Player Matchup

Tiamat
Tiamat
KomodoHype6682
Tiamat
Level 6
God Stats
4W - 0L
1,616 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Large Simp
Hun Batz
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
ThatOrphanMateo
Sobek
Level 48
God Stats
1W - 0L
1,906 SR
Queue Stats
6W - 3L
1,586 Elo+
Party 2
Team Averages
Level 22
1,674 SR
1,529 Elo+

VS

Team Averages
Level 57
1,568 SR
1,468 Elo+
Eset
Eset
MellowRedDragon
Eset
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 96L
1,448 Elo+
Party 1
Odin
Odin
TheBlackMamba97
Odin
Level 67
God Stats
28W - 15L
1,572 SR
Queue Stats
88W - 106L
1,447 Elo+
Party 1
Izanami
Izanami
biometeen
Izanami
Level 16
God Stats
29W - 14L
1,632 SR
Queue Stats
56W - 61L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 5
11,077
852
13,803
7,538
8,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Large Simp
Hun Batz
13
7 / 2 / 9
9,718
748
11,001
8,759
3,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 1 / 13
9,272
713
2,194
6,843
6,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 1
8,323
640
5,150
11,433
3,759
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 6 / 4
7,757
597
6,333
11,521
5,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
biometeen
Izanami
10
1 / 6 / 2
7,729
595
3,736
9,161
2,837
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
19
Kills
3
4
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
12
1
5
14.5
W
Hun Batz
Large Simp
Hun Batz
7
2
9
5.75
L
2
7
1
0.36
W
0
1
13
6.5
L
0
6
4
0.33
L
Izanami
biometeen
Izanami
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,998
Damage
15,219
23,140
Taken
32,115
17,430
Mitigated
12,127
5,679
Healing
4,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,803
1,968
163
2,478
7,538
8,103
921
1,488
5,974
67,889
0
W
Hun Batz
Large Simp
Hun Batz
11,001
2,593
0
250
8,759
3,286
1,020
1,284
7,345
0
35,723
L
5,150
469
807
2,388
11,433
3,759
0
5,798
5,450
24,412
0
W
2,194
177
0
2,788
6,843
6,041
494
2,208
4,553
13,986
0
L
6,333
1,491
0
340
11,521
5,531
0
4,743
6,569
0
23,057
L
Izanami
biometeen
Izanami
3,736
2,946
258
337
9,161
2,837
0
4,943
3,967
0
17,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,067
Gold Earned
23,809
162
Minions Killed
125
0
Camps Cleared
0
691,697
Distance Traveled
614,089
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,077
852
94
7
0
221,677
0
W
Hun Batz
9,718
748
56
4
0
238,622
3
L
Eset
8,323
640
48
4
0
189,944
2
W
Sobek
9,272
713
12
1
0
231,398
1
L
Odin
7,757
597
34
3
0
226,097
6
L
Izanami
7,729
595
43
3
0
198,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role