Player Matchup

Osiris
Osiris
Flække
Osiris
Level 16
God Stats
2W - 0L
1,724 SR
Queue Stats
38W - 11L
1,879 Elo+
Party 2
Serqet
Serqet
HornyBoomerHere
Serqet
Level 27
God Stats
1W - 0L
1,822 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
RMRKiller
Cthulhu
Level 138
God Stats
1W - 0L
1,935 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
UncleEasy
Jing Wei
Level 136
God Stats
2W - 0L
1,802 SR
Queue Stats
130W - 99L
1,732 Elo+
Party 2
Kukulkan
Kukulkan
UncleMerkil
Kukulkan
Level 81
God Stats
16W - 6L
1,721 SR
Queue Stats
101W - 98L
1,584 Elo+
Party 2
Team Averages
Level 80
1,801 SR
1,639 Elo+

VS

Team Averages
Level 75
1,401 SR
1,521 Elo+
Kuzenbo
Kuzenbo
AIshamrani
Kuzenbo
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,532 Elo+
Party 3
Chang'e
Chang'e
CrazyoSnip
Chang'e
Level 68
God Stats
6W - 7L
1,515 SR
Queue Stats
84W - 82L
1,483 Elo+
Party 3
Rama
Rama
MrProdigist
Rama
Level 87
God Stats
0W - 3L
1,433 SR
Queue Stats
130W - 120L
1,473 Elo+
Solo
Thanatos
Thanatos
Vongola505
Thanatos
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 207L
1,548 Elo+
Party 3
Tyr
Tyr
iiVK
Tyr
Level 93
God Stats
4W - 8L
1,056 SR
Queue Stats
211W - 193L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Flække
Osiris
19
6 / 4 / 4
12,446
541
20,296
23,348
17,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
8 / 5 / 6
12,930
562
13,518
19,034
8,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
RMRKiller
Cthulhu
18
4 / 2 / 19
12,716
553
11,771
13,989
15,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
UncleEasy
Jing Wei
20
10 / 1 / 2
14,122
614
16,796
15,024
9,434
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
UncleMerkil
Kukulkan
20
5 / 6 / 7
12,927
562
17,308
14,691
6,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AIshamrani
Kuzenbo
16
2 / 7 / 4
9,875
429
6,042
24,303
32,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
CrazyoSnip
Chang'e
19
8 / 8 / 5
13,283
578
15,089
21,615
8,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

2
0 / 0 / 0
5,962
259
0
726
995
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Thanatos
Vongola505
Thanatos
17
5 / 13 / 3
10,958
476
11,972
25,232
10,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tyr
iiVK
Tyr
20
3 / 5 / 4
11,874
516
13,529
24,591
27,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
33
Kills
18
18
Deaths
33
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AIshamrani
Kuzenbo
2
7
4
0.57
L
Chang'e
CrazyoSnip
Chang'e
8
8
5
1.31
W
Osiris
Flække
Osiris
6
4
4
2
W
8
5
6
2.2
L
0
0
0
0
W
Cthulhu
RMRKiller
Cthulhu
4
2
19
6.75
W
Jing Wei
UncleEasy
Jing Wei
10
1
2
11
W
Kukulkan
UncleMerkil
Kukulkan
5
6
7
1.42
L
Thanatos
Vongola505
Thanatos
5
13
3
0.5
L
Tyr
iiVK
Tyr
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,689
Damage
46,632
86,086
Taken
96,467
57,381
Mitigated
80,302
31,712
Healing
30,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AIshamrani
Kuzenbo
6,042
1,461
0
1,072
24,303
32,926
0
8,833
15,340
25,245
0
L
Chang'e
CrazyoSnip
Chang'e
15,089
1,211
1,665
5,209
21,615
8,990
0
9,070
11,250
63,064
0
W
Osiris
Flække
Osiris
20,296
9,530
0
11,126
23,348
17,263
0
4,045
18,754
0
80,677
W
13,518
2,412
0
6,336
19,034
8,217
0
3,078
15,668
0
99,456
L
0
0
0
33
726
995
0
676
40
0
1,148
W
Cthulhu
RMRKiller
Cthulhu
11,771
343
1,085
1,181
13,989
15,599
192
4,018
9,713
43,855
0
W
Jing Wei
UncleEasy
Jing Wei
16,796
14,233
0
8,793
15,024
9,434
7,517
3,522
11,384
0
120,812
W
Kukulkan
UncleMerkil
Kukulkan
17,308
1,835
0
3,191
14,691
6,868
3,628
5,656
8,822
107,486
0
L
Thanatos
Vongola505
Thanatos
11,972
2,666
0
10,777
25,232
10,203
0
7,457
17,317
0
54,593
L
Tyr
iiVK
Tyr
13,529
2,037
0
11,522
24,591
27,188
0
2,367
21,236
0
75,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,141
Gold Earned
51,952
733
Minions Killed
417
0
Camps Cleared
0
2,165,481
Distance Traveled
1,583,022
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,875
429
29
1
0
372,922
5
L
Chang'e
13,283
578
128
6
0
381,741
1
W
Osiris
12,446
541
130
6
0
396,207
4
W
Serqet
12,930
562
129
6
0
497,905
4
L
Rama
5,962
259
3
0
0
21,191
0
W
Cthulhu
12,716
553
71
3
0
459,555
3
W
Jing Wei
14,122
614
212
9
0
429,684
2
W
Kukulkan
12,927
562
191
8
0
382,130
3
L
Thanatos
10,958
476
93
4
0
394,130
0
L
Tyr
11,874
516
164
7
0
413,038
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role