Player Matchup

Tyr
Tyr
IOnlyPressW
Tyr
Level 40
God Stats
7W - 7L
1,711 SR
Queue Stats
371W - 326L
1,568 Elo+
Party 1
Pele
Pele
Lessthan3you
Pele
Level 104
God Stats
2W - 1L
1,481 SR
Queue Stats
28W - 28L
1,527 Elo+
Party 1
Chiron
Chiron
retnnuh
Chiron
Level 119
God Stats
6W - 4L
1,691 SR
Queue Stats
114W - 93L
1,485 Elo+
Party 4
Yemoja
Yemoja
ssamddaeng
Yemoja
Level 42
God Stats
3W - 2L
1,465 SR
Queue Stats
165W - 130L
1,493 Elo+
Party 4
Baron Samedi
Baron Samedi
tythebratt
Baron Samedi
Level 66
God Stats
4W - 6L
1,788 SR
Queue Stats
111W - 125L
1,408 Elo+
Solo
Team Averages
Level 74
1,627 SR
1,496 Elo+

VS

Team Averages
Level 69
1,490 SR
1,411 Elo+
Sun Wukong
Sun Wukong
Coneypark
Sun Wukong
Level 23
God Stats
0W - 1L
1,552 SR
Queue Stats
64W - 56L
1,412 Elo+
Party 2
Merlin
Merlin
HERECOMEBIGDADDY
Merlin
Level 62
God Stats
24W - 35L
1,285 SR
Queue Stats
483W - 520L
1,357 Elo+
Party 3
Bastet
Bastet
XxThunderthxX
Bastet
Level 84
God Stats
7W - 4L
1,611 SR
Queue Stats
650W - 624L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
claaro125
Cthulhu
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,478 Elo+
Solo
Neith
Neith
gigates
Neith
Level 39
God Stats
4W - 1L
1,500 SR
Queue Stats
194W - 222L
1,301 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
6,107
611
4,432
5,198
4,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 0 / 3
5,477
548
2,417
7,085
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
retnnuh
Chiron
9
2 / 1 / 2
5,328
533
5,823
5,897
1,686
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
ssamddaeng
Yemoja
9
2 / 0 / 4
5,904
590
2,883
5,676
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
tythebratt
Baron Samedi
11
3 / 1 / 0
5,835
584
3,080
3,348
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Coneypark
Sun Wukong
8
0 / 2 / 0
4,789
479
2,373
6,089
3,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 0
5,082
508
3,611
3,565
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 0 / 0
4,598
460
1,671
5,472
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
claaro125
Cthulhu
8
1 / 2 / 0
5,004
500
4,577
8,135
3,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
gigates
Neith
7
0 / 4 / 1
4,215
422
2,169
4,277
1,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Coneypark
Sun Wukong
0
2
0
0
L
1
3
0
0.33
W
2
0
0
2
W
2
0
3
3.5
L
0
0
0
0
L
Cthulhu
claaro125
Cthulhu
1
2
0
0.5
L
Neith
gigates
Neith
0
4
1
0.13
W
Chiron
retnnuh
Chiron
2
1
2
3
W
Yemoja
ssamddaeng
Yemoja
2
0
4
4
W
Baron Samedi
tythebratt
Baron Samedi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,635
Damage
14,401
27,204
Taken
27,538
11,947
Mitigated
11,159
14,702
Healing
6,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Coneypark
Sun Wukong
2,373
490
0
1,047
6,089
3,547
0
1,532
4,557
0
20,262
L
3,611
182
0
212
3,565
1,211
493
2,712
717
23,636
0
W
4,432
464
0
3,903
5,198
4,409
0
0
4,858
10,359
20,646
W
2,417
581
0
3,562
7,085
2,048
0
1,740
5,209
0
26,449
L
1,671
352
0
2,026
5,472
1,460
0
572
4,826
0
17,729
L
Cthulhu
claaro125
Cthulhu
4,577
560
0
2,913
8,135
3,834
0
1,704
6,431
22,525
0
L
Neith
gigates
Neith
2,169
873
0
485
4,277
1,107
0
855
3,422
0
10,660
W
Chiron
retnnuh
Chiron
5,823
3,150
433
1,404
5,897
1,686
240
2,649
3,248
0
37,783
W
Yemoja
ssamddaeng
Yemoja
2,883
1,197
1,166
2,721
5,676
2,581
108
1,972
3,664
14,003
0
W
Baron Samedi
tythebratt
Baron Samedi
3,080
129
537
976
3,348
1,223
84
1,445
1,697
22,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
23,688
275
Minions Killed
188
0
Camps Cleared
0
959,309
Distance Traveled
981,264
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,789
479
43
4
0
223,949
2
L
Merlin
5,082
508
46
5
0
167,850
3
W
Tyr
6,107
611
73
7
0
185,982
0
W
Pele
5,477
548
54
5
0
233,201
0
L
Bastet
4,598
460
39
4
0
231,857
1
L
Cthulhu
5,004
500
37
4
0
188,886
2
L
Neith
4,215
422
23
2
0
168,722
1
W
Chiron
5,328
533
65
7
0
179,782
3
W
Yemoja
5,904
590
28
3
0
185,941
3
W
Baron Samedi
5,835
584
55
6
0
174,403
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role