Player Matchup

Nike
Nike
Feedercastro17
Nike
Level 15
God Stats
5W - 4L
1,608 SR
Queue Stats
11W - 12L
1,472 Elo+
Solo
Anubis
Anubis
KingTRIGGERED
Anubis
Level 19
God Stats
0W - 2L
1,282 SR
Queue Stats
19W - 27L
1,392 Elo+
Solo
Neith
Neith
Terr0z1n
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,500 Elo+
Solo
Raijin
Raijin
altair64053
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 193L
1,332 Elo+
Solo
Tiamat
Tiamat
xXVaLeXxCoD
Tiamat
Level 21
God Stats
1W - 1L
1,535 SR
Queue Stats
6W - 4L
1,653 Elo+
Solo
Team Averages
Level 15
1,485 SR
1,470 Elo+

VS

Team Averages
Level 34
1,444 SR
1,492 Elo+
Tiamat
Tiamat
ElBarato
Tiamat
Level 22
God Stats
3W - 2L
1,496 SR
Queue Stats
50W - 36L
1,428 Elo+
Party 1
Loki
Loki
JuanmaDraque
Loki
Level 22
God Stats
1W - 6L
1,500 SR
Queue Stats
130W - 61L
1,485 Elo+
Party 1
Olorun
Olorun
KdzNikes
Olorun
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 35L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
XxYaYoWxX
Cthulhu
Level 3
God Stats
28W - 17L
1,500 SR
Queue Stats
70W - 42L
1,485 Elo+
Party 1
Hercules
Hercules
jelcrot1
Hercules
Level 108
God Stats
1W - 4L
1,222 SR
Queue Stats
177W - 133L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 3
8,762
974
4,387
18,487
11,031
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 9 / 1
7,776
864
998
9,131
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
Terr0z1n
Neith
14
2 / 11 / 6
9,125
1,014
7,833
14,313
5,349
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Raijin
14
1 / 8 / 4
9,083
1,009
5,823
10,422
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
15
5 / 10 / 4
10,427
1,159
21,266
18,253
13,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ElBarato
Tiamat
17
2 / 0 / 25
10,246
1,138
5,138
5,268
5,393
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
11 / 2 / 14
11,709
1,301
11,783
7,262
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
KdzNikes
Olorun
16
6 / 2 / 15
10,668
1,185
12,108
12,178
5,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
XxYaYoWxX
Cthulhu
16
2 / 3 / 17
9,698
1,078
6,524
10,479
10,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
jelcrot1
Hercules
18
25 / 2 / 8
13,456
1,495
29,071
13,579
11,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
125
9
Kills
46
46
Deaths
9
18
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ElBarato
Tiamat
2
0
25
14.5
L
1
8
3
0.31
W
11
2
14
9
W
Olorun
KdzNikes
Olorun
6
2
15
6.75
L
0
9
1
0.06
L
Neith
Terr0z1n
Neith
2
11
6
0.45
W
Cthulhu
XxYaYoWxX
Cthulhu
2
3
17
3.5
L
Raijin
1
8
4
0.38
W
Hercules
jelcrot1
Hercules
25
2
8
14.5
L
Tiamat
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,307
Damage
64,624
70,606
Taken
48,766
36,664
Mitigated
35,164
3,315
Healing
15,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ElBarato
Tiamat
5,138
1,566
0
1,762
5,268
5,393
0
3,015
2,105
13,608
0
L
4,387
1,598
0
230
18,487
11,031
0
6,284
11,878
0
14,542
W
11,783
3,815
0
1,795
7,262
2,816
0
3,064
3,191
0
28,054
W
Olorun
KdzNikes
Olorun
12,108
7,499
994
5,234
12,178
5,249
0
7,321
4,613
24,143
0
L
998
756
0
60
9,131
3,023
0
4,388
4,668
1,703
0
L
Neith
Terr0z1n
Neith
7,833
4,966
0
506
14,313
5,349
0
3,594
10,494
0
12,986
W
Cthulhu
XxYaYoWxX
Cthulhu
6,524
1,176
0
450
10,479
10,293
0
6,154
4,171
18,708
0
L
Raijin
5,823
2,183
0
0
10,422
3,735
0
3,905
6,342
16,703
0
W
Hercules
jelcrot1
Hercules
29,071
18,142
0
5,474
13,579
11,413
0
7,306
6,014
0
36,110
L
Tiamat
21,266
1,904
0
2,519
18,253
13,526
0
5,084
12,854
33,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,173
Gold Earned
55,777
94
Minions Killed
132
4
Camps Cleared
6
686,069
Distance Traveled
901,762
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,246
1,138
19
2
0
212,815
0
L
Nike
8,762
974
26
3
0
146,046
2
W
Loki
11,709
1,301
41
5
3
190,906
3
W
Olorun
10,668
1,185
24
3
1
143,992
2
L
Anubis
7,776
864
2
0
0
98,584
2
L
Neith
9,125
1,014
11
1
1
143,004
0
W
Cthulhu
9,698
1,078
33
4
1
163,318
1
L
Raijin
9,083
1,009
23
3
1
123,583
0
W
Hercules
13,456
1,495
15
2
1
190,731
1
L
Tiamat
10,427
1,159
32
4
2
174,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role