Player Matchup

Fenrir
Fenrir
Hellash
Fenrir
Level 87
God Stats
5W - 2L
1,500 SR
Queue Stats
67W - 73L
1,497 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SeyeR201
Cu Chulainn
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 172L
1,507 Elo+
Party 1
Chronos
Chronos
Svbroson
Chronos
Level 11
God Stats
2W - 0L
1,782 SR
Queue Stats
3W - 3L
1,600 Elo+
Party 1
Horus
Horus
sunlithalo90
Horus
Level 86
God Stats
10W - 8L
1,472 SR
Queue Stats
121W - 113L
1,453 Elo+
Party 1
Zeus
Zeus
zblooddragon
Zeus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,329 Elo+
Party 1
Team Averages
Level 84
1,551 SR
1,477 Elo+

VS

Team Averages
Level 46
1,509 SR
1,482 Elo+
Anubis
Anubis
ACasualJew
Anubis
Level 46
God Stats
20W - 14L
1,534 SR
Queue Stats
248W - 241L
1,474 Elo+
Solo
Raijin
Raijin
Huma22cc
Raijin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
brattyhat161
Mercury
Level 17
God Stats
2W - 4L
1,407 SR
Queue Stats
11W - 16L
1,423 Elo+
Party 3
Danzaburou
Danzaburou
lucariomain
Danzaburou
Level 64
God Stats
5W - 4L
1,321 SR
Queue Stats
46W - 46L
1,538 Elo+
Party 2
Hercules
Hercules
pxzl
Hercules
Level 16
God Stats
9W - 5L
1,785 SR
Queue Stats
52W - 50L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hellash
Fenrir
18
10 / 0 / 6
10,736
596
12,300
11,460
5,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
SeyeR201
Cu Chulainn
17
6 / 4 / 2
10,407
578
9,759
13,859
11,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chronos
Svbroson
Chronos
13
0 / 6 / 6
7,461
415
6,162
10,628
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 4 / 6
9,312
517
4,268
12,358
12,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 5 / 8
9,456
525
9,613
9,945
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ACasualJew
Anubis
16
3 / 5 / 1
10,056
559
6,178
9,361
5,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
Huma22cc
Raijin
16
2 / 5 / 0
9,300
517
6,633
12,165
5,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
brattyhat161
Mercury
17
5 / 5 / 3
10,217
568
7,810
13,870
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
lucariomain
Danzaburou
15
7 / 5 / 4
9,888
549
11,835
11,661
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
pxzl
Hercules
14
2 / 3 / 6
8,136
452
8,158
14,467
10,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
33
23
Kills
19
19
Deaths
23
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
ACasualJew
Anubis
3
5
1
0.7
W
Fenrir
Hellash
Fenrir
10
0
6
13
L
Raijin
Huma22cc
Raijin
2
5
0
0.4
W
Cu Chulainn
SeyeR201
Cu Chulainn
6
4
2
1.75
W
Chronos
Svbroson
Chronos
0
6
6
0.5
L
Mercury
brattyhat161
Mercury
5
5
3
1.3
L
Danzaburou
lucariomain
Danzaburou
7
5
4
1.8
L
Hercules
pxzl
Hercules
2
3
6
1.67
W
4
4
6
1.75
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,102
Damage
40,614
58,250
Taken
61,524
37,497
Mitigated
30,445
18,006
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ACasualJew
Anubis
6,178
66
0
1,533
9,361
5,020
520
4,338
4,673
68,011
0
W
Fenrir
Hellash
Fenrir
12,300
3,244
0
4,595
11,460
5,077
178
2,148
9,237
0
67,545
L
Raijin
Huma22cc
Raijin
6,633
882
74
2,624
12,165
5,222
282
769
11,374
57,499
0
W
Cu Chulainn
SeyeR201
Cu Chulainn
9,759
2,141
0
1,824
13,859
11,568
456
5,795
8,064
0
59,137
W
Chronos
Svbroson
Chronos
6,162
2,896
0
2,232
10,628
5,475
563
168
10,370
32,564
3,937
L
Mercury
brattyhat161
Mercury
7,810
3,375
0
4,145
13,870
5,324
0
2,043
11,701
0
70,300
L
Danzaburou
lucariomain
Danzaburou
11,835
5,650
0
4,315
11,661
3,989
1,239
3,587
8,032
0
51,837
L
Hercules
pxzl
Hercules
8,158
2,280
0
1,895
14,467
10,890
3
4,104
10,327
78
29,532
W
4,268
1,478
1,156
4,434
12,358
12,521
0
638
11,470
0
24,794
W
9,613
918
1,330
2,435
9,945
2,856
744
4,140
5,780
51,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,372
Gold Earned
47,597
448
Minions Killed
520
0
Camps Cleared
0
1,736,393
Distance Traveled
1,644,285
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,056
559
134
7
0
284,382
10
W
Fenrir
10,736
596
112
6
0
429,933
9
L
Raijin
9,300
517
113
6
0
277,548
7
W
Cu Chulainn
10,407
578
115
6
0
352,834
0
W
Chronos
7,461
415
74
4
0
300,507
1
L
Mercury
10,217
568
126
7
0
401,665
1
L
Danzaburou
9,888
549
103
6
0
322,363
7
L
Hercules
8,136
452
44
2
0
358,327
1
W
Horus
9,312
517
32
2
0
361,574
2
W
Zeus
9,456
525
115
6
0
291,545
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role