Player Matchup

Anhur
Anhur
Crѻw
Anhur
Level 159
God Stats
13W - 7L
1,713 SR
Queue Stats
416W - 257L
1,643 Elo+
Party 1
Tiamat
Tiamat
GwenWatson
Tiamat
Level 153
God Stats
20W - 11L
1,655 SR
Queue Stats
315W - 144L
1,791 Elo+
Party 1
Fafnir
Fafnir
Korinyo
Fafnir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 67L
1,795 Elo+
Party 1
Thor
Thor
Sasic
Thor
Level 158
God Stats
2W - 1L
1,124 SR
Queue Stats
301W - 173L
1,770 Elo+
Party 1
Ra
Ra
elemunt
Ra
Level 149
God Stats
14W - 5L
1,752 SR
Queue Stats
224W - 105L
1,787 Elo+
Party 1
Team Averages
Level 155
1,549 SR
1,757 Elo+

VS

Team Averages
Level 133
1,594 SR
1,454 Elo+
Nu Wa
Nu Wa
AsiL81
Nu Wa
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 20L
1,453 Elo+
Solo
Camazotz
Camazotz
Kedod
Camazotz
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,334 Elo+
Party 2
Danzaburou
Danzaburou
Tetraelement
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
artglooe
Zeus
Level 133
God Stats
4W - 4L
1,970 SR
Queue Stats
145W - 158L
1,483 Elo+
Solo
Hercules
Hercules
manuelelpipo
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Crѻw
Anhur
17
7 / 3 / 11
11,770
1,070
20,005
10,543
3,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
GwenWatson
Tiamat
19
10 / 0 / 15
12,786
1,162
24,080
6,824
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Korinyo
Fafnir
18
4 / 3 / 20
12,088
1,099
11,855
15,737
18,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
Sasic
Thor
16
5 / 5 / 11
11,049
1,004
12,187
10,355
5,193
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
3 / 1 / 15
10,785
980
18,731
9,090
3,752
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

211

VS

Team 2 Tickets

121

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AsiL81
Nu Wa
16
4 / 2 / 8
10,792
981
13,779
12,978
3,991
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
Kedod
Camazotz
16
2 / 7 / 6
10,100
918
4,515
19,540
6,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Tetraelement
Danzaburou
16
2 / 5 / 6
10,536
958
5,355
15,446
5,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
16
3 / 14 / 6
10,558
960
11,795
19,087
5,796
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
manuelelpipo
Hercules
17
1 / 1 / 11
10,956
996
9,731
25,771
23,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
49
29
Kills
12
12
Deaths
29
72
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
AsiL81
Nu Wa
4
2
8
4
W
Anhur
Crѻw
Anhur
7
3
11
4.17
W
Tiamat
GwenWatson
Tiamat
10
0
15
17.5
L
Camazotz
Kedod
Camazotz
2
7
6
0.71
W
Fafnir
Korinyo
Fafnir
4
3
20
4.67
W
Thor
Sasic
Thor
5
5
11
2.1
L
Danzaburou
Tetraelement
Danzaburou
2
5
6
1
L
Zeus
3
14
6
0.43
W
3
1
15
10.5
L
Hercules
manuelelpipo
Hercules
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,858
Damage
45,175
52,549
Taken
92,822
35,526
Mitigated
45,071
13,661
Healing
10,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
AsiL81
Nu Wa
13,779
4,348
0
340
12,978
3,991
0
9,617
3,361
28,210
0
W
Anhur
Crѻw
Anhur
20,005
11,735
0
1,414
10,543
3,703
0
6,306
4,237
0
45,412
W
Tiamat
GwenWatson
Tiamat
24,080
1,447
44
4,171
6,824
4,435
0
3,450
3,374
41,707
0
L
Camazotz
Kedod
Camazotz
4,515
617
0
3,763
19,540
6,338
0
11,821
7,719
0
23,585
W
Fafnir
Korinyo
Fafnir
11,855
3,082
0
2,841
15,737
18,443
0
8,990
6,747
22,043
0
W
Thor
Sasic
Thor
12,187
1,375
464
204
10,355
5,193
0
2,974
7,381
0
22,702
L
Danzaburou
Tetraelement
Danzaburou
5,355
2,249
0
606
15,446
5,371
0
7,573
7,873
0
34,690
L
Zeus
11,795
959
0
40
19,087
5,796
0
12,433
6,654
29,912
0
W
18,731
364
1,918
2,605
9,090
3,752
0
4,361
4,729
58,775
0
L
Hercules
manuelelpipo
Hercules
9,731
2,355
0
6,051
25,771
23,575
0
13,222
12,549
1,426
23,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,478
Gold Earned
52,942
238
Minions Killed
213
12
Camps Cleared
5
1,050,365
Distance Traveled
989,308
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,792
981
15
1
1
207,249
1
W
Anhur
11,770
1,070
74
7
3
208,171
2
W
Tiamat
12,786
1,162
35
3
2
216,956
3
L
Camazotz
10,100
918
55
5
1
184,067
0
W
Fafnir
12,088
1,099
18
2
1
202,347
1
W
Thor
11,049
1,004
17
2
6
188,926
3
L
Danzaburou
10,536
958
65
6
2
193,578
0
L
Zeus
10,558
960
44
4
1
165,544
2
W
Ra
10,785
980
94
9
0
233,965
2
L
Hercules
10,956
996
34
3
0
238,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role