Player Matchup

Chernobog
Chernobog
Gyrroo
Chernobog
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Hypocrysy
Arachne
Level 27
God Stats
8W - 8L
1,542 SR
Queue Stats
32W - 39L
1,673 Elo+
Solo
Bellona
Bellona
Jezusdajoo
Bellona
Level 17
God Stats
2W - 1L
1,759 SR
Queue Stats
42W - 34L
1,657 Elo+
Solo
Cerberus
Cerberus
KovyTheGod
Cerberus
Level 29
God Stats
2W - 3L
1,772 SR
Queue Stats
72W - 44L
1,672 Elo+
Party 1
Olorun
Olorun
MajklTheMLGPro
Olorun
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 26
1,615 SR
1,600 Elo+

VS

Team Averages
Level 23
1,744 SR
1,697 Elo+
Anhur
Anhur
AnthonyMarquez
Anhur
Level 10
God Stats
21W - 8L
1,995 SR
Queue Stats
334W - 210L
1,836 Elo+
Solo
Sylvanus
Sylvanus
ImMrSnow
Sylvanus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 139L
1,660 Elo+
Solo
Anubis
Anubis
SelfStorage
Anubis
Level 29
God Stats
28W - 12L
1,836 SR
Queue Stats
172W - 124L
1,774 Elo+
Solo
Sun Wukong
Sun Wukong
getyomoneyup
Sun Wukong
Level 28
God Stats
4W - 0L
1,745 SR
Queue Stats
90W - 57L
1,794 Elo+
Solo
Da Ji
Da Ji
somejinx
Da Ji
Level 23
God Stats
8W - 4L
1,646 SR
Queue Stats
52W - 56L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Gyrroo
Chernobog
8
3 / 3 / 0
5,421
493
4,186
6,580
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Hypocrysy
Arachne
8
1 / 0 / 1
5,246
477
1,608
6,537
1,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Jezusdajoo
Bellona
9
1 / 1 / 0
5,423
493
6,521
8,422
6,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
KovyTheGod
Cerberus
10
0 / 2 / 3
5,636
512
1,682
6,196
2,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 5 / 1
4,778
434
1,604
7,033
2,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,574
598
5,567
5,696
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
ImMrSnow
Sylvanus
10
2 / 2 / 4
6,194
563
3,726
6,469
3,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
13
5 / 0 / 0
7,014
638
8,139
4,466
2,665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
getyomoneyup
Sun Wukong
12
1 / 1 / 0
6,597
600
5,742
10,385
5,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
somejinx
Da Ji
1
0 / 0 / 0
2,101
191
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
11
11
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Chernobog
Gyrroo
Chernobog
3
3
0
1
L
Arachne
Hypocrysy
Arachne
1
0
1
1.5
W
Sylvanus
ImMrSnow
Sylvanus
2
2
4
2
L
Bellona
Jezusdajoo
Bellona
1
1
0
1
L
Cerberus
KovyTheGod
Cerberus
0
2
3
0.75
L
0
5
1
0.1
W
Anubis
5
0
0
5
W
Sun Wukong
getyomoneyup
Sun Wukong
1
1
0
1
W
Da Ji
somejinx
Da Ji
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,601
Damage
23,174
34,768
Taken
27,016
14,773
Mitigated
12,412
10,633
Healing
13,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,567
3,735
0
2,127
5,696
1,418
0
1,433
4,263
0
37,919
L
Chernobog
Gyrroo
Chernobog
4,186
2,375
0
2,020
6,580
1,234
0
2,344
4,236
0
21,891
L
Arachne
Hypocrysy
Arachne
1,608
914
0
1,984
6,537
1,864
0
2,284
4,253
0
24,064
W
Sylvanus
ImMrSnow
Sylvanus
3,726
1,485
1,103
3,340
6,469
3,255
0
872
5,597
19,595
0
L
Bellona
Jezusdajoo
Bellona
6,521
2,479
0
2,620
8,422
6,942
123
0
8,422
0
29,576
L
Cerberus
KovyTheGod
Cerberus
1,682
161
0
2,446
6,196
2,532
0
1,547
4,649
23,372
0
L
1,604
553
0
1,563
7,033
2,201
0
5,690
1,343
17,642
1,457
W
Anubis
8,139
830
0
3,212
4,466
2,665
496
893
3,573
52,961
0
W
Sun Wukong
getyomoneyup
Sun Wukong
5,742
1,421
0
4,056
10,385
5,074
0
0
10,385
0
45,924
W
Da Ji
somejinx
Da Ji
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,504
Gold Earned
28,480
260
Minions Killed
314
0
Camps Cleared
0
1,004,811
Distance Traveled
775,866
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,574
598
74
7
0
190,494
3
L
Chernobog
5,421
493
54
5
0
167,699
2
L
Arachne
5,246
477
50
5
0
202,095
0
W
Sylvanus
6,194
563
27
2
0
191,675
1
L
Bellona
5,423
493
58
5
0
232,064
2
L
Cerberus
5,636
512
59
5
0
218,058
3
L
Olorun
4,778
434
39
4
0
184,895
1
W
Anubis
7,014
638
112
10
0
171,468
4
W
Sun Wukong
6,597
600
101
9
0
222,229
0
W
Da Ji
2,101
191
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role