Player Matchup

Janus
Janus
CFC-Javier
Janus
Level 104
God Stats
22W - 16L
1,261 SR
Queue Stats
270W - 256L
1,597 Elo+
Party 1
Cerberus
Cerberus
Carlo-CFC
Cerberus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 118L
1,564 Elo+
Party 1
Fenrir
Fenrir
Pr1m3D3caY
Fenrir
Level 13
God Stats
5W - 3L
1,823 SR
Queue Stats
11W - 16L
1,440 Elo+
Party 1
Team Averages
Level 77
1,528 SR
1,534 Elo+

VS

Team Averages
Level 24
1,624 SR
1,691 Elo+
Chaac
Chaac
JordanDFP
Chaac
Level 18
God Stats
23W - 5L
1,855 SR
Queue Stats
78W - 22L
1,805 Elo+
Party 2
He Bo
He Bo
WsH II Demize
He Bo
Level 29
God Stats
3W - 1L
1,522 SR
Queue Stats
266W - 54L
1,765 Elo+
Party 2
Danzaburou
Danzaburou
tishou971
Danzaburou
Level 26
God Stats
16W - 14L
1,494 SR
Queue Stats
119W - 150L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
3 / 2 / 2
10,293
643
14,101
10,281
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Carlo-CFC
Cerberus
11
0 / 5 / 3
9,592
600
7,061
23,218
18,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Pr1m3D3caY
Fenrir
13
3 / 3 / 2
9,874
617
4,164
13,359
9,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JordanDFP
Chaac
15
2 / 0 / 7
10,593
662
12,013
9,593
9,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 3 / 2
11,383
711
13,334
10,341
4,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
tishou971
Danzaburou
13
2 / 3 / 5
10,536
659
12,716
12,517
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
10
10
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
3
2
2
2
L
Cerberus
Carlo-CFC
Cerberus
0
5
3
0.3
W
Chaac
JordanDFP
Chaac
2
0
7
5.5
L
Fenrir
Pr1m3D3caY
Fenrir
3
3
2
1.33
W
6
3
2
2.33
W
Danzaburou
tishou971
Danzaburou
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,326
Damage
38,063
46,858
Taken
32,451
31,910
Mitigated
18,089
5,851
Healing
11,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
14,101
264
0
1,446
10,281
3,735
0
3,458
6,748
48,225
0
L
Cerberus
Carlo-CFC
Cerberus
7,061
346
0
4,405
23,218
18,962
0
5,305
17,563
29,712
0
W
Chaac
JordanDFP
Chaac
12,013
2,235
0
4,374
9,593
9,209
846
5,540
3,572
0
45,373
L
Fenrir
Pr1m3D3caY
Fenrir
4,164
710
0
0
13,359
9,213
53
4,619
8,465
0
16,740
W
13,334
151
0
4,380
10,341
4,465
1,267
6,263
3,700
68,109
0
W
Danzaburou
tishou971
Danzaburou
12,716
4,602
0
2,379
12,517
4,415
578
8,238
3,955
0
41,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,759
Gold Earned
32,512
166
Minions Killed
201
0
Camps Cleared
0
961,876
Distance Traveled
896,152
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,293
643
83
5
0
338,578
5
L
Cerberus
9,592
600
53
3
0
303,486
4
W
Chaac
10,593
662
47
3
0
322,406
1
L
Fenrir
9,874
617
30
2
0
319,812
2
W
He Bo
11,383
711
105
7
0
284,491
2
W
Danzaburou
10,536
659
49
3
0
289,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role