Player Matchup

Fafnir
Fafnir
Bry5onTTV
Fafnir
Level 45
God Stats
19W - 18L
1,521 SR
Queue Stats
101W - 107L
1,471 Elo+
Party 2
King Arthur
King Arthur
Martyy710
King Arthur
Level 108
God Stats
23W - 22L
1,410 SR
Queue Stats
291W - 295L
1,555 Elo+
Party 2
Rama
Rama
PapaLaVader
Rama
Level 147
God Stats
3W - 4L
1,309 SR
Queue Stats
210W - 168L
1,483 Elo+
Party 1
He Bo
He Bo
VinchenzoFlux
He Bo
Level 125
God Stats
0W - 1L
1,735 SR
Queue Stats
44W - 41L
1,429 Elo+
Party 1
Merlin
Merlin
hawper
Merlin
Level 86
God Stats
39W - 38L
1,547 SR
Queue Stats
995W - 984L
1,536 Elo+
Party 2
Team Averages
Level 102
1,504 SR
1,495 Elo+

VS

Team Averages
Level 86
1,478 SR
1,519 Elo+
Ares
Ares
RockdaPuddge
Ares
Level 66
God Stats
3W - 3L
1,432 SR
Queue Stats
38W - 31L
1,488 Elo+
Party 3
Fenrir
Fenrir
TNTSOLD1ER
Fenrir
Level 60
God Stats
97W - 108L
1,117 SR
Queue Stats
560W - 610L
1,433 Elo+
Solo
Hera
Hera
TheUn4saken
Hera
Level 84
God Stats
14W - 14L
1,482 SR
Queue Stats
192W - 195L
1,495 Elo+
Party 3
Artemis
Artemis
kaminahaminaha
Artemis
Level 95
God Stats
11W - 6L
1,668 SR
Queue Stats
196W - 209L
1,497 Elo+
Party 3
Chaac
Chaac
xETZIOx
Chaac
Level 124
God Stats
3W - 0L
1,693 SR
Queue Stats
32W - 31L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bry5onTTV
Fafnir
11
1 / 4 / 0
7,176
478
3,434
9,868
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Martyy710
King Arthur
14
1 / 3 / 2
8,331
555
11,141
12,027
7,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
4 / 0 / 0
8,580
572
6,093
9,562
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
1 / 2 / 2
8,063
538
4,806
8,092
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
hawper
Merlin
14
4 / 4 / 4
8,445
563
8,204
11,230
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
7,824
522
4,016
9,462
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
TNTSOLD1ER
Fenrir
15
6 / 4 / 2
8,781
585
8,538
12,347
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
1 / 2 / 5
8,429
562
7,632
7,330
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 0
7,519
501
6,483
8,397
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
xETZIOx
Chaac
14
2 / 2 / 2
7,983
532
7,406
15,489
10,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
11
Kills
13
13
Deaths
11
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Bry5onTTV
Fafnir
1
4
0
0.25
L
King Arthur
Martyy710
King Arthur
1
3
2
0.67
L
4
0
0
4
W
2
1
4
4
W
Fenrir
TNTSOLD1ER
Fenrir
6
4
2
1.75
W
1
2
5
1.75
L
1
2
2
1
L
Merlin
hawper
Merlin
4
4
4
1.5
W
2
2
0
1
W
Chaac
xETZIOx
Chaac
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,678
Damage
34,075
50,779
Taken
53,025
23,048
Mitigated
28,069
16,603
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Bry5onTTV
Fafnir
3,434
828
0
2,709
9,868
6,768
0
3,232
6,552
14,866
0
L
King Arthur
Martyy710
King Arthur
11,141
1,324
0
2,434
12,027
7,066
494
1,363
10,221
224
54,079
L
6,093
5,010
0
6,211
9,562
3,032
0
472
9,090
0
65,132
W
4,016
243
0
2,647
9,462
6,062
0
3,798
5,664
24,860
0
W
Fenrir
TNTSOLD1ER
Fenrir
8,538
2,439
0
930
12,347
5,186
126
5,355
6,868
0
56,371
W
7,632
1,516
0
1,538
7,330
2,869
436
4,874
2,178
61,769
0
L
4,806
237
0
1,104
8,092
2,490
952
3,640
4,158
44,811
0
L
Merlin
hawper
Merlin
8,204
1,028
0
4,145
11,230
3,692
0
2,477
8,642
54,014
0
W
6,483
2,291
0
4,756
8,397
3,138
43
1,336
7,061
0
50,691
W
Chaac
xETZIOx
Chaac
7,406
1,581
0
7,525
15,489
10,814
0
903
14,586
0
43,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,595
Gold Earned
40,536
446
Minions Killed
438
0
Camps Cleared
0
1,413,096
Distance Traveled
1,457,807
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,176
478
24
2
0
302,385
0
L
King Arthur
8,331
555
105
7
0
282,526
7
L
Rama
8,580
572
121
8
0
258,033
0
W
Ares
7,824
522
51
3
0
283,928
3
W
Fenrir
8,781
585
95
6
0
307,076
1
W
Hera
8,429
562
124
8
0
310,714
4
L
He Bo
8,063
538
101
7
0
297,109
2
L
Merlin
8,445
563
95
6
0
273,043
1
W
Artemis
7,519
501
77
5
0
256,415
5
W
Chaac
7,983
532
91
6
0
299,674
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role