Player Matchup

Merlin
Merlin
AlpaKennyJuan
Merlin
Level 43
God Stats
15W - 14L
1,465 SR
Queue Stats
106W - 97L
1,466 Elo+
Solo
Cthulhu
Cthulhu
OmniZenoh
Cthulhu
Level 35
God Stats
5W - 7L
1,639 SR
Queue Stats
125W - 106L
1,586 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sarevox
Cu Chulainn
Level 106
God Stats
0W - 1L
1,536 SR
Queue Stats
112W - 94L
1,522 Elo+
Solo
Bastet
Bastet
Yomoto69
Bastet
Level 46
God Stats
1W - 1L
1,750 SR
Queue Stats
60W - 48L
1,655 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
oOcudsOo
Ah Muzen Cab
Level 120
God Stats
21W - 20L
1,692 SR
Queue Stats
651W - 560L
1,621 Elo+
Party 1
Team Averages
Level 70
1,616 SR
1,570 Elo+

VS

Team Averages
Level 89
1,551 SR
1,635 Elo+
Ymir
Ymir
FuriousGemini
Ymir
Level 42
God Stats
13W - 27L
1,417 SR
Queue Stats
249W - 256L
1,460 Elo+
Solo
Chronos
Chronos
Intoku
Chronos
Level 160
God Stats
1W - 5L
1,326 SR
Queue Stats
346W - 287L
1,729 Elo+
Party 2
Loki
Loki
IslanderSwag
Loki
Level 26
God Stats
16W - 7L
2,011 SR
Queue Stats
63W - 31L
1,606 Elo+
Party 2
Vamana
Vamana
LYEKnight
Vamana
Level 157
God Stats
8W - 5L
1,500 SR
Queue Stats
613W - 574L
1,650 Elo+
Party 2
Olorun
Olorun
TrapKetchum
Olorun
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 8
12,772
511
17,442
13,852
5,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
OmniZenoh
Cthulhu
15
0 / 6 / 8
9,771
391
11,917
19,282
19,432
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
Sarevox
Cu Chulainn
20
6 / 7 / 2
13,076
523
20,482
28,041
30,261
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
Yomoto69
Bastet
19
7 / 8 / 2
13,172
527
13,437
23,044
9,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
oOcudsOo
Ah Muzen Cab
20
1 / 7 / 8
12,512
500
13,083
21,813
8,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 18
13,385
535
8,324
26,758
26,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
Intoku
Chronos
20
10 / 4 / 12
14,539
582
19,860
23,393
9,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
6 / 3 / 9
14,442
578
9,876
20,681
10,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
LYEKnight
Vamana
20
6 / 3 / 9
15,108
604
15,083
26,340
26,544
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
20
9 / 4 / 12
15,469
619
24,716
28,462
15,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
93
17
Kills
33
33
Deaths
18
28
Assists
60
Player
Kills
Deaths
Assists
KDA
L
3
5
8
1.4
W
2
4
18
2.75
W
Chronos
Intoku
Chronos
10
4
12
4
W
6
3
9
3.5
W
Vamana
LYEKnight
Vamana
6
3
9
3.5
L
Cthulhu
OmniZenoh
Cthulhu
0
6
8
0.67
L
Cu Chulainn
Sarevox
Cu Chulainn
6
7
2
1
W
Olorun
9
4
12
3.75
L
Bastet
Yomoto69
Bastet
7
8
2
1
L
Ah Muzen Cab
oOcudsOo
Ah Muzen Cab
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,361
Damage
77,859
106,032
Taken
125,634
72,683
Mitigated
89,025
24,916
Healing
57,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,442
738
0
2,283
13,852
5,587
550
7,792
6,060
85,980
0
W
8,324
2,376
0
6,419
26,758
26,534
1,040
9,322
16,526
36,346
0
W
Chronos
Intoku
Chronos
19,860
9,172
0
10,227
23,393
9,805
7,656
8,691
14,513
91,107
0
W
9,876
3,122
0
7,191
20,681
10,771
674
5,385
14,943
0
109,738
W
Vamana
LYEKnight
Vamana
15,083
7,713
0
10,302
26,340
26,544
1,500
4,960
20,847
0
98,114
L
Cthulhu
OmniZenoh
Cthulhu
11,917
647
107
741
19,282
19,432
266
11,966
6,950
39,915
0
L
Cu Chulainn
Sarevox
Cu Chulainn
20,482
3,903
0
5,700
28,041
30,261
815
14,195
13,557
15,687
72,367
W
Olorun
24,716
13,173
4,810
18,926
28,462
15,371
4,093
9,033
18,687
130,498
0
L
Bastet
Yomoto69
Bastet
13,437
3,675
0
6,501
23,044
9,328
1,009
9,197
13,847
0
76,918
L
Ah Muzen Cab
oOcudsOo
Ah Muzen Cab
13,083
5,391
0
9,584
21,813
8,075
2,764
9,954
11,502
0
110,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,303
Gold Earned
72,943
638
Minions Killed
679
0
Camps Cleared
0
2,132,828
Distance Traveled
2,408,176
12
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,772
511
136
5
0
460,155
9
W
Ymir
13,385
535
43
2
0
460,608
8
W
Chronos
14,539
582
127
5
0
453,203
5
W
Loki
14,442
578
152
6
0
520,602
2
W
Vamana
15,108
604
177
7
0
506,954
7
L
Cthulhu
9,771
391
66
3
0
431,490
1
L
Cu Chulainn
13,076
523
159
6
0
388,243
1
W
Olorun
15,469
619
180
7
0
466,809
14
L
Bastet
13,172
527
118
5
0
435,195
0
L
Ah Muzen Cab
12,512
500
159
6
0
417,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role