Player Matchup

Chronos
Chronos
F4stSK1lls
Chronos
Level 29
God Stats
12W - 8L
1,757 SR
Queue Stats
208W - 155L
1,709 Elo+
Party 2
Nox
Nox
SlepeFumaChepe
Nox
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
33W - 20L
1,745 Elo+
Party 2
Hachiman
Hachiman
VvFloSoftvV
Hachiman
Level 11
God Stats
7W - 2L
1,709 SR
Queue Stats
82W - 46L
1,767 Elo+
Party 2
Cerberus
Cerberus
imPetuosoo---
Cerberus
Level 126
God Stats
8W - 7L
1,845 SR
Queue Stats
706W - 605L
1,580 Elo+
Party 2
Arachne
Arachne
xXCrIsMDGKXx
Arachne
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
93W - 72L
1,862 Elo+
Party 2
Team Averages
Level 36
1,662 SR
1,733 Elo+

VS

Team Averages
Level 24
1,518 SR
1,610 Elo+
Apollo
Apollo
Caradog01
Apollo
Level 31
God Stats
22W - 16L
1,736 SR
Queue Stats
345W - 282L
1,635 Elo+
Party 1
Fenrir
Fenrir
HadesOW
Fenrir
Level 29
God Stats
112W - 77L
1,722 SR
Queue Stats
323W - 267L
1,652 Elo+
Party 1
He Bo
He Bo
Peidurit
He Bo
Level 28
God Stats
5W - 7L
1,365 SR
Queue Stats
72W - 78L
1,373 Elo+
Solo
Cthulhu
Cthulhu
RIPMrBanane
Cthulhu
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
25W - 29L
1,740 Elo+
Solo
Sun Wukong
Sun Wukong
darkxgamer2ooo
Sun Wukong
Level 25
God Stats
2W - 4L
1,266 SR
Queue Stats
22W - 23L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
F4stSK1lls
Chronos
20
7 / 6 / 5
15,434
617
22,776
24,836
15,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
17 / 7 / 9
15,406
616
19,434
15,681
7,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
VvFloSoftvV
Hachiman
20
11 / 4 / 11
14,734
589
18,740
19,355
7,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
imPetuosoo---
Cerberus
16
0 / 6 / 16
11,171
447
9,756
24,120
23,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
xXCrIsMDGKXx
Arachne
19
6 / 5 / 3
13,609
544
14,275
25,785
11,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Caradog01
Apollo
20
7 / 5 / 6
12,961
518
18,575
21,398
9,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
HadesOW
Fenrir
20
10 / 7 / 4
13,680
547
16,470
23,887
15,871
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
Peidurit
He Bo
16
3 / 12 / 6
11,364
455
5,514
15,390
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
RIPMrBanane
Cthulhu
17
3 / 11 / 4
12,355
494
9,992
26,405
20,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
darkxgamer2ooo
Sun Wukong
20
5 / 6 / 2
13,724
549
21,061
24,196
21,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
50
41
Kills
28
28
Deaths
41
44
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Apollo
Caradog01
Apollo
7
5
6
2
W
Chronos
F4stSK1lls
Chronos
7
6
5
1.58
L
Fenrir
HadesOW
Fenrir
10
7
4
1.71
L
He Bo
Peidurit
He Bo
3
12
6
0.5
L
Cthulhu
RIPMrBanane
Cthulhu
3
11
4
0.45
W
17
7
9
3.07
W
Hachiman
VvFloSoftvV
Hachiman
11
4
11
4.13
L
Sun Wukong
darkxgamer2ooo
Sun Wukong
5
6
2
1
W
Cerberus
imPetuosoo---
Cerberus
0
6
16
1.33
W
Arachne
xXCrIsMDGKXx
Arachne
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,981
Damage
71,612
109,777
Taken
111,276
64,507
Mitigated
71,988
34,497
Healing
20,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Caradog01
Apollo
18,575
12,080
0
6,026
21,398
9,308
2,557
8,811
12,587
0
103,076
W
Chronos
F4stSK1lls
Chronos
22,776
13,137
0
7,580
24,836
15,644
3,991
1,621
21,851
103,475
0
L
Fenrir
HadesOW
Fenrir
16,470
4,955
0
4,781
23,887
15,871
41
10,563
13,324
0
92,731
L
He Bo
Peidurit
He Bo
5,514
511
0
782
15,390
4,881
700
9,348
6,042
37,999
0
L
Cthulhu
RIPMrBanane
Cthulhu
9,992
1,392
0
3,304
26,405
20,872
126
9,161
17,244
44,518
0
W
19,434
1,295
0
2,194
15,681
7,244
1,248
3,584
12,097
79,235
0
W
Hachiman
VvFloSoftvV
Hachiman
18,740
14,236
0
8,143
19,355
7,445
1,869
4,420
14,935
0
128,042
L
Sun Wukong
darkxgamer2ooo
Sun Wukong
21,061
2,912
0
5,562
24,196
21,056
33
14,365
9,831
7,704
95,953
W
Cerberus
imPetuosoo---
Cerberus
9,756
364
321
2,712
24,120
23,044
0
3,864
20,256
37,900
0
W
Arachne
xXCrIsMDGKXx
Arachne
14,275
8,394
0
13,547
25,785
11,130
0
4,214
21,571
0
106,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,354
Gold Earned
64,084
631
Minions Killed
610
0
Camps Cleared
0
2,239,545
Distance Traveled
2,306,239
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,961
518
139
6
0
420,692
4
W
Chronos
15,434
617
160
6
0
446,954
2
L
Fenrir
13,680
547
130
5
0
500,705
3
L
He Bo
11,364
455
70
3
0
475,334
1
L
Cthulhu
12,355
494
69
3
0
448,907
3
W
Nox
15,406
616
128
5
0
451,471
0
W
Hachiman
14,734
589
149
6
0
412,824
0
L
Sun Wukong
13,724
549
202
8
0
460,601
4
W
Cerberus
11,171
447
61
2
0
474,955
0
W
Arachne
13,609
544
133
5
0
453,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role