Player Matchup

Medusa
Medusa
Noah11
Medusa
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
198W - 199L
1,497 Elo+
Party 1
Ares
Ares
PyroPhoenix6449
Ares
Level 153
God Stats
8W - 10L
1,486 SR
Queue Stats
464W - 465L
1,437 Elo+
Party 1
Thoth
Thoth
Unpreditable328
Thoth
Level 127
God Stats
1W - 2L
1,624 SR
Queue Stats
451W - 445L
1,509 Elo+
Party 1
Awilix
Awilix
jennanaas
Awilix
Level 35
God Stats
29W - 23L
1,373 SR
Queue Stats
140W - 173L
1,435 Elo+
Party 1
King Arthur
King Arthur
literary-zigzag9
King Arthur
Level 44
God Stats
46W - 36L
1,689 SR
Queue Stats
350W - 316L
1,613 Elo+
Solo
Team Averages
Level 96
1,534 SR
1,498 Elo+

VS

Team Averages
Level 103
1,705 SR
1,519 Elo+
Anubis
Anubis
Ag x CRONUS
Anubis
Level 102
God Stats
12W - 11L
1,624 SR
Queue Stats
46W - 41L
1,591 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FugieFuge
Tsukuyomi
Level 147
God Stats
4W - 5L
1,572 SR
Queue Stats
144W - 144L
1,534 Elo+
Party 2
Bellona
Bellona
Ghost of 96 1
Bellona
Level 129
God Stats
10W - 3L
1,890 SR
Queue Stats
190W - 188L
1,477 Elo+
Party 2
Hercules
Hercules
StellularElm51
Hercules
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 130L
1,541 Elo+
Party 2
Skadi
Skadi
ToonTF
Skadi
Level 14
God Stats
2W - 0L
1,940 SR
Queue Stats
13W - 14L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Noah11
Medusa
14
5 / 5 / 1
8,626
479
8,748
14,802
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 6 / 4
8,126
451
6,478
16,632
12,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 10 / 3
9,164
509
8,562
13,080
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
jennanaas
Awilix
12
3 / 9 / 0
8,030
446
5,742
13,190
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
literary-zigzag9
King Arthur
14
0 / 4 / 1
8,548
475
10,976
19,255
15,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
8 / 4 / 9
10,199
567
13,995
13,711
5,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
FugieFuge
Tsukuyomi
18
18 / 1 / 4
11,139
619
14,281
13,054
8,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
18
4 / 1 / 3
10,675
593
13,088
18,081
15,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
14
1 / 3 / 12
8,891
494
6,959
13,863
9,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
ToonTF
Skadi
13
3 / 4 / 6
8,467
470
5,614
9,411
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
68
12
Kills
34
34
Deaths
13
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
4
9
3.13
W
Tsukuyomi
FugieFuge
Tsukuyomi
18
1
4
20
W
Bellona
4
1
3
5.5
L
Medusa
Noah11
Medusa
5
5
1
1.1
L
1
6
4
0.5
W
Hercules
1
3
12
2.33
W
Skadi
ToonTF
Skadi
3
4
6
1.5
L
3
10
3
0.45
L
Awilix
jennanaas
Awilix
3
9
0
0.33
L
King Arthur
literary-zigzag9
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,506
Damage
53,937
76,959
Taken
68,120
41,014
Mitigated
42,449
18,218
Healing
28,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
13,995
1,200
0
5,707
13,711
5,951
614
6,143
7,046
60,903
0
W
Tsukuyomi
FugieFuge
Tsukuyomi
14,281
4,853
0
7,605
13,054
8,377
129
863
12,053
0
63,568
W
Bellona
13,088
6,776
0
9,818
18,081
15,954
238
0
17,056
840
84,765
L
Medusa
Noah11
Medusa
8,748
3,365
0
6,053
14,802
5,027
686
2,723
11,963
0
54,956
L
6,478
415
0
3,001
16,632
12,763
0
3,201
13,271
20,866
0
W
Hercules
6,959
1,294
0
3,607
13,863
9,151
0
4,868
8,880
0
32,001
W
Skadi
ToonTF
Skadi
5,614
2,556
0
2,256
9,411
3,016
738
2,412
6,945
0
42,350
L
8,562
326
0
516
13,080
3,848
0
4,572
8,162
44,396
0
L
Awilix
jennanaas
Awilix
5,742
2,740
0
2,074
13,190
4,196
0
2,271
10,813
0
28,889
L
King Arthur
literary-zigzag9
King Arthur
10,976
1,624
0
6,574
19,255
15,180
0
1,015
18,202
0
58,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,494
Gold Earned
49,371
348
Minions Killed
521
0
Camps Cleared
0
1,544,800
Distance Traveled
1,606,039
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,199
567
109
6
0
293,483
0
W
Tsukuyomi
11,139
619
102
6
0
375,814
1
W
Bellona
10,675
593
173
10
0
350,215
0
L
Medusa
8,626
479
66
4
0
286,466
3
L
Ares
8,126
451
23
1
0
319,439
5
W
Hercules
8,891
494
54
3
0
357,313
4
W
Skadi
8,467
470
83
5
0
229,214
0
L
Thoth
9,164
509
84
5
0
304,594
3
L
Awilix
8,030
446
45
3
0
297,620
0
L
King Arthur
8,548
475
130
7
0
336,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role