Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Back Door Jezus
King Arthur
Level 94
God Stats
30W - 17L
1,691 SR
Queue Stats
713W - 623L
1,579 Elo+
Party 1
Yemoja
Yemoja
LazyJoey309616
Yemoja
Level 41
God Stats
23W - 19L
1,451 SR
Queue Stats
95W - 119L
1,407 Elo+
Party 1
Bakasura
Bakasura
NoisyAcrobat72
Bakasura
Level 48
God Stats
36W - 21L
1,607 SR
Queue Stats
252W - 239L
1,521 Elo+
Party 3
Neith
Neith
Yingwei
Neith
Level 153
God Stats
3W - 2L
1,160 SR
Queue Stats
87W - 90L
1,407 Elo+
Party 1
Team Averages
Level 88
1,482 SR
1,483 Elo+

VS

Team Averages
Level 67
1,559 SR
1,496 Elo+
Skadi
Skadi
ASSASINx505
Skadi
Level 49
God Stats
2W - 6L
1,792 SR
Queue Stats
255W - 241L
1,473 Elo+
Solo
Nemesis
Nemesis
AnubisSora
Nemesis
Level 89
God Stats
27W - 39L
1,454 SR
Queue Stats
280W - 352L
1,424 Elo+
Party 2
Yemoja
Yemoja
Asexual Chad
Yemoja
Level 69
God Stats
22W - 24L
1,549 SR
Queue Stats
190W - 271L
1,403 Elo+
Party 2
Anubis
Anubis
EligiusVII
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,702 Elo+
Party 2
Vamana
Vamana
ThuggPug
Vamana
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 229L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
1 / 3 / 3
8,436
562
4,724
5,686
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Back Door Jezus
King Arthur
17
8 / 2 / 1
10,018
668
11,116
16,596
10,269
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 1 / 1
6,421
428
5,220
8,895
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Bakasura
13
2 / 2 / 4
7,892
526
5,585
9,327
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
Yingwei
Neith
12
0 / 0 / 3
6,643
443
5,305
7,881
2,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,260
417
5,585
10,088
3,148
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
AnubisSora
Nemesis
13
2 / 2 / 2
7,766
518
3,648
11,200
4,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
12
1 / 0 / 0
7,089
473
6,561
7,704
5,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
EligiusVII
Anubis
14
4 / 2 / 1
8,928
595
8,087
7,662
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
ThuggPug
Vamana
14
1 / 5 / 2
8,126
542
10,383
12,518
9,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
12
Kills
8
8
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
3
3
0.83
L
0
3
1
0.17
L
Nemesis
AnubisSora
Nemesis
2
2
2
1.5
L
Yemoja
1
0
0
1
W
King Arthur
Back Door Jezus
King Arthur
8
2
1
4.25
L
Anubis
EligiusVII
Anubis
4
2
1
2.25
W
1
1
1
1.5
W
Bakasura
2
2
4
2
L
Vamana
ThuggPug
Vamana
1
5
2
0.4
W
Neith
Yingwei
Neith
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,950
Damage
34,264
48,385
Taken
49,172
20,004
Mitigated
25,616
22,119
Healing
16,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,724
509
0
964
5,686
1,733
195
2,497
3,077
47,239
0
L
5,585
2,222
0
1,665
10,088
3,148
0
2,785
6,790
0
34,298
L
Nemesis
AnubisSora
Nemesis
3,648
1,475
0
5,047
11,200
4,268
0
1,844
8,915
0
44,776
L
Yemoja
6,561
328
870
1,885
7,704
5,163
0
2,142
5,492
36,008
0
W
King Arthur
Back Door Jezus
King Arthur
11,116
1,172
0
5,675
16,596
10,269
0
3,754
12,664
0
62,424
L
Anubis
EligiusVII
Anubis
8,087
308
0
3,471
7,662
3,607
301
1,493
6,043
46,989
0
W
5,220
552
2,292
5,279
8,895
2,788
132
3,398
5,497
19,138
0
W
Bakasura
5,585
3,840
0
5,303
9,327
3,047
0
1,666
7,577
0
46,834
L
Vamana
ThuggPug
Vamana
10,383
4,479
0
3,315
12,518
9,430
1,044
1,407
10,786
0
54,529
W
Neith
Yingwei
Neith
5,305
1,346
0
2,606
7,881
2,167
660
2,959
4,922
0
48,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,410
Gold Earned
38,169
477
Minions Killed
424
0
Camps Cleared
0
1,373,822
Distance Traveled
1,378,832
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,436
562
106
7
0
286,949
4
L
Skadi
6,260
417
53
4
0
262,726
6
L
Nemesis
7,766
518
84
6
0
340,641
2
L
Yemoja
7,089
473
54
4
0
256,034
1
W
King Arthur
10,018
668
133
9
0
298,177
4
L
Anubis
8,928
595
119
8
0
256,145
6
W
Yemoja
6,421
428
34
2
0
202,428
1
W
Bakasura
7,892
526
107
7
0
352,994
0
L
Vamana
8,126
542
114
8
0
263,286
0
W
Neith
6,643
443
97
6
0
233,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role