Player Matchup

Xbalanque
Xbalanque
Amalthea3
Xbalanque
Level 103
God Stats
2W - 1L
1,390 SR
Queue Stats
196W - 205L
1,492 Elo+
Party 1
Merlin
Merlin
BigKemps11
Merlin
Level 103
God Stats
57W - 51L
1,198 SR
Queue Stats
223W - 214L
1,251 Elo+
Solo
Aphrodite
Aphrodite
Bormoly
Aphrodite
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
J3sual
Chaac
Level 68
God Stats
2W - 2L
1,720 SR
Queue Stats
108W - 108L
1,489 Elo+
Party 1
Fenrir
Fenrir
davimol999
Fenrir
Level 121
God Stats
12W - 17L
1,784 SR
Queue Stats
334W - 336L
1,526 Elo+
Party 1
Team Averages
Level 104
1,518 SR
1,452 Elo+

VS

Team Averages
Level 87
1,508 SR
1,432 Elo+
Apollo
Apollo
Daoyin-_-lll
Apollo
Level 87
God Stats
16W - 26L
1,455 SR
Queue Stats
246W - 274L
1,468 Elo+
Party 3
Xbalanque
Xbalanque
Loscar_b
Xbalanque
Level 29
God Stats
6W - 2L
1,693 SR
Queue Stats
11W - 15L
1,274 Elo+
Party 2
Chaac
Chaac
Pork_Balls_
Chaac
Level 109
God Stats
6W - 8L
1,500 SR
Queue Stats
365W - 351L
1,550 Elo+
Party 3
Janus
Janus
Rasta_Jonny
Janus
Level 121
God Stats
10W - 15L
1,393 SR
Queue Stats
1,450W - 1,525L
1,498 Elo+
Solo
Ne Zha
Ne Zha
volkan__AZE
Ne Zha
Level 87
God Stats
6W - 3L
1,500 SR
Queue Stats
357W - 326L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Amalthea3
Xbalanque
11
2 / 0 / 1
6,018
502
2,996
5,364
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
BigKemps11
Merlin
13
5 / 0 / 0
8,029
669
6,259
4,978
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Bormoly
Aphrodite
11
0 / 1 / 5
6,491
541
3,121
7,015
2,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
J3sual
Chaac
11
0 / 1 / 1
6,137
511
6,485
9,298
5,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
davimol999
Fenrir
12
2 / 1 / 3
7,091
591
4,059
7,462
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 1 / 1
5,408
451
3,132
7,569
2,100
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xbalanque
Loscar_b
Xbalanque
9
0 / 2 / 1
5,306
442
4,688
6,856
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 0
6,480
540
6,873
11,906
5,605
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
1 / 2 / 0
7,183
599
1,508
4,546
1,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
9
1 / 3 / 1
5,559
463
2,893
7,320
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
3
3
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Amalthea3
Xbalanque
2
0
1
2.5
W
Merlin
BigKemps11
Merlin
5
0
0
5
W
Aphrodite
Bormoly
Aphrodite
0
1
5
2.5
L
Apollo
0
1
1
0.5
W
Chaac
J3sual
Chaac
0
1
1
0.5
L
Xbalanque
Loscar_b
Xbalanque
0
2
1
0.25
L
1
1
0
1
L
1
2
0
0.5
W
Fenrir
davimol999
Fenrir
2
1
3
3.5
L
Ne Zha
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,920
Damage
19,094
34,117
Taken
38,197
15,021
Mitigated
13,191
18,805
Healing
13,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Amalthea3
Xbalanque
2,996
1,519
0
2,614
5,364
1,583
529
0
5,364
0
27,634
W
Merlin
BigKemps11
Merlin
6,259
684
0
1,855
4,978
1,803
0
1,122
3,856
53,304
0
W
Aphrodite
Bormoly
Aphrodite
3,121
557
2,366
4,922
7,015
2,998
34
0
7,015
34,154
0
L
Apollo
3,132
1,766
0
3,434
7,569
2,100
48
2,636
4,933
0
30,204
W
Chaac
J3sual
Chaac
6,485
2,360
0
5,565
9,298
5,850
0
0
9,298
0
33,036
L
Xbalanque
Loscar_b
Xbalanque
4,688
2,164
217
2,899
6,856
1,908
0
2,199
4,657
0
27,245
L
6,873
2,242
0
5,437
11,906
5,605
0
0
11,420
0
35,518
L
1,508
166
0
160
4,546
1,428
0
1,869
2,677
53,707
0
W
Fenrir
davimol999
Fenrir
4,059
687
0
1,483
7,462
2,787
0
386
7,076
0
41,685
L
Ne Zha
2,893
1,486
0
1,826
7,320
2,150
0
2,676
4,594
0
22,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,766
Gold Earned
29,936
375
Minions Killed
341
0
Camps Cleared
0
1,207,285
Distance Traveled
1,165,068
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,018
502
54
5
0
218,320
4
W
Merlin
8,029
669
111
9
0
244,477
0
W
Aphrodite
6,491
541
61
5
0
232,753
6
L
Apollo
5,408
451
54
5
0
239,550
1
W
Chaac
6,137
511
66
6
0
240,161
3
L
Xbalanque
5,306
442
52
4
0
202,735
4
L
Chaac
6,480
540
65
5
0
213,830
4
L
Janus
7,183
599
114
10
0
255,300
2
W
Fenrir
7,091
591
83
7
0
271,574
3
L
Ne Zha
5,559
463
56
5
0
253,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role