Player Matchup

Nemesis
Nemesis
Angle-San
Nemesis
Level 103
God Stats
12W - 8L
1,616 SR
Queue Stats
18W - 25L
1,582 Elo+
Solo
Hercules
Hercules
Gabrielborien
Hercules
Level 84
God Stats
0W - 3L
1,226 SR
Queue Stats
14W - 8L
1,764 Elo+
Solo
Chang'e
Chang'e
night-o-dread
Chang'e
Level 126
God Stats
40W - 49L
1,383 SR
Queue Stats
351W - 405L
1,593 Elo+
Solo
Team Averages
Level 104
1,408 SR
1,646 Elo+

VS

Team Averages
Level 125
1,512 SR
1,619 Elo+
Neith
Neith
DaFreakShaniqua
Neith
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,759 Elo+
Solo
Khepri
Khepri
Naughty Atheist
Khepri
Level 128
God Stats
4W - 5L
1,320 SR
Queue Stats
279W - 310L
1,594 Elo+
Solo
Ah Puch
Ah Puch
Tedisc
Ah Puch
Level 126
God Stats
8W - 6L
1,715 SR
Queue Stats
78W - 96L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Angle-San
Nemesis
9
0 / 2 / 1
6,011
601
4,501
11,175
5,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Gabrielborien
Hercules
9
1 / 4 / 0
6,057
606
3,551
11,122
4,733
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
9
0 / 4 / 0
6,347
635
2,394
8,839
2,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 8
6,987
699
7,126
4,801
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 9
7,749
775
4,286
4,855
3,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Tedisc
Ah Puch
11
8 / 0 / 2
8,202
820
12,658
4,152
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
10
10
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Angle-San
Nemesis
0
2
1
0.25
W
1
1
8
5
L
Hercules
Gabrielborien
Hercules
1
4
0
0.25
W
1
0
9
5.5
W
Ah Puch
Tedisc
Ah Puch
8
0
2
9
L
Chang'e
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,446
Damage
24,070
31,136
Taken
13,808
12,542
Mitigated
5,657
11,188
Healing
5,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Angle-San
Nemesis
4,501
1,650
0
2,172
11,175
5,025
0
5,681
5,220
0
21,622
W
7,126
2,278
0
2,770
4,801
1,410
675
961
3,690
0
32,946
L
Hercules
Gabrielborien
Hercules
3,551
359
0
1,747
11,122
4,733
0
5,354
5,488
0
14,173
W
4,286
410
0
1,953
4,855
3,102
138
1,107
3,648
10,043
0
W
Ah Puch
Tedisc
Ah Puch
12,658
406
0
701
4,152
1,145
123
362
3,694
33,943
0
L
Chang'e
2,394
72
3,899
3,370
8,839
2,784
0
5,214
3,415
14,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,415
Gold Earned
22,938
111
Minions Killed
118
0
Camps Cleared
0
491,294
Distance Traveled
548,898
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,011
601
34
3
0
175,496
3
W
Neith
6,987
699
57
6
0
169,233
2
L
Hercules
6,057
606
34
3
0
171,206
1
W
Khepri
7,749
775
12
1
0
195,306
3
W
Ah Puch
8,202
820
49
5
0
184,359
3
L
Chang'e
6,347
635
43
4
0
144,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role