Player Matchup

Ymir
Ymir
Atherusx
Ymir
Level 15
God Stats
4W - 2L
1,533 SR
Queue Stats
8W - 8L
1,464 Elo+
Party 1
Cernunnos
Cernunnos
ForeignNmE
Cernunnos
Level 82
God Stats
1W - 2L
1,331 SR
Queue Stats
19W - 19L
1,448 Elo+
Party 1
Bellona
Bellona
Il-HeArTIEsS-ll
Bellona
Level 151
God Stats
1W - 0L
1,623 SR
Queue Stats
6W - 8L
1,393 Elo+
Party 1
Thor
Thor
emmanyueru
Thor
Level 7
God Stats
4W - 4L
1,598 SR
Queue Stats
7W - 6L
1,510 Elo+
Party 1
Kali
Kali
twinslayers
Kali
Level 15
God Stats
1W - 1L
1,304 SR
Queue Stats
78W - 89L
1,424 Elo+
Solo
Team Averages
Level 54
1,478 SR
1,448 Elo+

VS

Team Averages
Level 13
1,499 SR
1,370 Elo+
Jing Wei
Jing Wei
GETsellz189
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,309 Elo+
Solo
Neith
Neith
Jesse15Koda
Neith
Level 5
God Stats
0W - 5L
1,500 SR
Queue Stats
12W - 36L
1,344 Elo+
Solo
Thor
Thor
Mishkyyy
Thor
Level 4
God Stats
7W - 10L
1,277 SR
Queue Stats
7W - 10L
1,341 Elo+
Solo
Cabrakan
Cabrakan
ShotgunGreyFord
Cabrakan
Level 16
God Stats
3W - 5L
1,720 SR
Queue Stats
74W - 78L
1,417 Elo+
Solo
Serqet
Serqet
isaaclol356
Serqet
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 42L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
6 / 0 / 23
11,225
1,020
8,232
3,941
3,716
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
ForeignNmE
Cernunnos
20
13 / 0 / 22
13,122
1,193
29,384
7,122
3,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
12 / 2 / 21
12,673
1,152
24,859
12,094
10,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
0 / 3 / 23
10,061
915
6,198
8,386
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

18
10 / 1 / 18
11,960
1,087
12,272
8,146
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

324

VS

Team 2 Tickets

48

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GETsellz189
Jing Wei
14
0 / 10 / 1
8,663
788
2,303
14,358
5,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 6 / 2
9,634
876
6,726
14,401
6,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Thor
15
1 / 9 / 3
9,324
848
5,180
18,222
8,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
16
1 / 9 / 5
10,565
960
10,560
24,547
31,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
16
2 / 8 / 4
10,014
910
6,677
20,095
11,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
21
41
Kills
6
6
Deaths
42
107
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
6
0
23
17.5
W
Cernunnos
ForeignNmE
Cernunnos
13
0
22
24
L
Jing Wei
GETsellz189
Jing Wei
0
10
1
0.05
W
12
2
21
11.25
L
2
6
2
0.5
L
Thor
1
9
3
0.28
L
Cabrakan
1
9
5
0.39
W
0
3
23
3.83
L
Serqet
2
8
4
0.5
W
10
1
18
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,945
Damage
31,446
39,689
Taken
91,623
24,848
Mitigated
63,292
8,156
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,232
1,202
540
204
3,941
3,716
0
800
3,141
14,487
0
W
Cernunnos
ForeignNmE
Cernunnos
29,384
19,516
0
701
7,122
3,460
0
1,671
5,451
0
68,632
L
Jing Wei
GETsellz189
Jing Wei
2,303
1,008
0
296
14,358
5,087
0
3,261
9,886
0
7,603
W
24,859
11,747
0
2,834
12,094
10,001
0
3,835
7,683
1,613
30,757
L
6,726
3,414
0
2,072
14,401
6,691
0
1,300
13,101
0
21,418
L
Thor
5,180
379
0
0
18,222
8,685
0
1,126
17,096
0
9,395
L
Cabrakan
10,560
969
0
1,263
24,547
31,638
0
2,786
21,761
28,645
0
W
6,198
77
0
118
8,386
3,618
0
1,912
6,186
0
11,553
L
Serqet
6,677
1,303
0
845
20,095
11,191
0
1,016
19,079
0
19,654
W
12,272
8,049
0
3,759
8,146
4,053
0
2,342
5,804
0
22,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,041
Gold Earned
48,200
166
Minions Killed
110
5
Camps Cleared
3
989,314
Distance Traveled
871,777
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,225
1,020
21
2
1
206,586
0
W
Cernunnos
13,122
1,193
102
9
0
181,336
0
L
Jing Wei
8,663
788
10
1
0
189,630
0
W
Bellona
12,673
1,152
21
2
1
178,807
0
L
Neith
9,634
876
26
2
0
160,313
0
L
Thor
9,324
848
7
1
1
186,880
0
L
Cabrakan
10,565
960
44
4
1
151,325
1
W
Thor
10,061
915
4
0
0
194,454
0
L
Serqet
10,014
910
23
2
1
183,629
0
W
Kali
11,960
1,087
18
2
3
228,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role