Player Matchup

Olorun
Olorun
JavyRodz
Olorun
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
RockdaPuddge
Ares
Level 66
God Stats
3W - 3L
1,192 SR
Queue Stats
38W - 31L
1,476 Elo+
Party 2
Arachne
Arachne
Sno0pyP
Arachne
Level 109
God Stats
49W - 36L
1,593 SR
Queue Stats
71W - 70L
1,494 Elo+
Solo
Hera
Hera
TheUn4saken
Hera
Level 84
God Stats
14W - 14L
1,452 SR
Queue Stats
192W - 195L
1,484 Elo+
Party 2
Artemis
Artemis
kaminahaminaha
Artemis
Level 95
God Stats
11W - 6L
1,624 SR
Queue Stats
196W - 209L
1,486 Elo+
Party 2
Team Averages
Level 99
1,472 SR
1,488 Elo+

VS

Team Averages
Level 107
1,554 SR
1,490 Elo+
Geb
Geb
Nanonyte
Geb
Level 89
God Stats
8W - 6L
1,615 SR
Queue Stats
192W - 171L
1,549 Elo+
Party 3
Da Ji
Da Ji
NovaPrime23
Da Ji
Level 160
God Stats
9W - 21L
1,293 SR
Queue Stats
404W - 408L
1,458 Elo+
Party 1
Hades
Hades
Piccolo001
Hades
Level 148
God Stats
13W - 11L
1,620 SR
Queue Stats
527W - 516L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
cswikoski
Sun Wukong
Level 88
God Stats
6W - 3L
1,500 SR
Queue Stats
121W - 85L
1,549 Elo+
Party 3
Heimdallr
Heimdallr
tehDougy
Heimdallr
Level 48
God Stats
9W - 7L
1,741 SR
Queue Stats
190W - 208L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JavyRodz
Olorun
15
0 / 1 / 1
9,172
611
6,223
11,669
4,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 1 / 6
8,323
555
4,097
10,207
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Sno0pyP
Arachne
15
6 / 2 / 8
9,614
641
8,349
10,892
4,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
8 / 3 / 3
10,336
689
9,638
7,038
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 10
8,125
542
6,963
8,204
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,174
412
3,376
14,431
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 6 / 2
6,287
419
5,214
9,733
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
11
4 / 4 / 1
7,281
485
4,822
8,812
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
cswikoski
Sun Wukong
13
1 / 1 / 0
7,358
491
8,554
9,911
6,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
tehDougy
Heimdallr
11
2 / 4 / 2
6,669
445
10,024
9,949
3,187
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
19
Kills
9
9
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
JavyRodz
Olorun
0
1
1
0.5
L
0
4
2
0.25
L
2
6
2
0.5
L
Hades
4
4
1
1.13
W
3
1
6
6
W
Arachne
Sno0pyP
Arachne
6
2
8
5
W
8
3
3
3.17
L
Sun Wukong
cswikoski
Sun Wukong
1
1
0
1
W
2
2
10
3.5
L
Heimdallr
tehDougy
Heimdallr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,270
Damage
31,990
48,010
Taken
52,836
19,145
Mitigated
22,833
23,315
Healing
14,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
JavyRodz
Olorun
6,223
3,508
0
8,092
11,669
4,721
3,865
157
11,012
55,509
0
L
3,376
230
0
2,218
14,431
6,425
0
4,829
9,470
17,665
0
L
5,214
1,447
0
2,856
9,733
3,115
0
2,669
6,938
0
22,732
L
Hades
4,822
82
459
2,563
8,812
3,269
292
2,965
5,627
27,276
0
W
4,097
209
0
3,991
10,207
5,287
625
2,286
7,921
29,374
0
W
Arachne
Sno0pyP
Arachne
8,349
5,965
0
6,012
10,892
4,242
2,314
1,760
9,057
0
57,203
W
9,638
1,757
0
869
7,038
2,445
1,746
1,263
5,725
64,491
0
L
Sun Wukong
cswikoski
Sun Wukong
8,554
1,708
0
3,995
9,911
6,837
1,060
5,826
4,085
0
45,622
W
6,963
3,663
0
4,351
8,204
2,450
1,045
2,732
5,472
0
33,131
L
Heimdallr
tehDougy
Heimdallr
10,024
6,601
0
2,545
9,949
3,187
0
3,165
6,758
0
43,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,570
Gold Earned
33,769
434
Minions Killed
276
0
Camps Cleared
0
1,465,873
Distance Traveled
1,276,680
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,172
611
109
7
0
283,618
3
L
Geb
6,174
412
23
2
0
315,529
1
L
Da Ji
6,287
419
41
3
0
217,001
4
L
Hades
7,281
485
41
3
0
200,433
1
W
Ares
8,323
555
37
2
0
299,597
2
W
Arachne
9,614
641
98
7
0
325,524
1
W
Hera
10,336
689
134
9
0
306,775
6
L
Sun Wukong
7,358
491
98
7
0
292,795
0
W
Artemis
8,125
542
56
4
0
250,359
3
L
Heimdallr
6,669
445
73
5
0
250,922
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role