Player Matchup

Cthulhu
Cthulhu
PinkNipsYT
Cthulhu
Level 122
God Stats
5W - 1L
1,500 SR
Queue Stats
499W - 450L
1,551 Elo+
Party 1
Ra
Ra
RevengerKO
Ra
Level 69
God Stats
23W - 22L
1,280 SR
Queue Stats
510W - 486L
1,540 Elo+
Party 1
Anhur
Anhur
ShinFujin
Anhur
Level 60
God Stats
7W - 11L
1,537 SR
Queue Stats
186W - 232L
1,332 Elo+
Party 1
Team Averages
Level 84
1,439 SR
1,474 Elo+

VS

Team Averages
Level 99
1,519 SR
1,498 Elo+
Horus
Horus
Kel_Van_Coy
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 157L
1,689 Elo+
Solo
Ra
Ra
omarsito2017
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,382 Elo+
Solo
Nu Wa
Nu Wa
sargentmangler
Nu Wa
Level 160
God Stats
31W - 23L
1,558 SR
Queue Stats
52W - 42L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PinkNipsYT
Cthulhu
11
5 / 1 / 9
9,312
776
9,063
14,577
11,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
9 / 1 / 9
9,799
817
10,482
7,594
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
ShinFujin
Anhur
12
5 / 2 / 9
8,784
732
6,152
9,839
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 2
8,420
702
3,981
10,467
6,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
1 / 13 / 3
7,698
642
5,016
12,887
4,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 1 / 3
7,981
665
12,596
5,887
1,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
19
Kills
4
4
Deaths
19
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Cthulhu
PinkNipsYT
Cthulhu
5
1
9
9.5
W
9
1
9
13.5
W
Anhur
ShinFujin
Anhur
5
2
9
4.75
L
1
13
3
0.19
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,697
Damage
21,593
32,010
Taken
29,241
17,456
Mitigated
12,157
10,888
Healing
6,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,981
2,715
1,266
1,462
10,467
6,260
0
6,431
3,726
0
11,180
W
Cthulhu
PinkNipsYT
Cthulhu
9,063
515
228
1,318
14,577
11,584
301
7,733
6,844
28,242
0
W
10,482
1,316
3,817
3,564
7,594
2,746
608
3,864
3,730
54,825
0
W
Anhur
ShinFujin
Anhur
6,152
2,732
0
1,961
9,839
3,126
500
6,056
3,783
0
22,304
L
5,016
1,426
236
2,037
12,887
4,186
280
8,915
3,634
16,927
0
L
12,596
4,037
362
643
5,887
1,711
258
3,461
2,296
46,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,895
Gold Earned
24,099
161
Minions Killed
111
0
Camps Cleared
0
680,772
Distance Traveled
598,605
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,420
702
9
1
0
208,539
1
W
Cthulhu
9,312
776
38
3
0
236,142
2
W
Ra
9,799
817
89
7
0
244,008
1
W
Anhur
8,784
732
34
3
0
200,622
2
L
Ra
7,698
642
27
2
0
190,300
0
L
Nu Wa
7,981
665
75
6
0
199,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role