Player Matchup

Sol
Sol
Jukey123
Sol
Level 11
God Stats
7W - 3L
1,562 SR
Queue Stats
114W - 131L
1,478 Elo+
Party 1
Nemesis
Nemesis
MustacheMarshal
Nemesis
Level 29
God Stats
2W - 2L
1,745 SR
Queue Stats
53W - 32L
1,750 Elo+
Solo
Sun Wukong
Sun Wukong
getyomoneyup
Sun Wukong
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
90W - 57L
1,787 Elo+
Solo
Hou Yi
Hou Yi
sigmar1879
Hou Yi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,705 Elo+
Party 1
Ymir
Ymir
theFurherofFunk
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,553 Elo+
Party 1
Team Averages
Level 20
1,561 SR
1,655 Elo+

VS

Team Averages
Level 18
1,541 SR
1,608 Elo+
Medusa
Medusa
ImMrSnow
Medusa
Level 26
God Stats
6W - 9L
1,332 SR
Queue Stats
203W - 139L
1,671 Elo+
Solo
Raijin
Raijin
Jezusdajoo
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,669 Elo+
Solo
Set
Set
YungTechScam
Set
Level 28
God Stats
7W - 3L
1,713 SR
Queue Stats
33W - 31L
1,502 Elo+
Solo
Yemoja
Yemoja
activetoast
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,643 Elo+
Solo
King Arthur
King Arthur
dalamon05
King Arthur
Level 14
God Stats
21W - 16L
1,659 SR
Queue Stats
140W - 124L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
9,046
503
5,569
13,386
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
7 / 2 / 4
10,083
560
8,651
11,128
4,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
getyomoneyup
Sun Wukong
19
9 / 0 / 1
11,727
652
14,894
14,743
10,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
sigmar1879
Hou Yi
15
6 / 7 / 4
9,543
530
7,243
10,363
3,025
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
1 / 8 / 10
8,468
470
5,711
17,664
9,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ImMrSnow
Medusa
15
8 / 4 / 5
9,842
547
13,044
12,139
5,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Jezusdajoo
Raijin
14
2 / 8 / 3
8,779
488
7,659
11,300
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
7 / 3 / 1
9,951
553
12,248
12,517
5,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
12
2 / 6 / 7
8,412
467
6,424
11,598
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
dalamon05
King Arthur
15
0 / 6 / 0
8,697
483
5,085
15,232
8,366
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
35
26
Kills
19
19
Deaths
27
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
ImMrSnow
Medusa
8
4
5
2.63
L
Raijin
Jezusdajoo
Raijin
2
8
3
0.44
W
3
2
7
3.25
W
7
2
4
4.5
L
7
3
1
2.5
L
Yemoja
2
6
7
0.92
L
King Arthur
dalamon05
King Arthur
0
6
0
0
W
Sun Wukong
getyomoneyup
Sun Wukong
9
0
1
9.5
W
Hou Yi
sigmar1879
Hou Yi
6
7
4
1.14
W
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,068
Damage
44,460
67,284
Taken
62,786
31,592
Mitigated
32,606
19,239
Healing
13,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ImMrSnow
Medusa
13,044
6,917
0
4,727
12,139
5,663
695
3,201
8,938
0
73,590
L
Raijin
Jezusdajoo
Raijin
7,659
1,046
0
642
11,300
4,245
312
2,050
9,250
53,739
0
W
5,569
1,455
0
5,411
13,386
3,784
1,746
4,522
8,628
45,942
0
W
8,651
4,867
0
2,378
11,128
4,961
439
3,729
7,227
0
58,774
L
12,248
5,182
0
4,359
12,517
5,671
0
2,526
9,991
0
78,593
L
Yemoja
6,424
1,828
844
866
11,598
8,661
892
3,352
8,246
22,891
0
L
King Arthur
dalamon05
King Arthur
5,085
255
0
2,492
15,232
8,366
0
151
15,081
0
49,428
W
Sun Wukong
getyomoneyup
Sun Wukong
14,894
5,126
0
8,347
14,743
10,059
0
969
13,774
0
98,406
W
Hou Yi
sigmar1879
Hou Yi
7,243
3,403
195
1,944
10,363
3,025
254
1,577
8,758
0
40,213
W
5,711
1,463
0
964
17,664
9,763
61
6,343
11,197
8,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,867
Gold Earned
45,681
463
Minions Killed
485
0
Camps Cleared
0
1,735,227
Distance Traveled
1,588,516
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,842
547
108
6
0
323,235
2
L
Raijin
8,779
488
112
6
0
296,449
4
W
Sol
9,046
503
83
5
0
315,162
4
W
Nemesis
10,083
560
96
5
0
396,293
8
L
Set
9,951
553
126
7
0
352,546
2
L
Yemoja
8,412
467
34
2
0
294,522
2
L
King Arthur
8,697
483
105
6
0
321,764
0
W
Sun Wukong
11,727
652
201
11
0
387,302
1
W
Hou Yi
9,543
530
77
4
0
323,446
3
W
Ymir
8,468
470
6
0
0
313,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role