Player Matchup

Arachne
Arachne
 
Arachne
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
BUNNY_KILLER002
Heimdallr
Level 17
God Stats
16W - 11L
1,686 SR
Queue Stats
141W - 181L
1,329 Elo+
Party 3
Nu Wa
Nu Wa
Samirx09
Nu Wa
Level 23
God Stats
8W - 7L
1,505 SR
Queue Stats
137W - 162L
1,296 Elo+
Party 3
Sobek
Sobek
XF_SaD_Ez3KoS_99
Sobek
Level 29
God Stats
2W - 0L
1,929 SR
Queue Stats
14W - 19L
1,408 Elo+
Party 2
Chaac
Chaac
simply_M-_-
Chaac
Level 13
God Stats
2W - 4L
1,661 SR
Queue Stats
55W - 63L
1,274 Elo+
Party 2
Team Averages
Level 28
1,656 SR
1,361 Elo+

VS

Team Averages
Level 13
1,487 SR
1,403 Elo+
Ymir
Ymir
EnvolvidoDoCCDT
Ymir
Level 24
God Stats
2W - 1L
1,674 SR
Queue Stats
34W - 34L
1,431 Elo+
Party 1
Da Ji
Da Ji
Storm1728
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chronos
Chronos
TookYourSoul06
Chronos
Level 13
God Stats
1W - 1L
1,715 SR
Queue Stats
9W - 8L
1,220 Elo+
Solo
Cthulhu
Cthulhu
temp-665479
Cthulhu
Level 7
God Stats
1W - 1L
1,287 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Janus
Janus
zLuuukCCDT
Janus
Level 16
God Stats
0W - 2L
1,260 SR
Queue Stats
4W - 5L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
8 / 3 / 3
8,377
558
6,617
9,621
3,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
BUNNY_KILLER002
Heimdallr
11
2 / 4 / 8
7,755
517
6,936
8,339
3,044
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
Samirx09
Nu Wa
14
1 / 5 / 1
8,540
569
4,699
8,230
2,990
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 7
7,906
527
2,421
9,581
6,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
8 / 2 / 3
8,470
565
7,393
11,943
5,897
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 5
5,093
340
426
2,971
1,273
Shoes

Shoes

+6%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Da Ji
Storm1728
Da Ji
8
1 / 9 / 0
5,636
376
3,540
9,303
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

3
0 / 2 / 2
4,802
320
458
2,075
380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
temp-665479
Cthulhu
11
4 / 8 / 4
7,029
469
6,540
15,478
12,112
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Janus
4
1 / 2 / 3
5,130
342
317
3,552
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
21
Kills
6
15
Deaths
21
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
3
3
3.17
W
Heimdallr
BUNNY_KILLER002
Heimdallr
2
4
8
1.5
L
0
0
5
2.5
W
Nu Wa
Samirx09
Nu Wa
1
5
1
0.3
L
Da Ji
Storm1728
Da Ji
1
9
0
0.11
L
0
2
2
0.5
W
2
1
7
5.5
W
8
2
3
4.75
L
Cthulhu
temp-665479
Cthulhu
4
8
4
0.75
L
Janus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,066
Damage
11,281
47,714
Taken
33,379
22,093
Mitigated
17,300
8,696
Healing
3,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,617
5,427
0
1,580
9,621
3,512
2,607
1,550
8,071
0
34,166
W
Heimdallr
BUNNY_KILLER002
Heimdallr
6,936
3,973
0
0
8,339
3,044
1,737
2,149
6,140
0
35,360
L
426
300
0
300
2,971
1,273
0
255
2,716
997
0
W
Nu Wa
Samirx09
Nu Wa
4,699
2,489
0
2,520
8,230
2,990
4,245
1,717
6,513
48,633
0
L
Da Ji
Storm1728
Da Ji
3,540
847
0
230
9,303
2,955
0
2,287
7,016
0
10,995
L
458
368
0
421
2,075
380
0
274
1,801
2,416
0
W
2,421
233
0
2,332
9,581
6,650
1,007
587
7,458
17,452
0
W
7,393
1,007
0
2,264
11,943
5,897
2,233
1,688
8,743
0
33,869
L
Cthulhu
temp-665479
Cthulhu
6,540
523
0
2,220
15,478
12,112
0
3,729
11,749
24,602
0
L
Janus
317
32
0
0
3,552
580
0
575
2,977
2,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,048
Gold Earned
27,690
291
Minions Killed
65
0
Camps Cleared
0
1,291,101
Distance Traveled
658,163
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,377
558
63
4
0
295,022
0
W
Heimdallr
7,755
517
62
4
0
241,233
0
L
Ymir
5,093
340
1
0
0
37,524
0
W
Nu Wa
8,540
569
86
6
0
208,686
2
L
Da Ji
5,636
376
18
1
0
269,954
0
L
Chronos
4,802
320
4
0
0
56,060
1
W
Sobek
7,906
527
25
2
0
265,491
1
W
Chaac
8,470
565
55
4
0
280,669
0
L
Cthulhu
7,029
469
39
3
0
245,736
0
L
Janus
5,130
342
3
0
0
48,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role