Player Matchup

Ra
Ra
JineteDelBarril
Ra
Level 89
God Stats
13W - 7L
1,315 SR
Queue Stats
342W - 261L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
MNKYPR
Sun Wukong
Level 32
God Stats
3W - 3L
1,715 SR
Queue Stats
5W - 6L
1,772 Elo+
Party 2
Ullr
Ullr
Tomásoide
Ullr
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
231W - 164L
1,528 Elo+
Party 2
Terra
Terra
charrascaa
Terra
Level 55
God Stats
3W - 2L
1,566 SR
Queue Stats
262W - 191L
1,506 Elo+
Party 2
Thor
Thor
mathi14crack
Thor
Level 68
God Stats
3W - 7L
1,248 SR
Queue Stats
195W - 175L
1,379 Elo+
Party 2
Team Averages
Level 67
1,469 SR
1,537 Elo+

VS

Team Averages
Level 98
1,540 SR
1,609 Elo+
Aphrodite
Aphrodite
BURUBUZILA
Aphrodite
Level 29
God Stats
14W - 8L
1,755 SR
Queue Stats
57W - 51L
1,587 Elo+
Party 1
Thor
Thor
ItzZ3rK
Thor
Level 28
God Stats
6W - 3L
1,948 SR
Queue Stats
186W - 89L
1,816 Elo+
Party 3
Tyr
Tyr
JackbufaloHead
Tyr
Level 156
God Stats
15W - 13L
1,171 SR
Queue Stats
273W - 270L
1,397 Elo+
Solo
Tiamat
Tiamat
XSupraX
Tiamat
Level 151
God Stats
10W - 3L
1,583 SR
Queue Stats
87W - 47L
1,634 Elo+
Party 3
Apollo
Apollo
ZéDoQueijo
Apollo
Level 126
God Stats
1W - 1L
1,244 SR
Queue Stats
70W - 57L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 1
12,877
477
7,796
16,666
7,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MNKYPR
Sun Wukong
18
2 / 4 / 3
11,055
409
15,125
22,341
15,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

18
2 / 3 / 2
11,512
426
15,591
25,858
9,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Terra
14
0 / 4 / 2
9,745
361
3,647
19,338
17,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
0 / 4 / 4
10,918
404
4,790
21,933
12,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BURUBUZILA
Aphrodite
19
1 / 2 / 9
13,551
502
12,633
20,015
12,944
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thor
ItzZ3rK
Thor
20
5 / 1 / 8
15,837
587
26,313
25,346
23,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
5 / 3 / 7
13,632
505
8,307
19,220
14,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
XSupraX
Tiamat
20
6 / 0 / 8
15,978
592
23,543
17,065
11,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
20
4 / 2 / 6
16,191
600
10,736
19,538
8,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
8
Kills
21
21
Deaths
8
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BURUBUZILA
Aphrodite
1
2
9
2.75
W
Thor
ItzZ3rK
Thor
5
1
8
9
W
5
3
7
2.83
L
4
6
1
0.75
L
Sun Wukong
MNKYPR
Sun Wukong
2
4
3
0.88
L
2
3
2
1
W
Tiamat
XSupraX
Tiamat
6
0
8
10
W
Apollo
4
2
6
3.5
L
Terra
0
4
2
0.25
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,949
Damage
81,532
106,136
Taken
101,184
62,084
Mitigated
70,751
27,208
Healing
54,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BURUBUZILA
Aphrodite
12,633
1,172
10,726
10,230
20,015
12,944
456
4,556
15,309
70,560
0
W
Thor
ItzZ3rK
Thor
26,313
4,092
0
7,467
25,346
23,458
0
3,228
21,970
0
110,668
W
8,307
81
0
8,358
19,220
14,257
214
1,579
17,585
0
66,448
L
7,796
389
2,464
3,980
16,666
7,440
603
6,100
10,005
107,290
0
L
Sun Wukong
MNKYPR
Sun Wukong
15,125
1,677
0
1,715
22,341
15,438
0
9,096
12,409
0
60,203
L
15,591
8,714
0
6,491
25,858
9,221
0
8,227
17,452
0
94,650
W
Tiamat
XSupraX
Tiamat
23,543
2,725
1,177
8,464
17,065
11,434
2,642
2,774
14,151
129,229
0
W
Apollo
10,736
6,826
0
8,085
19,538
8,658
13,595
2,061
17,379
0
166,736
L
Terra
3,647
131
2,368
4,356
19,338
17,193
363
5,530
13,504
13,950
0
L
4,790
1,039
0
5,834
21,933
12,792
0
6,121
15,389
0
89,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,107
Gold Earned
75,189
696
Minions Killed
784
0
Camps Cleared
0
2,637,447
Distance Traveled
2,797,509
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,551
502
115
4
0
549,955
12
W
Thor
15,837
587
166
6
0
552,224
2
W
Tyr
13,632
505
109
4
0
580,038
2
L
Ra
12,877
477
253
9
0
513,285
2
L
Sun Wukong
11,055
409
100
4
0
549,415
2
L
Ullr
11,512
426
166
6
0
495,050
2
W
Tiamat
15,978
592
188
7
0
582,118
7
W
Apollo
16,191
600
206
8
0
533,174
6
L
Terra
9,745
361
24
1
0
551,949
7
L
Thor
10,918
404
153
6
0
527,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role