Player Matchup

Chaac
Chaac
JordTheRPMLord
Chaac
Level 26
God Stats
14W - 20L
1,291 SR
Queue Stats
36W - 57L
1,377 Elo+
Party 2
Hercules
Hercules
ToneDawg10
Hercules
Level 21
God Stats
8W - 13L
1,752 SR
Queue Stats
247W - 259L
1,484 Elo+
Party 2
Cernunnos
Cernunnos
junglemainer
Cernunnos
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
31W - 42L
1,411 Elo+
Party 2
Poseidon
Poseidon
quixoticlegend
Poseidon
Level 45
God Stats
39W - 37L
1,679 SR
Queue Stats
334W - 385L
1,518 Elo+
Party 2
Ao Kuang
Ao Kuang
trey34578
Ao Kuang
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 90L
1,502 Elo+
Party 2
Team Averages
Level 63
1,544 SR
1,458 Elo+

VS

Team Averages
Level 73
1,685 SR
1,564 Elo+
Nemesis
Nemesis
DynaLight
Nemesis
Level 48
God Stats
90W - 63L
1,694 SR
Queue Stats
244W - 207L
1,596 Elo+
Party 3
Ra
Ra
FearlessVapor
Ra
Level 160
God Stats
2W - 1L
1,536 SR
Queue Stats
400W - 335L
1,603 Elo+
Party 3
Nox
Nox
HolderOfTheL
Nox
Level 13
God Stats
5W - 3L
1,737 SR
Queue Stats
22W - 17L
1,588 Elo+
Party 1
Danzaburou
Danzaburou
MINDGAMES_0W0
Danzaburou
Level 101
God Stats
4W - 1L
1,784 SR
Queue Stats
101W - 103L
1,525 Elo+
Party 1
Osiris
Osiris
itxZero9
Osiris
Level 41
God Stats
2W - 0L
1,672 SR
Queue Stats
17W - 19L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,960
596
2,205
4,383
2,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
ToneDawg10
Hercules
9
0 / 1 / 0
5,154
515
1,650
6,926
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
junglemainer
Cernunnos
8
0 / 3 / 0
4,691
469
3,458
5,441
1,399
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
10
0 / 3 / 0
5,629
563
767
3,852
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
trey34578
Ao Kuang
9
0 / 4 / 0
5,267
527
1,794
8,104
2,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DynaLight
Nemesis
11
5 / 0 / 2
6,764
676
4,669
5,891
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
5 / 0 / 0
7,033
703
4,163
2,796
950
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 3
5,481
548
2,675
3,946
1,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
MINDGAMES_0W0
Danzaburou
9
0 / 0 / 4
4,993
499
4,151
5,158
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
itxZero9
Osiris
10
2 / 1 / 0
5,822
582
2,472
5,313
4,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
13
13
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DynaLight
Nemesis
5
0
2
6
W
5
0
0
5
W
1
0
3
2.5
L
1
2
0
0.5
W
Danzaburou
MINDGAMES_0W0
Danzaburou
0
0
4
2
L
Hercules
ToneDawg10
Hercules
0
1
0
0
W
Osiris
itxZero9
Osiris
2
1
0
2
L
Cernunnos
junglemainer
Cernunnos
0
3
0
0
L
Poseidon
0
3
0
0
L
Ao Kuang
trey34578
Ao Kuang
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,874
Damage
18,130
28,706
Taken
23,104
11,267
Mitigated
9,855
8,987
Healing
11,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DynaLight
Nemesis
4,669
2,442
0
3,380
5,891
1,801
0
1,400
4,491
0
39,432
W
4,163
727
211
1,380
2,796
950
0
708
2,008
48,123
0
W
2,675
307
0
1,698
3,946
1,436
64
0
3,946
18,853
0
L
2,205
272
0
1,018
4,383
2,518
0
0
4,120
0
34,167
W
Danzaburou
MINDGAMES_0W0
Danzaburou
4,151
1,351
0
3,373
5,158
1,403
82
0
5,158
0
23,098
L
Hercules
ToneDawg10
Hercules
1,650
232
0
4,161
6,926
3,844
0
2,209
4,717
0
10,333
W
Osiris
itxZero9
Osiris
2,472
864
0
1,614
5,313
4,265
0
373
4,644
0
25,321
L
Cernunnos
junglemainer
Cernunnos
3,458
1,079
0
1,692
5,441
1,399
0
1,402
4,039
0
28,551
L
Poseidon
767
0
0
350
3,852
1,254
0
1,838
2,014
33,534
0
L
Ao Kuang
trey34578
Ao Kuang
1,794
760
0
1,766
8,104
2,252
0
1,389
6,690
30,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,701
Gold Earned
30,093
273
Minions Killed
326
0
Camps Cleared
0
934,653
Distance Traveled
1,035,287
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,764
676
73
7
0
256,524
3
W
Ra
7,033
703
109
11
0
226,781
4
W
Nox
5,481
548
32
3
0
176,093
0
L
Chaac
5,960
596
76
8
0
203,311
0
W
Danzaburou
4,993
499
53
5
0
175,538
3
L
Hercules
5,154
515
18
2
0
203,204
2
W
Osiris
5,822
582
59
6
0
200,351
0
L
Cernunnos
4,691
469
54
5
0
168,213
1
L
Poseidon
5,629
563
62
6
0
173,948
1
L
Ao Kuang
5,267
527
63
6
0
185,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role