Player Matchup

Nemesis
Nemesis
Stea1thGuy
Nemesis
Level 68
God Stats
2W - 0L
1,718 SR
Queue Stats
99W - 76L
1,483 Elo+
Solo
Neith
Neith
XtremeProject
Neith
Level 83
God Stats
24W - 15L
1,627 SR
Queue Stats
32W - 24L
1,558 Elo+
Party 1
Yemoja
Yemoja
hugest14
Yemoja
Level 42
God Stats
21W - 9L
1,687 SR
Queue Stats
23W - 14L
1,549 Elo+
Party 1
Artemis
Artemis
monstersdragons
Artemis
Level 104
God Stats
1W - 0L
1,285 SR
Queue Stats
38W - 31L
1,538 Elo+
Party 1
Tiamat
Tiamat
xtreme4163
Tiamat
Level 125
God Stats
39W - 25L
1,574 SR
Queue Stats
45W - 32L
1,544 Elo+
Party 1
Team Averages
Level 84
1,578 SR
1,535 Elo+

VS

Team Averages
Level 88
1,437 SR
1,474 Elo+
Persephone
Persephone
DjAzael
Persephone
Level 67
God Stats
3W - 5L
1,674 SR
Queue Stats
123W - 113L
1,471 Elo+
Solo
Chaac
Chaac
GekkoHayate
Chaac
Level 98
God Stats
6W - 6L
1,500 SR
Queue Stats
85W - 88L
1,492 Elo+
Solo
Kumbhakarna
Kumbhakarna
LandetGamerPro
Kumbhakarna
Level 55
God Stats
0W - 2L
1,269 SR
Queue Stats
48W - 63L
1,428 Elo+
Solo
Chiron
Chiron
TheH3ll
Chiron
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
matteo22081
Ares
Level 103
God Stats
1W - 2L
1,240 SR
Queue Stats
73W - 47L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Stea1thGuy
Nemesis
15
4 / 3 / 8
10,398
520
13,058
13,442
5,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 2 / 9
11,008
550
19,869
21,171
10,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
hugest14
Yemoja
15
1 / 2 / 11
9,123
456
5,521
13,069
12,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 2 / 7
10,411
521
12,872
12,742
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
xtreme4163
Tiamat
19
11 / 3 / 6
12,379
619
18,049
14,641
14,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DjAzael
Persephone
4
0 / 3 / 0
5,744
287
779
2,039
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

16
1 / 5 / 1
9,660
483
13,733
29,687
18,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
LandetGamerPro
Kumbhakarna
13
2 / 6 / 3
8,460
423
8,370
19,662
11,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
TheH3ll
Chiron
14
2 / 7 / 5
8,708
435
15,785
23,192
7,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
7 / 4 / 1
10,068
503
9,943
19,092
9,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
25
Kills
12
12
Deaths
25
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Persephone
DjAzael
Persephone
0
3
0
0
L
1
5
1
0.3
L
Kumbhakarna
LandetGamerPro
Kumbhakarna
2
6
3
0.58
W
Nemesis
Stea1thGuy
Nemesis
4
3
8
2.67
L
Chiron
TheH3ll
Chiron
2
7
5
0.64
W
5
2
9
4.75
W
Yemoja
hugest14
Yemoja
1
2
11
3.25
L
7
4
1
1.88
W
4
2
7
3.75
W
Tiamat
xtreme4163
Tiamat
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,369
Damage
48,610
75,065
Taken
93,672
47,475
Mitigated
47,952
35,651
Healing
26,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
DjAzael
Persephone
779
0
0
128
2,039
476
0
919
1,008
7,061
0
L
13,733
3,619
0
11,871
29,687
18,921
906
8,808
20,612
0
76,114
L
Kumbhakarna
LandetGamerPro
Kumbhakarna
8,370
449
0
1,162
19,662
11,316
0
3,262
16,282
38,762
0
W
Nemesis
Stea1thGuy
Nemesis
13,058
5,628
0
1,480
13,442
5,721
582
4,436
8,974
0
64,131
L
Chiron
TheH3ll
Chiron
15,785
5,835
883
8,764
23,192
7,322
0
6,183
16,769
0
55,483
W
19,869
9,666
876
13,018
21,171
10,117
4,762
4,366
16,805
0
76,788
W
Yemoja
hugest14
Yemoja
5,521
1,593
3,025
1,139
13,069
12,106
551
3,725
9,344
28,688
0
L
9,943
792
0
3,741
19,092
9,917
0
3,491
15,337
50,316
0
W
12,872
4,675
1,022
7,271
12,742
5,190
1,717
1,833
10,909
0
57,319
W
Tiamat
xtreme4163
Tiamat
18,049
2,188
802
7,018
14,641
14,341
2,129
4,584
9,941
73,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,319
Gold Earned
42,640
449
Minions Killed
373
0
Camps Cleared
0
1,852,565
Distance Traveled
1,396,550
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,744
287
10
1
0
81,086
0
L
Chaac
9,660
483
131
7
0
316,545
10
L
Kumbhakarna
8,460
423
43
2
0
338,070
0
W
Nemesis
10,398
520
94
5
0
405,256
6
L
Chiron
8,708
435
88
4
0
333,048
0
W
Neith
11,008
550
112
6
0
337,103
6
W
Yemoja
9,123
456
40
2
0
368,410
0
L
Ares
10,068
503
101
5
0
327,801
2
W
Artemis
10,411
521
93
5
0
355,116
4
W
Tiamat
12,379
619
110
6
0
386,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role