Player Matchup

Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Caroor
Vulcan
Level 100
God Stats
2W - 1L
1,550 SR
Queue Stats
38W - 30L
1,681 Elo+
Solo
Tyr
Tyr
x215 SnAcKiN
Tyr
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 104L
1,670 Elo+
Solo
Team Averages
Level 135
1,517 SR
1,617 Elo+

VS

Team Averages
Level 104
1,440 SR
1,587 Elo+
Neith
Neith
DaHoodHero
Neith
Level 69
God Stats
0W - 2L
1,329 SR
Queue Stats
26W - 35L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Quinn is Black
Sylvanus
Level 113
God Stats
3W - 6L
1,353 SR
Queue Stats
107W - 116L
1,612 Elo+
Party 1
Cthulhu
Cthulhu
SABER S0FT
Cthulhu
Level 129
God Stats
1W - 2L
1,639 SR
Queue Stats
84W - 93L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 4 / 2
7,040
704
4,751
9,101
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Caroor
Vulcan
8
2 / 1 / 1
7,052
705
5,016
1,824
500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 0 / 3
6,987
699
5,007
8,696
5,585
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 1 / 3
6,348
635
3,088
4,275
2,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
11
4 / 1 / 0
7,081
708
5,193
8,324
5,182
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
SABER S0FT
Cthulhu
9
0 / 2 / 4
6,299
630
3,272
6,519
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
4
Kills
5
5
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
4
2
0.5
W
Vulcan
Caroor
Vulcan
2
1
1
2.5
L
Neith
1
1
3
2.5
L
Sylvanus
4
1
0
4
L
Cthulhu
SABER S0FT
Cthulhu
0
2
4
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,774
Damage
11,553
19,621
Taken
19,118
8,916
Mitigated
10,768
6,868
Healing
8,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,751
3,646
0
2,876
9,101
2,831
48
3,662
5,257
0
28,423
W
Vulcan
Caroor
Vulcan
5,016
1,297
171
704
1,824
500
0
584
1,200
16,762
0
L
Neith
3,088
1,112
0
650
4,275
2,068
370
1,180
2,989
0
18,683
L
Sylvanus
5,193
1,982
2,413
4,007
8,324
5,182
31
1,923
6,257
24,002
0
L
Cthulhu
SABER S0FT
Cthulhu
3,272
247
0
1,286
6,519
3,518
0
1,528
4,821
17,111
0
W
5,007
92
0
3,117
8,696
5,585
0
3,715
4,671
0
24,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,079
Gold Earned
19,728
123
Minions Killed
117
0
Camps Cleared
0
508,006
Distance Traveled
461,856
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,040
704
53
5
0
182,700
2
W
Vulcan
7,052
705
27
3
0
120,750
0
L
Neith
6,348
635
38
4
0
138,884
2
L
Sylvanus
7,081
708
43
4
0
167,138
1
L
Cthulhu
6,299
630
36
4
0
155,834
2
W
Tyr
6,987
699
43
4
0
204,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role