
0.89
L
Nemesis
Kuc_25
Nemesis
7
6
3
1.42
W
Apollo
NEYAXE17
Apollo
9
0
4
11
W
4
11
3
0.5
L
Loki
15
2
4
8.5
L
Pele
4
9
5
0.72
L
4
7
7
1.07
L
Sobek
poonjarb
Sobek
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,894
Damage
69,083
97,806
Taken
86,241
61,369
Mitigated
61,457
25,218
Healing
13,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
APrado34
Neith
16,800
10,908
0
5,949
15,316
4,937
4,889
2,495
12,821
0
75,918
W
7,311
698
0
0
20,617
20,727
0
2,727
17,890
24,636
0
W
12,404
4,088
1,409
3,198
22,290
21,191
585
6,154
16,136
0
32,654
L
Nemesis
Kuc_25
Nemesis
9,706
4,467
0
646
10,652
7,434
2,103
40
10,612
0
38,333
W
Apollo
NEYAXE17
Apollo
14,911
9,021
0
9,414
18,163
7,353
2,994
6,861
11,302
0
99,576
W
12,468
9,151
0
5,248
21,420
7,161
3,469
8,095
13,325
0
91,797
L
Loki
18,180
6,123
0
0
15,890
6,888
2,202
791
15,099
0
74,278
L
Pele
14,865
4,610
0
3,251
19,904
8,912
449
2,861
17,043
0
60,970
L
18,129
2,070
339
864
15,683
7,071
1,064
1,057
14,626
77,497
0
L
Sobek
poonjarb
Sobek
8,203
626
0
8,131
24,112
31,152
359
2,562
21,550
35,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,923
Gold Earned
59,472
514
Minions Killed
422
0
Camps Cleared
0
2,384,956
Distance Traveled
2,322,164
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,986
481
110
4
0
431,974
0
W
Ares
10,935
405
22
1
0
452,729
2
W
Guan Yu
11,134
412
41
2
0
515,186
0
L
Nemesis
10,994
407
59
2
0
300,363
0
W
Apollo
14,695
544
167
6
0
550,036
2
W
Izanami
13,173
488
174
6
0
435,031
0
L
Loki
13,665
506
112
4
0
532,235
0
L
Pele
11,177
414
85
3
0
453,191
0
L
Ra
12,608
467
127
5
0
485,071
3
L
Sobek
11,028
408
39
1
0
551,304
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role