Player Matchup

Izanami
Izanami
BigUp-ELLIOT
Izanami
Level 26
God Stats
2W - 0L
1,769 SR
Queue Stats
52W - 54L
1,513 Elo+
Party 1
Nemesis
Nemesis
BigUp-HARRY
Nemesis
Level 28
God Stats
2W - 3L
1,277 SR
Queue Stats
58W - 53L
1,492 Elo+
Party 1
Hou Yi
Hou Yi
SchammirFischer
Hou Yi
Level 4
God Stats
103W - 147L
1,132 SR
Queue Stats
105W - 152L
1,101 Elo+
Solo
Raijin
Raijin
subarashi02
Raijin
Level 18
God Stats
13W - 6L
1,711 SR
Queue Stats
305W - 255L
1,634 Elo+
Solo
Ymir
Ymir
xDinho-_
Ymir
Level 13
God Stats
11W - 8L
1,578 SR
Queue Stats
32W - 26L
1,556 Elo+
Party 1
Team Averages
Level 18
1,493 SR
1,459 Elo+

VS

Team Averages
Level 12
1,570 SR
1,455 Elo+
Anhur
Anhur
 
Anhur
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
MoistestFox
Ra
Level 17
God Stats
5W - 2L
1,812 SR
Queue Stats
73W - 26L
1,790 Elo+
Solo
Scylla
Scylla
Trunkete1412
Scylla
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 59L
1,504 Elo+
Solo
Hachiman
Hachiman
VasileV_
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,060 Elo+
Solo
Neith
Neith
folli471
Neith
Level 5
God Stats
1W - 1L
1,540 SR
Queue Stats
3W - 6L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigUp-ELLIOT
Izanami
14
3 / 3 / 6
8,456
470
6,250
10,690
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
BigUp-HARRY
Nemesis
17
15 / 1 / 6
11,241
625
12,927
10,981
7,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 7 / 12
8,780
488
5,836
9,073
3,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
18
14 / 2 / 6
11,679
649
15,569
10,844
3,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
15
3 / 3 / 6
8,859
492
5,254
14,316
9,580
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
7 / 5 / 1
9,279
516
13,071
15,522
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 4 / 2
9,696
539
5,858
9,773
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
9
0 / 10 / 3
6,372
354
3,207
8,529
2,083
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
VasileV_
Hachiman
11
3 / 9 / 3
7,549
419
6,281
12,024
3,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
folli471
Neith
11
1 / 10 / 3
7,474
415
4,062
12,153
3,504
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
37
Kills
16
16
Deaths
38
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
7
5
1
1.5
W
Izanami
BigUp-ELLIOT
Izanami
3
3
6
2
W
Nemesis
BigUp-HARRY
Nemesis
15
1
6
18
L
5
4
2
1.5
W
2
7
12
1.14
L
Scylla
0
10
3
0.15
L
Hachiman
VasileV_
Hachiman
3
9
3
0.5
L
Neith
folli471
Neith
1
10
3
0.25
W
Raijin
14
2
6
8.5
W
Ymir
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,836
Damage
32,479
55,904
Taken
58,001
26,884
Mitigated
18,086
16,028
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
13,071
6,798
0
4,073
15,522
5,068
0
3,780
11,684
0
59,450
W
Izanami
BigUp-ELLIOT
Izanami
6,250
3,831
819
3,995
10,690
2,578
3,190
940
9,714
0
48,015
W
Nemesis
BigUp-HARRY
Nemesis
12,927
6,502
279
4,441
10,981
7,776
802
2,268
8,658
0
72,807
L
5,858
213
633
3,017
9,773
3,745
316
5,525
3,782
55,387
0
W
5,836
2,368
0
365
9,073
3,134
1,629
1,327
7,592
0
29,628
L
Scylla
3,207
809
0
0
8,529
2,083
0
3,480
4,941
12,540
0
L
Hachiman
VasileV_
Hachiman
6,281
2,932
0
1,400
12,024
3,686
507
4,207
7,573
0
21,527
L
Neith
folli471
Neith
4,062
1,638
0
456
12,153
3,504
712
2,843
9,198
0
27,970
W
Raijin
15,569
915
0
2,570
10,844
3,816
930
2,975
7,613
67,583
0
W
Ymir
5,254
1,026
689
2,870
14,316
9,580
683
1,044
13,262
36,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,015
Gold Earned
40,370
451
Minions Killed
323
0
Camps Cleared
0
1,651,602
Distance Traveled
1,433,433
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,279
516
98
5
0
276,742
1
W
Izanami
8,456
470
76
4
0
305,636
1
W
Nemesis
11,241
625
111
6
0
383,566
0
L
Ra
9,696
539
124
7
0
346,729
2
W
Hou Yi
8,780
488
60
3
0
302,799
1
L
Scylla
6,372
354
27
2
0
289,365
1
L
Hachiman
7,549
419
39
2
0
260,010
1
L
Neith
7,474
415
35
2
0
260,587
2
W
Raijin
11,679
649
136
8
0
331,075
5
W
Ymir
8,859
492
68
4
0
328,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role