Player Matchup

Izanami
Izanami
KillerjRafa
Izanami
Level 28
God Stats
78W - 80L
1,359 SR
Queue Stats
171W - 214L
1,346 Elo+
Party 1
Osiris
Osiris
LuccaVan1
Osiris
Level 25
God Stats
4W - 6L
1,500 SR
Queue Stats
152W - 192L
1,378 Elo+
Party 1
Pele
Pele
xXLucasX59
Pele
Level 12
God Stats
1W - 1L
1,312 SR
Queue Stats
8W - 6L
1,482 Elo+
Solo
Athena
Athena
xXironDOGGXx
Athena
Level 28
God Stats
24W - 27L
1,406 SR
Queue Stats
143W - 161L
1,381 Elo+
Party 1
Baba Yaga
Baba Yaga
сuяi
Baba Yaga
Level 15
God Stats
2W - 1L
1,285 SR
Queue Stats
130W - 138L
1,504 Elo+
Solo
Team Averages
Level 22
1,372 SR
1,418 Elo+

VS

Team Averages
Level 14
1,410 SR
1,469 Elo+
Fenrir
Fenrir
CL_KaKo_L2R2
Fenrir
Level 14
God Stats
11W - 17L
1,383 SR
Queue Stats
32W - 33L
1,393 Elo+
Party 2
Ganesha
Ganesha
HernanJara234
Ganesha
Level 22
God Stats
4W - 6L
1,514 SR
Queue Stats
46W - 41L
1,368 Elo+
Solo
Guan Yu
Guan Yu
Jeaden
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,636 Elo+
Party 3
Kukulkan
Kukulkan
Sayrom
Kukulkan
Level 5
God Stats
0W - 1L
1,280 SR
Queue Stats
5W - 6L
1,566 Elo+
Party 3
Danzaburou
Danzaburou
TR_CodeTherexpro
Danzaburou
Level 17
God Stats
9W - 12L
1,371 SR
Queue Stats
44W - 57L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KillerjRafa
Izanami
16
11 / 4 / 9
10,561
556
16,962
14,208
5,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
LuccaVan1
Osiris
16
5 / 5 / 4
10,163
535
7,282
16,794
11,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
12 / 2 / 6
11,531
607
13,276
14,140
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
13
2 / 0 / 16
9,249
487
2,855
12,187
9,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
сuяi
Baba Yaga
16
3 / 4 / 8
10,597
558
8,125
12,210
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 6 / 0
9,900
521
11,019
15,599
5,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
13
1 / 5 / 10
9,207
485
7,896
14,009
9,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Jeaden
Guan Yu
13
1 / 6 / 6
8,299
437
7,695
14,241
12,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
Sayrom
Kukulkan
15
5 / 6 / 2
9,253
487
11,359
7,919
2,365
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TR_CodeTherexpro
Danzaburou
13
0 / 11 / 1
8,286
436
6,531
12,498
3,979
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
33
Kills
14
15
Deaths
34
43
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
7
6
0
1.17
L
Ganesha
1
5
10
1.2
L
Guan Yu
Jeaden
Guan Yu
1
6
6
0.67
W
Izanami
KillerjRafa
Izanami
11
4
9
3.88
W
Osiris
LuccaVan1
Osiris
5
5
4
1.4
L
Kukulkan
Sayrom
Kukulkan
5
6
2
1
L
Danzaburou
TR_CodeTherexpro
Danzaburou
0
11
1
0.05
W
12
2
6
7.5
W
Athena
2
0
16
10
W
Baba Yaga
сuяi
Baba Yaga
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,500
Damage
44,500
69,539
Taken
64,266
36,264
Mitigated
33,299
21,070
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,019
2,494
0
4,168
15,599
5,833
272
2,840
12,615
0
50,184
L
Ganesha
7,896
810
0
1,300
14,009
9,006
0
2,997
10,756
24,558
0
L
Guan Yu
Jeaden
Guan Yu
7,695
2,238
335
2,540
14,241
12,116
0
1,775
12,320
0
31,188
W
Izanami
KillerjRafa
Izanami
16,962
11,518
0
4,997
14,208
5,282
2,043
5,339
8,742
0
57,539
W
Osiris
LuccaVan1
Osiris
7,282
2,581
0
5,703
16,794
11,390
2,858
4,430
12,189
0
50,432
L
Kukulkan
Sayrom
Kukulkan
11,359
943
0
0
7,919
2,365
528
1,460
6,313
46,819
0
L
Danzaburou
TR_CodeTherexpro
Danzaburou
6,531
3,439
0
687
12,498
3,979
262
1,150
11,282
0
41,833
W
13,276
3,632
0
3,535
14,140
5,383
1,848
2,172
11,893
0
85,095
W
Athena
2,855
1,576
986
1,878
12,187
9,693
352
4,139
7,923
16,222
0
W
Baba Yaga
сuяi
Baba Yaga
8,125
425
0
3,971
12,210
4,516
990
3,175
9,010
60,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,101
Gold Earned
44,945
423
Minions Killed
327
0
Camps Cleared
0
1,839,848
Distance Traveled
1,678,074
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,900
521
84
4
0
317,191
0
L
Ganesha
9,207
485
9
0
0
363,691
2
L
Guan Yu
8,299
437
66
3
0
410,192
4
W
Izanami
10,561
556
86
5
0
337,376
1
W
Osiris
10,163
535
95
5
0
350,249
1
L
Kukulkan
9,253
487
76
4
0
301,991
2
L
Danzaburou
8,286
436
92
5
0
285,009
0
W
Pele
11,531
607
119
6
0
388,207
0
W
Athena
9,249
487
19
1
0
409,487
1
W
Baba Yaga
10,597
558
104
5
0
354,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role