Player Matchup

Artio
Artio
AlburMcFly
Artio
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,321 Elo+
Solo
Cerberus
Cerberus
JTOOR11
Cerberus
Level 109
God Stats
4W - 4L
1,152 SR
Queue Stats
31W - 35L
1,464 Elo+
Party 1
Scylla
Scylla
ShabbaFrankss
Scylla
Level 8
God Stats
9W - 8L
1,699 SR
Queue Stats
37W - 42L
1,555 Elo+
Party 1
Neith
Neith
cubs4dawin72
Neith
Level 17
God Stats
9W - 16L
1,443 SR
Queue Stats
77W - 90L
1,453 Elo+
Solo
Fenrir
Fenrir
suprenzo
Fenrir
Level 29
God Stats
11W - 12L
1,440 SR
Queue Stats
90W - 95L
1,459 Elo+
Solo
Team Averages
Level 35
1,447 SR
1,450 Elo+

VS

Team Averages
Level 15
1,521 SR
1,430 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DILAURO13
Fenrir
Level 18
God Stats
7W - 11L
1,554 SR
Queue Stats
36W - 44L
1,447 Elo+
Solo
Serqet
Serqet
SleepingDragoon-
Serqet
Level 29
God Stats
20W - 22L
1,549 SR
Queue Stats
133W - 125L
1,491 Elo+
Solo
Izanami
Izanami
Sneeperwolf
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,269 Elo+
Solo
Guan Yu
Guan Yu
xXETLCXx1012
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
3 / 4 / 8
8,584
505
5,707
13,870
13,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
JTOOR11
Cerberus
15
7 / 1 / 13
9,578
563
15,197
14,405
15,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
9 / 4 / 8
9,781
575
17,952
8,120
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
6 / 5 / 6
9,044
532
12,008
8,946
3,098
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
suprenzo
Fenrir
14
5 / 2 / 2
9,195
541
5,181
16,905
7,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
2 / 6 / 5
7,447
438
10,258
16,184
6,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
DILAURO13
Fenrir
14
5 / 4 / 1
8,627
507
6,598
14,199
4,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
5 / 3 / 7
8,456
497
7,245
15,951
8,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Sneeperwolf
Izanami
11
2 / 7 / 7
6,908
406
7,580
12,393
5,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
xXETLCXx1012
Guan Yu
9
1 / 11 / 3
6,458
380
2,877
13,379
4,448
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
38
30
Kills
15
16
Deaths
31
37
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
6
5
0.75
W
Artio
3
4
8
1.75
L
Fenrir
DILAURO13
Fenrir
5
4
1
1.38
W
Cerberus
JTOOR11
Cerberus
7
1
13
13.5
W
9
4
8
3.25
L
5
3
7
2.83
L
Izanami
Sneeperwolf
Izanami
2
7
7
0.79
W
6
5
6
1.8
W
Fenrir
suprenzo
Fenrir
5
2
2
3
L
Guan Yu
xXETLCXx1012
Guan Yu
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,045
Damage
34,558
62,246
Taken
72,106
42,860
Mitigated
30,469
21,031
Healing
15,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
10,258
1,735
4,501
6,652
16,184
6,774
62
10,351
5,259
41,034
0
W
Artio
5,707
1,243
1,423
2,146
13,870
13,429
1,242
1,786
11,688
10,444
0
L
Fenrir
DILAURO13
Fenrir
6,598
900
0
2,415
14,199
4,875
0
5,415
8,488
0
56,597
W
Cerberus
JTOOR11
Cerberus
15,197
1,089
243
4,889
14,405
15,581
1,153
2,033
12,222
51,404
0
W
17,952
1,390
429
1,883
8,120
3,176
3,057
2,901
4,973
51,376
0
L
7,245
1,131
0
872
15,951
8,816
38
9,906
5,555
0
12,930
L
Izanami
Sneeperwolf
Izanami
7,580
4,342
0
170
12,393
5,556
32
4,218
8,113
0
28,759
W
12,008
7,134
636
1,995
8,946
3,098
1,916
1,352
7,450
0
53,394
W
Fenrir
suprenzo
Fenrir
5,181
2,730
0
7,387
16,905
7,576
1,464
2,186
14,532
0
46,292
L
Guan Yu
xXETLCXx1012
Guan Yu
2,877
1,107
63
968
13,379
4,448
0
7,247
5,835
0
11,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,182
Gold Earned
37,896
408
Minions Killed
249
0
Camps Cleared
0
1,497,160
Distance Traveled
1,515,296
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,447
438
67
4
0
298,561
4
W
Artio
8,584
505
12
1
0
345,988
1
L
Fenrir
8,627
507
98
6
0
348,754
0
W
Cerberus
9,578
563
121
7
0
337,919
2
W
Scylla
9,781
575
105
6
0
276,236
0
L
Serqet
8,456
497
21
1
0
357,271
3
L
Izanami
6,908
406
42
2
0
260,945
0
W
Neith
9,044
532
82
5
0
241,474
5
W
Fenrir
9,195
541
88
5
0
295,543
4
L
Guan Yu
6,458
380
21
1
0
249,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role