Player Matchup

Nemesis
Nemesis
HELLOMELLOO
Nemesis
Level 55
God Stats
7W - 6L
1,780 SR
Queue Stats
20W - 16L
1,488 Elo+
Solo
Ymir
Ymir
TwistedEndeavors
Ymir
Level 124
God Stats
4W - 7L
1,449 SR
Queue Stats
61W - 74L
1,471 Elo+
Party 1
Tyr
Tyr
biggamehunt9999
Tyr
Level 9
God Stats
0W - 1L
1,521 SR
Queue Stats
1W - 4L
1,360 Elo+
Party 1
Team Averages
Level 63
1,583 SR
1,440 Elo+

VS

Team Averages
Level 82
1,512 SR
1,425 Elo+
Cupid
Cupid
ChrisHunchoTV
Cupid
Level 87
God Stats
3W - 1L
1,675 SR
Queue Stats
35W - 51L
1,308 Elo+
Solo
King Arthur
King Arthur
Ewee
King Arthur
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 76L
1,490 Elo+
Party 2
Ra
Ra
Jenoro1
Ra
Level 19
God Stats
1W - 1L
1,359 SR
Queue Stats
38W - 48L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HELLOMELLOO
Nemesis
10
5 / 7 / 2
7,966
724
9,141
10,527
5,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 2
7,331
666
5,913
13,077
6,633
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 6 / 2
6,602
600
899
8,454
6,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 10
8,453
768
9,675
8,949
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Ewee
King Arthur
13
11 / 1 / 4
9,736
885
8,274
8,791
5,326
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 4 / 11
8,179
744
7,545
6,110
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
17
17
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
King Arthur
Ewee
King Arthur
11
1
4
13
L
Nemesis
HELLOMELLOO
Nemesis
5
7
2
0.86
W
2
4
11
1.88
L
2
4
2
0.75
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,953
Damage
25,494
32,058
Taken
23,850
18,718
Mitigated
9,572
5,708
Healing
7,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,675
5,279
74
2,916
8,949
2,489
479
2,835
6,114
0
34,217
W
King Arthur
Ewee
King Arthur
8,274
1,646
738
1,288
8,791
5,326
100
1,404
7,387
0
17,681
L
Nemesis
HELLOMELLOO
Nemesis
9,141
3,789
0
1,648
10,527
5,642
414
2,134
8,169
0
20,954
W
7,545
730
692
1,385
6,110
1,757
324
1,707
4,403
27,877
0
L
5,913
862
907
3,033
13,077
6,633
0
2,565
10,239
34,084
0
L
899
477
0
120
8,454
6,443
0
2,142
6,070
0
9,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,899
Gold Earned
26,368
99
Minions Killed
118
0
Camps Cleared
0
561,429
Distance Traveled
600,449
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,453
768
45
4
0
186,560
1
W
King Arthur
9,736
885
16
1
0
217,029
1
L
Nemesis
7,966
724
27
2
0
200,155
4
W
Ra
8,179
744
57
5
0
196,860
2
L
Ymir
7,331
666
54
5
0
185,104
2
L
Tyr
6,602
600
18
2
0
176,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role