Player Matchup

Sun Wukong
Sun Wukong
Gold II
Fäded
Sun Wukong
Gold II
Level 145
God Stats
5W - 1L
1,500 SR
Queue Stats
321W - 314L
1,570 MMR
Solo
Fafnir
Fafnir
Gold II
PIGSAW
Fafnir
Gold II
Level 158
God Stats
17W - 11L
1,584 SR
Queue Stats
474W - 472L
1,577 MMR
Solo
Nu Wa
Nu Wa
Gold II
RogerMcFREEWINS
Nu Wa
Gold II
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 66L
1,704 MMR
Party 1
Anhur
Anhur
Gold II
lInarjeral
Anhur
Gold II
Level 159
God Stats
10W - 3L
1,669 SR
Queue Stats
83W - 62L
1,596 MMR
Solo
Fenrir
Fenrir
Platinum IV
vlzº
Fenrir
Platinum IV
Level 123
God Stats
7W - 6L
1,333 SR
Queue Stats
160W - 154L
1,514 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,517 SR
1,592 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,671 SR
1,549 MMR
Hou Yi
Hou Yi
Gold V
Albaking21
Hou Yi
Gold V
Level 147
God Stats
1W - 1L
1,998 SR
Queue Stats
33W - 41L
1,496 MMR
Party 2
Anubis
Anubis
Gold III
FailingIcarus
Anubis
Gold III
Level 69
God Stats
50W - 37L
1,630 SR
Queue Stats
243W - 237L
1,609 MMR
Solo
Tyr
Tyr
Gold IV
Hardwell91
Tyr
Gold IV
Level 157
God Stats
6W - 8L
1,711 SR
Queue Stats
152W - 140L
1,560 MMR
Solo
Serqet
Serqet
Gold I
Hijingwei
Serqet
Gold I
Level 127
God Stats
10W - 12L
1,518 SR
Queue Stats
157W - 138L
1,579 MMR
Solo
Cerberus
Cerberus
Gold III
NovaBRC
Cerberus
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fäded
Sun Wukong
20
2 / 4 / 8
14,116
565
12,108
19,285
12,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fafnir
PIGSAW
Fafnir
18
7 / 3 / 15
14,407
576
11,758
20,543
23,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 1 / 17
14,905
596
34,156
13,174
5,314
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
20
12 / 1 / 7
16,141
646
28,981
26,142
13,481
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
vlzº
Fenrir
20
4 / 3 / 17
14,189
568
14,922
19,850
12,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
SetScyllaNemesisGuan YuApollo

VS

Bans
DanzaburouCu ChulainnTsukuyomiYmirCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Albaking21
Hou Yi
17
2 / 1 / 5
10,880
435
11,876
19,537
10,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
4 / 9 / 5
11,493
460
13,375
22,054
11,739
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 4 / 3
12,700
508
13,088
25,385
28,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
Hijingwei
Serqet
17
3 / 10 / 6
10,867
435
6,661
24,737
9,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
NovaBRC
Cerberus
16
1 / 7 / 6
10,302
412
4,253
34,053
29,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
37
31
Kills
12
12
Deaths
31
64
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Albaking21
Hou Yi
2
1
5
4.5
L
4
9
5
0.72
W
Sun Wukong
Fäded
Sun Wukong
2
4
8
1.5
L
2
4
3
0.88
L
Serqet
Hijingwei
Serqet
3
10
6
0.6
L
Cerberus
NovaBRC
Cerberus
1
7
6
0.57
W
Fafnir
PIGSAW
Fafnir
7
3
15
4.83
W
6
1
17
14.5
W
Anhur
12
1
7
15.5
W
Fenrir
vlzº
Fenrir
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,925
Damage
49,253
98,994
Taken
125,766
67,565
Mitigated
89,622
43,519
Healing
31,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Albaking21
Hou Yi
11,876
2,692
0
3,592
19,537
10,805
0
7,695
11,598
0
72,445
L
13,375
562
0
6,681
22,054
11,739
0
9,223
12,485
81,068
0
W
Sun Wukong
Fäded
Sun Wukong
12,108
2,812
0
5,602
19,285
12,732
773
2,664
15,346
0
96,073
L
13,088
1,307
0
7,525
25,385
28,129
0
6,790
18,325
1,084
101,937
L
Serqet
Hijingwei
Serqet
6,661
1,215
0
4,592
24,737
9,535
0
8,522
15,989
0
71,303
L
Cerberus
NovaBRC
Cerberus
4,253
340
0
8,781
34,053
29,414
0
12,186
21,455
37,757
0
W
Fafnir
PIGSAW
Fafnir
11,758
1,929
0
8,287
20,543
23,468
1,253
4,881
15,425
37,970
0
W
34,156
5,840
333
6,239
13,174
5,314
3,388
4,340
8,666
113,896
0
W
Anhur
28,981
20,996
0
15,831
26,142
13,481
10,004
5,176
20,726
0
169,955
W
Fenrir
vlzº
Fenrir
14,922
3,522
0
7,227
19,850
12,570
986
4,231
15,229
0
96,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,758
Gold Earned
56,242
677
Minions Killed
628
0
Camps Cleared
0
2,412,523
Distance Traveled
2,284,823
23
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,880
435
133
5
0
471,567
9
L
Anubis
11,493
460
129
5
0
388,435
5
W
Sun Wukong
14,116
565
165
7
0
454,412
7
L
Tyr
12,700
508
192
8
0
497,352
11
L
Serqet
10,867
435
111
4
0
458,529
8
L
Cerberus
10,302
412
63
3
0
468,940
7
W
Fafnir
14,407
576
40
2
0
482,252
3
W
Nu Wa
14,905
596
155
6
0
497,486
5
W
Anhur
16,141
646
197
8
0
430,859
5
W
Fenrir
14,189
568
120
5
0
547,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role