Player Matchup

Chaac
Chaac
Elmmenda
Chaac
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 118L
1,345 Elo+
Solo
Zeus
Zeus
OGkush058
Zeus
Level 15
God Stats
10W - 8L
1,453 SR
Queue Stats
87W - 77L
1,372 Elo+
Party 2
Anhur
Anhur
TermijnBedrag
Anhur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 219L
1,408 Elo+
Party 2
Team Averages
Level 33
1,484 SR
1,375 Elo+

VS

Team Averages
Level 52
1,479 SR
1,390 Elo+
Odin
Odin
DoggoTTV
Odin
Level 14
God Stats
5W - 7L
1,500 SR
Queue Stats
42W - 61L
1,251 Elo+
Party 1
Cabrakan
Cabrakan
LycaSama
Cabrakan
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,423 Elo+
Party 1
Olorun
Olorun
Onetiansen
Olorun
Level 119
God Stats
15W - 14L
1,437 SR
Queue Stats
698W - 766L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Elmmenda
Chaac
15
4 / 4 / 6
11,157
620
10,900
17,076
14,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
13
3 / 8 / 5
10,634
591
10,261
12,292
4,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 3 / 6
11,692
650
14,409
15,777
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
4 / 7 / 7
11,643
647
6,303
13,572
14,463
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cabrakan
LycaSama
Cabrakan
16
5 / 3 / 5
11,696
650
13,407
18,593
17,749
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Onetiansen
Olorun
16
6 / 2 / 5
12,523
696
16,455
13,853
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
12
Kills
15
15
Deaths
12
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Odin
4
7
7
1.07
L
Chaac
Elmmenda
Chaac
4
4
6
1.75
W
Cabrakan
LycaSama
Cabrakan
5
3
5
2.5
L
Zeus
3
8
5
0.69
W
Olorun
Onetiansen
Olorun
6
2
5
4.25
L
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,570
Damage
36,165
45,145
Taken
46,018
25,131
Mitigated
37,835
12,994
Healing
13,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
6,303
2,277
549
1,262
13,572
14,463
0
2,814
10,554
0
23,337
L
Chaac
Elmmenda
Chaac
10,900
1,434
0
4,066
17,076
14,789
248
12,558
4,518
0
39,172
W
Cabrakan
LycaSama
Cabrakan
13,407
1,743
498
2,611
18,593
17,749
812
4,910
13,405
38,628
0
L
Zeus
10,261
546
0
2,096
12,292
4,520
0
8,193
4,099
39,251
0
W
Olorun
Onetiansen
Olorun
16,455
9,240
1,214
7,510
13,853
5,623
2,649
2,853
10,851
83,218
0
L
14,409
8,206
0
6,832
15,777
5,822
830
9,190
6,587
0
68,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,483
Gold Earned
35,862
199
Minions Killed
165
0
Camps Cleared
0
888,693
Distance Traveled
906,700
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,643
647
29
2
0
260,265
2
L
Chaac
11,157
620
56
3
0
360,410
5
W
Cabrakan
11,696
650
36
2
0
338,833
5
L
Zeus
10,634
591
52
3
0
244,232
5
W
Olorun
12,523
696
100
6
0
307,602
0
L
Anhur
11,692
650
91
5
0
284,051
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role