Player Matchup

Ymir
Ymir
DiegoFXD
Ymir
Level 107
God Stats
4W - 2L
1,705 SR
Queue Stats
60W - 72L
1,472 Elo+
Solo
Merlin
Merlin
ElusiveProwler
Merlin
Level 101
God Stats
9W - 22L
1,430 SR
Queue Stats
488W - 451L
1,368 Elo+
Solo
Hun Batz
Hun Batz
MaEl4599
Hun Batz
Level 92
God Stats
2W - 2L
1,760 SR
Queue Stats
138W - 145L
1,434 Elo+
Solo
Hercules
Hercules
Token11b
Hercules
Level 116
God Stats
3W - 5L
1,500 SR
Queue Stats
49W - 43L
1,472 Elo+
Solo
Freya
Freya
nesta987
Freya
Level 133
God Stats
3W - 2L
1,618 SR
Queue Stats
425W - 401L
1,451 Elo+
Solo
Team Averages
Level 110
1,603 SR
1,439 Elo+

VS

Team Averages
Level 112
1,573 SR
1,456 Elo+
Cthulhu
Cthulhu
BORN2BEWILDER
Cthulhu
Level 61
God Stats
18W - 18L
1,115 SR
Queue Stats
30W - 39L
1,246 Elo+
Solo
Athena
Athena
SarcasmXXX
Athena
Level 68
God Stats
1W - 1L
1,871 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Bellona
Bellona
SeekingKarma
Bellona
Level 144
God Stats
5W - 3L
1,672 SR
Queue Stats
127W - 118L
1,549 Elo+
Party 1
Tiamat
Tiamat
SwarmHound
Tiamat
Level 128
God Stats
15W - 19L
1,686 SR
Queue Stats
140W - 137L
1,552 Elo+
Party 1
Apollo
Apollo
werpelking
Apollo
Level 159
God Stats
12W - 14L
1,520 SR
Queue Stats
958W - 1,009L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 1 / 0
5,819
582
3,658
6,037
4,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 0
5,641
564
1,835
2,633
714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
MaEl4599
Hun Batz
8
0 / 4 / 3
5,143
514
1,784
7,573
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Token11b
Hercules
8
1 / 3 / 1
5,221
522
1,454
6,587
2,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Freya
nesta987
Freya
8
0 / 1 / 1
4,586
459
719
4,520
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
2 / 0 / 4
5,856
586
2,452
4,356
1,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Athena
SarcasmXXX
Athena
9
2 / 1 / 1
5,578
558
3,812
7,595
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
SeekingKarma
Bellona
10
4 / 1 / 4
6,070
607
3,797
4,854
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
SwarmHound
Tiamat
12
0 / 0 / 1
6,298
630
1,688
4,679
3,741
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
werpelking
Apollo
9
2 / 1 / 4
5,752
575
3,473
4,349
1,147
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
2
Kills
10
10
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
0
4
4
L
Ymir
1
1
0
1
L
0
1
0
0
L
Hun Batz
MaEl4599
Hun Batz
0
4
3
0.38
W
Athena
SarcasmXXX
Athena
2
1
1
2.5
W
Bellona
SeekingKarma
Bellona
4
1
4
6
W
Tiamat
SwarmHound
Tiamat
0
0
1
0.5
L
Hercules
Token11b
Hercules
1
3
1
0.5
L
Freya
nesta987
Freya
0
1
1
0.5
W
Apollo
werpelking
Apollo
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,450
Damage
15,222
27,350
Taken
25,833
10,880
Mitigated
13,352
8,937
Healing
10,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
2,452
140
0
1,004
4,356
1,949
30
249
4,107
18,894
0
L
Ymir
3,658
978
0
1,950
6,037
4,148
0
2,232
3,805
25,580
0
L
1,835
40
0
300
2,633
714
0
1,291
1,342
34,652
0
L
Hun Batz
MaEl4599
Hun Batz
1,784
246
0
2,026
7,573
2,273
0
1,573
6,000
0
23,263
W
Athena
SarcasmXXX
Athena
3,812
1,299
0
3,255
7,595
2,910
0
3,487
3,858
22,102
0
W
Bellona
SeekingKarma
Bellona
3,797
1,162
0
1,372
4,854
3,605
0
250
4,604
0
33,069
W
Tiamat
SwarmHound
Tiamat
1,688
190
0
2,544
4,679
3,741
41
1,835
2,844
41,577
0
L
Hercules
Token11b
Hercules
1,454
280
0
2,319
6,587
2,582
0
1,789
4,798
0
14,690
L
Freya
nesta987
Freya
719
144
0
2,342
4,520
1,163
0
1,067
3,453
19,040
0
W
Apollo
werpelking
Apollo
3,473
1,731
0
2,347
4,349
1,147
574
141
4,208
0
26,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,410
Gold Earned
29,554
235
Minions Killed
299
0
Camps Cleared
0
909,343
Distance Traveled
1,010,179
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,856
586
45
5
0
213,453
2
L
Ymir
5,819
582
63
6
0
183,666
0
L
Merlin
5,641
564
70
7
0
161,288
0
L
Hun Batz
5,143
514
47
5
0
208,242
5
W
Athena
5,578
558
45
5
0
194,742
4
W
Bellona
6,070
607
64
6
0
207,836
2
W
Tiamat
6,298
630
95
10
0
204,790
3
L
Hercules
5,221
522
23
2
0
213,547
4
L
Freya
4,586
459
32
3
0
142,600
1
W
Apollo
5,752
575
50
5
0
189,358
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role