Player Matchup

Izanami
Izanami
Clerkedd
Izanami
Level 26
God Stats
32W - 36L
1,581 SR
Queue Stats
154W - 149L
1,635 Elo+
Solo
Sol
Sol
JayRedGold
Sol
Level 30
God Stats
18W - 10L
1,530 SR
Queue Stats
77W - 86L
1,558 Elo+
Solo
Nemesis
Nemesis
Wyvern87
Nemesis
Level 8
God Stats
4W - 0L
1,711 SR
Queue Stats
33W - 19L
1,870 Elo+
Party 2
Bacchus
Bacchus
cordnut
Bacchus
Level 62
God Stats
20W - 13L
1,686 SR
Queue Stats
271W - 254L
1,642 Elo+
Party 2
Erlang Shen
Erlang Shen
dornk
Erlang Shen
Level 29
God Stats
3W - 4L
1,365 SR
Queue Stats
175W - 131L
1,680 Elo+
Solo
Team Averages
Level 31
1,574 SR
1,677 Elo+

VS

Team Averages
Level 22
1,596 SR
1,662 Elo+
Sun Wukong
Sun Wukong
H3llStab
Sun Wukong
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,741 Elo+
Party 1
Ymir
Ymir
Hairycaveman
Ymir
Level 29
God Stats
13W - 15L
1,740 SR
Queue Stats
54W - 74L
1,456 Elo+
Solo
Hun Batz
Hun Batz
Kikato375
Hun Batz
Level 16
God Stats
0W - 1L
1,347 SR
Queue Stats
12W - 8L
1,896 Elo+
Party 1
Neith
Neith
PeñarolDecano
Neith
Level 16
God Stats
61W - 77L
1,616 SR
Queue Stats
139W - 160L
1,576 Elo+
Solo
Baron Samedi
Baron Samedi
gunzerker057
Baron Samedi
Level 27
God Stats
12W - 7L
1,778 SR
Queue Stats
166W - 133L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Clerkedd
Izanami
14
1 / 3 / 0
8,195
585
3,674
8,903
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 0 / 2
9,123
652
5,873
7,806
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Wyvern87
Nemesis
15
8 / 0 / 4
8,888
635
10,945
8,713
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bacchus
cordnut
Bacchus
9
0 / 1 / 6
6,635
474
2,189
6,545
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
dornk
Erlang Shen
14
2 / 1 / 4
8,545
610
5,759
10,525
4,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
H3llStab
Sun Wukong
11
1 / 4 / 0
6,676
477
5,824
9,761
5,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 4
6,782
484
4,634
11,426
7,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Kikato375
Hun Batz
9
0 / 5 / 0
5,639
403
2,287
10,223
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 0 / 1
6,921
494
5,446
5,145
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
gunzerker057
Baron Samedi
8
0 / 5 / 0
5,832
417
3,405
6,362
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
5
5
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Clerkedd
Izanami
1
3
0
0.33
L
Sun Wukong
H3llStab
Sun Wukong
1
4
0
0.25
L
1
4
4
0.75
W
6
0
2
7
L
Hun Batz
Kikato375
Hun Batz
0
5
0
0
L
3
0
1
3.5
W
Nemesis
Wyvern87
Nemesis
8
0
4
10
W
Bacchus
cordnut
Bacchus
0
1
6
3
W
Erlang Shen
dornk
Erlang Shen
2
1
4
4
L
Baron Samedi
gunzerker057
Baron Samedi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,440
Damage
21,596
42,492
Taken
42,917
18,301
Mitigated
20,115
22,262
Healing
10,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Clerkedd
Izanami
3,674
2,597
0
4,875
8,903
3,112
704
1,344
7,559
0
63,132
L
Sun Wukong
H3llStab
Sun Wukong
5,824
1,591
0
1,668
9,761
5,322
0
1,542
8,219
0
25,799
L
4,634
1,530
0
1,710
11,426
7,797
366
690
10,736
21,448
0
W
5,873
2,672
0
5,810
7,806
2,185
2,434
1,780
5,832
56,407
0
L
Hun Batz
Kikato375
Hun Batz
2,287
713
0
3,038
10,223
3,008
0
1,871
8,352
0
22,394
L
5,446
1,739
0
3,323
5,145
1,395
692
1,056
4,089
0
37,164
W
Nemesis
Wyvern87
Nemesis
10,945
6,535
0
4,246
8,713
3,917
692
1,093
7,491
0
53,330
W
Bacchus
cordnut
Bacchus
2,189
393
0
1,304
6,545
4,106
64
1,438
5,020
9,791
0
W
Erlang Shen
dornk
Erlang Shen
5,759
3,149
0
6,027
10,525
4,981
2,814
2,095
8,116
0
44,675
L
Baron Samedi
gunzerker057
Baron Samedi
3,405
502
0
1,158
6,362
2,593
0
2,903
3,459
22,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,386
Gold Earned
31,850
439
Minions Killed
263
0
Camps Cleared
0
1,368,725
Distance Traveled
1,112,970
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,195
585
123
9
0
254,466
3
L
Sun Wukong
6,676
477
63
5
0
253,225
0
L
Ymir
6,782
484
25
2
0
207,705
2
W
Sol
9,123
652
123
9
0
270,738
5
L
Hun Batz
5,639
403
52
4
0
256,780
0
L
Neith
6,921
494
69
5
0
222,297
1
W
Nemesis
8,888
635
91
7
0
351,710
5
W
Bacchus
6,635
474
6
0
0
201,969
5
W
Erlang Shen
8,545
610
96
7
0
289,842
1
L
Baron Samedi
5,832
417
54
4
0
172,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role