Player Matchup

Rama
Rama
Don-WayB
Rama
Level 47
God Stats
0W - 2L
1,228 SR
Queue Stats
13W - 34L
1,223 Elo+
Party 1
Apollo
Apollo
GolD_Rookie
Apollo
Level 46
God Stats
0W - 2L
1,290 SR
Queue Stats
19W - 41L
1,232 Elo+
Party 1
Nu Wa
Nu Wa
Mathieu-D_Kid
Nu Wa
Level 64
God Stats
17W - 20L
1,512 SR
Queue Stats
20W - 43L
1,240 Elo+
Party 1
Ymir
Ymir
XGalaxy_Hyper1X
Ymir
Level 69
God Stats
34W - 35L
1,485 SR
Queue Stats
655W - 650L
1,440 Elo+
Solo
Set
Set
avedis9
Set
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 43L
1,248 Elo+
Party 1
Team Averages
Level 54
1,403 SR
1,276 Elo+

VS

Team Averages
Level 76
1,583 SR
1,408 Elo+
Sobek
Sobek
Bhela-Bartokh
Sobek
Level 105
God Stats
4W - 3L
1,538 SR
Queue Stats
91W - 103L
1,460 Elo+
Party 2
Merlin
Merlin
Just_Dan_-_
Merlin
Level 77
God Stats
18W - 22L
1,313 SR
Queue Stats
378W - 373L
1,386 Elo+
Party 3
Cupid
Cupid
aleandre1587
Cupid
Level 44
God Stats
39W - 30L
1,541 SR
Queue Stats
160W - 156L
1,436 Elo+
Party 2
Guan Yu
Guan Yu
angryfatgamerguy
Guan Yu
Level 86
God Stats
6W - 2L
1,534 SR
Queue Stats
456W - 497L
1,373 Elo+
Party 3
Hades
Hades
twirly_burley
Hades
Level 68
God Stats
8W - 3L
1,987 SR
Queue Stats
127W - 161L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
2 / 6 / 1
4,826
483
3,329
7,231
1,845
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
8
0 / 3 / 0
4,690
469
3,092
5,492
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 0 / 2
5,438
544
2,945
3,688
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 2
4,519
452
1,801
3,900
1,407
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Set
9
3 / 4 / 0
5,920
592
3,395
6,878
1,922
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 7
6,341
634
4,999
7,168
3,655
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
11
2 / 1 / 2
6,054
605
2,863
2,930
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
5 / 1 / 0
5,829
583
3,019
4,106
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 1 / 1
6,243
624
4,935
6,476
4,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 1 / 3
5,264
526
1,889
6,380
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
15
15
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
Rama
2
6
1
0.42
L
Apollo
0
3
0
0
W
Merlin
2
1
2
3
L
0
0
2
1
L
0
2
2
0.5
W
5
1
0
5
W
4
1
1
4.5
L
Set
3
4
0
0.75
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,562
Damage
17,705
27,189
Taken
27,060
7,360
Mitigated
12,368
6,954
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,999
730
0
2,504
7,168
3,655
141
2,014
5,154
15,880
0
L
Rama
3,329
2,344
0
929
7,231
1,845
0
3,396
3,803
0
14,105
L
Apollo
3,092
1,947
0
1,896
5,492
1,126
588
0
5,242
0
17,765
W
Merlin
2,863
108
0
841
2,930
984
0
372
2,558
34,082
0
L
2,945
396
0
294
3,688
1,060
216
2,322
1,298
30,733
0
L
1,801
237
196
1,398
3,900
1,407
0
1,940
1,910
10,214
0
W
3,019
1,471
399
1,732
4,106
1,122
957
1,210
2,896
0
23,249
W
4,935
1,033
0
2,450
6,476
4,238
112
376
6,100
0
26,738
L
Set
3,395
1,509
111
2,130
6,878
1,922
0
1,885
4,835
0
21,402
W
1,889
269
111
3,122
6,380
2,369
0
774
5,606
27,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
29,731
177
Minions Killed
254
0
Camps Cleared
0
803,706
Distance Traveled
927,838
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,341
634
11
1
0
213,908
3
L
Rama
4,826
483
25
3
0
170,556
0
L
Apollo
4,690
469
34
3
0
156,422
3
W
Merlin
6,054
605
71
7
0
167,730
1
L
Nu Wa
5,438
544
56
6
0
189,713
0
L
Ymir
4,519
452
19
2
0
96,050
1
W
Cupid
5,829
583
56
6
0
180,666
0
W
Guan Yu
6,243
624
56
6
0
175,889
0
L
Set
5,920
592
43
4
0
190,965
1
W
Hades
5,264
526
60
6
0
189,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role