Player Matchup

Yemoja
Yemoja
Gen0Cr1tical
Yemoja
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
HeavenDevourer
Janus
Level 27
God Stats
0W - 1L
1,909 SR
Queue Stats
81W - 65L
1,690 Elo+
Solo
Bakasura
Bakasura
Stiircrazy
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,593 Elo+
Solo
Erlang Shen
Erlang Shen
Yosergei
Erlang Shen
Level 27
God Stats
10W - 11L
1,841 SR
Queue Stats
122W - 111L
1,693 Elo+
Solo
Apollo
Apollo
younglo1
Apollo
Level 25
God Stats
6W - 6L
1,524 SR
Queue Stats
82W - 96L
1,607 Elo+
Solo
Team Averages
Level 22
1,655 SR
1,616 Elo+

VS

Team Averages
Level 22
1,585 SR
1,642 Elo+
Cthulhu
Cthulhu
SaltyYeti
Cthulhu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SelfStorage
Danzaburou
Level 29
God Stats
5W - 1L
1,826 SR
Queue Stats
172W - 124L
1,773 Elo+
Solo
Chernobog
Chernobog
Wetwilly346
Chernobog
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 92L
1,579 Elo+
Solo
Ra
Ra
XxBigTeethsxX
Ra
Level 27
God Stats
7W - 3L
1,752 SR
Queue Stats
194W - 209L
1,690 Elo+
Solo
Kali
Kali
unicornia1
Kali
Level 7
God Stats
1W - 0L
1,346 SR
Queue Stats
2W - 3L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 4 / 6
8,307
396
4,450
14,406
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
5 / 4 / 8
11,122
530
14,692
17,501
6,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Stiircrazy
Bakasura
15
1 / 5 / 4
9,843
469
4,654
14,892
6,027
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Yosergei
Erlang Shen
16
7 / 5 / 6
10,209
486
15,726
21,079
19,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
younglo1
Apollo
17
9 / 2 / 3
10,916
520
14,827
18,588
7,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SaltyYeti
Cthulhu
12
3 / 5 / 2
9,341
445
7,494
14,920
10,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
SelfStorage
Danzaburou
20
11 / 3 / 5
14,328
682
26,412
24,843
12,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
Wetwilly346
Chernobog
19
3 / 2 / 7
11,926
568
12,341
14,614
6,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 2 / 7
10,870
518
13,048
11,609
5,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 12 / 4
8,248
393
1,918
13,963
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
45
22
Kills
20
20
Deaths
24
27
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
6
0.75
L
5
4
8
2.25
W
Cthulhu
SaltyYeti
Cthulhu
3
5
2
0.8
W
Danzaburou
SelfStorage
Danzaburou
11
3
5
4.5
L
Bakasura
Stiircrazy
Bakasura
1
5
4
0.6
W
Chernobog
Wetwilly346
Chernobog
3
2
7
3.25
W
3
2
7
3.25
L
Erlang Shen
Yosergei
Erlang Shen
7
5
6
2
W
0
12
4
0.17
L
Apollo
younglo1
Apollo
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,349
Damage
61,213
86,466
Taken
79,949
49,551
Mitigated
39,151
26,167
Healing
31,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,450
693
1,241
2,721
14,406
9,331
0
6,056
8,136
21,602
0
L
14,692
709
521
2,346
17,501
6,572
636
5,865
11,396
77,244
0
W
Cthulhu
SaltyYeti
Cthulhu
7,494
362
124
1,968
14,920
10,489
0
5,562
9,203
27,241
0
W
Danzaburou
SelfStorage
Danzaburou
26,412
17,158
0
15,996
24,843
12,266
6,545
3,218
21,239
0
112,338
L
Bakasura
Stiircrazy
Bakasura
4,654
2,846
0
2,651
14,892
6,027
0
1,216
13,628
0
53,605
W
Chernobog
Wetwilly346
Chernobog
12,341
8,290
0
5,248
14,614
6,513
2,230
3,375
11,081
0
85,239
W
13,048
736
2,366
5,194
11,609
5,504
1,069
4,590
6,831
74,855
0
L
Erlang Shen
Yosergei
Erlang Shen
15,726
7,741
0
7,276
21,079
19,941
0
3,681
17,316
0
58,647
W
1,918
896
0
184
13,963
4,379
1,375
1,666
12,215
0
12,340
L
Apollo
younglo1
Apollo
14,827
10,067
0
9,411
18,588
7,680
2,168
3,094
15,448
0
83,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,397
Gold Earned
54,713
498
Minions Killed
525
0
Camps Cleared
0
1,835,624
Distance Traveled
1,880,572
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,307
396
21
1
0
352,040
3
L
Janus
11,122
530
131
6
0
373,489
0
W
Cthulhu
9,341
445
33
2
0
364,623
7
W
Danzaburou
14,328
682
199
9
0
320,486
3
L
Bakasura
9,843
469
116
6
0
349,133
0
W
Chernobog
11,926
568
143
7
0
402,221
1
W
Ra
10,870
518
129
6
0
417,528
7
L
Erlang Shen
10,209
486
89
4
0
386,659
3
W
Kali
8,248
393
21
1
0
375,714
9
L
Apollo
10,916
520
141
7
0
374,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role