Player Matchup

Cerberus
Cerberus
Caedmoon
Cerberus
Level 56
God Stats
13W - 13L
1,412 SR
Queue Stats
348W - 269L
1,620 Elo+
Party 1
Susano
Susano
Firefly74
Susano
Level 42
God Stats
32W - 19L
1,604 SR
Queue Stats
129W - 99L
1,630 Elo+
Party 2
Anhur
Anhur
Fireprankz
Anhur
Level 49
God Stats
1W - 1L
1,713 SR
Queue Stats
129W - 100L
1,630 Elo+
Party 2
Tiamat
Tiamat
MeatAndSalt
Tiamat
Level 34
God Stats
24W - 13L
1,808 SR
Queue Stats
35W - 29L
1,706 Elo+
Solo
Neith
Neith
Wegbo
Neith
Level 42
God Stats
13W - 7L
1,858 SR
Queue Stats
285W - 198L
1,668 Elo+
Party 1
Team Averages
Level 45
1,679 SR
1,651 Elo+

VS

Team Averages
Level 88
1,754 SR
1,663 Elo+
Ymir
Ymir
ChaØtix
Ymir
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 72L
1,597 Elo+
Party 3
Tiamat
Tiamat
Johnyo
Tiamat
Level 143
God Stats
91W - 67L
1,706 SR
Queue Stats
515W - 485L
1,657 Elo+
Party 3
Cupid
Cupid
OmegaElite11
Cupid
Level 49
God Stats
17W - 4L
1,861 SR
Queue Stats
157W - 111L
1,672 Elo+
Party 3
Pele
Pele
PRØXYRVL
Pele
Level 106
God Stats
2W - 0L
1,826 SR
Queue Stats
114W - 93L
1,605 Elo+
Party 3
Chaac
Chaac
Sparta0010
Chaac
Level 37
God Stats
4W - 0L
1,878 SR
Queue Stats
133W - 70L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Caedmoon
Cerberus
10
0 / 4 / 1
6,710
419
4,362
13,394
6,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
Firefly74
Susano
13
2 / 5 / 0
8,064
504
7,818
13,659
4,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
11
0 / 5 / 0
6,975
436
4,108
9,108
3,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
16
0 / 2 / 1
8,980
561
9,337
9,768
6,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Wegbo
Neith
15
0 / 1 / 1
8,684
543
6,405
5,941
1,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 0 / 9
8,087
505
5,117
10,738
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
Johnyo
Tiamat
15
4 / 0 / 9
9,197
575
8,038
7,983
5,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 4
8,344
522
6,980
8,781
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
17
8 / 1 / 5
9,784
612
11,724
12,312
4,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
16
1 / 1 / 3
8,598
537
5,780
12,828
9,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
17
17
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Caedmoon
Cerberus
0
4
1
0.13
W
Ymir
1
0
9
5.5
L
Susano
Firefly74
Susano
2
5
0
0.4
L
Anhur
0
5
0
0
W
Tiamat
Johnyo
Tiamat
4
0
9
8.5
L
Tiamat
0
2
1
0.25
W
3
1
4
5
W
Pele
8
1
5
10.5
W
Chaac
1
1
3
2.5
L
Neith
Wegbo
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,030
Damage
37,639
51,870
Taken
52,642
23,297
Mitigated
31,575
17,043
Healing
21,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Caedmoon
Cerberus
4,362
164
0
2,640
13,394
6,404
0
4,718
8,523
21,321
0
W
Ymir
5,117
1,440
0
2,486
10,738
8,432
0
2,330
8,408
24,598
0
L
Susano
Firefly74
Susano
7,818
2,429
0
5,396
13,659
4,566
0
1,557
11,993
0
54,894
L
Anhur
4,108
1,571
0
1,441
9,108
3,744
0
3,918
4,856
0
36,091
W
Tiamat
Johnyo
Tiamat
8,038
1,269
0
3,137
7,983
5,487
480
1,409
6,557
55,634
0
L
Tiamat
9,337
1,010
0
4,836
9,768
6,875
175
1,087
8,271
62,954
0
W
6,980
3,069
760
5,256
8,781
3,236
0
683
8,098
0
55,904
W
Pele
11,724
2,987
0
3,564
12,312
4,724
0
2,072
10,164
0
84,434
W
Chaac
5,780
984
0
6,445
12,828
9,696
462
6,693
5,716
38
52,370
L
Neith
Wegbo
Neith
6,405
2,616
0
2,730
5,941
1,708
1,106
1,358
4,583
0
62,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,413
Gold Earned
44,010
532
Minions Killed
513
0
Camps Cleared
0
1,491,140
Distance Traveled
1,637,971
11
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,710
419
50
3
0
330,141
3
W
Ymir
8,087
505
20
1
0
339,608
9
L
Susano
8,064
504
94
6
0
293,108
4
L
Anhur
6,975
436
96
6
0
272,096
2
W
Tiamat
9,197
575
119
7
0
346,198
6
L
Tiamat
8,980
561
145
9
0
297,191
2
W
Cupid
8,344
522
105
7
0
284,217
5
W
Pele
9,784
612
148
9
0
382,022
6
W
Chaac
8,598
537
121
8
0
285,926
3
L
Neith
8,684
543
147
9
0
298,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role