Player Matchup

Geb
Geb
Platinum III
Smardhand
Geb
Platinum III
Level 149
God Stats
9W - 8L
1,516 SR
Queue Stats
117W - 113L
1,800 MMR
Solo
Apollo
Apollo
Platinum IV
TerrorTimzor
Apollo
Platinum IV
Level 128
God Stats
3W - 0L
1,808 SR
Queue Stats
56W - 52L
1,772 MMR
Party 1
Nemesis
Nemesis
Platinum V
Thomasflop
Nemesis
Platinum V
Level 143
God Stats
18W - 16L
1,412 SR
Queue Stats
218W - 191L
1,772 MMR
Party 1
Thoth
Thoth
Platinum IV
Vykid
Thoth
Platinum IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum IV
yama5000
Odin
Platinum IV
Level 149
God Stats
2W - 1L
1,827 SR
Queue Stats
44W - 41L
1,806 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,613 SR
1,730 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 93
1,613 SR
1,716 MMR
Ares
Ares
Gold II
ChicoCanaya
Ares
Gold II
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 26L
1,764 MMR
Party 2
Chernobog
Chernobog
Gold III
Dutertesupot
Chernobog
Gold III
Level 47
God Stats
4W - 2L
1,595 SR
Queue Stats
195W - 190L
1,760 MMR
Solo
Guan Yu
Guan Yu
Gold II
Enryυ
Guan Yu
Gold II
Level 128
God Stats
5W - 6L
1,954 SR
Queue Stats
124W - 111L
1,763 MMR
Solo
Fenrir
Fenrir
Gold I
Giovanetta
Fenrir
Gold I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum I
sqAquamarine
Scylla
Platinum I
Level 160
God Stats
27W - 23L
1,515 SR
Queue Stats
455W - 436L
1,793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 16
8,066
474
4,962
13,376
6,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
15
4 / 2 / 7
9,920
584
6,857
10,148
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Thomasflop
Nemesis
16
9 / 0 / 13
10,480
616
13,875
11,908
5,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
Vykid
Thoth
16
11 / 2 / 4
10,537
620
11,338
6,385
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
15
3 / 0 / 5
9,191
541
7,412
10,185
7,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
TsukuyomiAo KuangSetAphrodite

VS

Bans
PersephoneChang'eCu ChulainnSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 3
7,940
467
11,385
16,314
10,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chernobog
Dutertesupot
Chernobog
13
2 / 6 / 4
8,353
491
5,884
12,611
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Enryυ
Guan Yu
13
0 / 2 / 1
7,738
455
7,336
11,024
8,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Giovanetta
Fenrir
15
3 / 8 / 1
9,040
532
6,501
14,982
6,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
13
1 / 3 / 5
8,075
475
6,090
7,858
2,088
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
27
Kills
10
10
Deaths
27
45
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
8
3
0.69
L
Chernobog
Dutertesupot
Chernobog
2
6
4
0.67
L
Guan Yu
Enryυ
Guan Yu
0
2
1
0.25
L
Fenrir
Giovanetta
Fenrir
3
8
1
0.44
W
0
6
16
1.33
W
Apollo
4
2
7
3.75
W
Nemesis
Thomasflop
Nemesis
9
0
13
15.5
W
Thoth
Vykid
Thoth
11
2
4
6.5
L
Scylla
1
3
5
1.17
W
Odin
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,444
Damage
37,196
52,002
Taken
62,789
24,931
Mitigated
33,449
15,020
Healing
15,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,385
335
0
3,855
16,314
10,361
0
6,278
9,840
37,012
0
L
Chernobog
Dutertesupot
Chernobog
5,884
4,011
0
4,056
12,611
5,871
0
836
11,735
0
53,163
L
Guan Yu
Enryυ
Guan Yu
7,336
1,415
210
4,953
11,024
8,998
0
2,021
8,935
0
42,182
L
Fenrir
Giovanetta
Fenrir
6,501
2,528
0
1,379
14,982
6,131
136
2,969
11,865
0
65,391
W
4,962
1,498
0
3,733
13,376
6,004
0
6,732
6,619
15,585
0
W
Apollo
6,857
5,024
0
3,884
10,148
3,134
1,128
4,135
5,988
0
58,342
W
Nemesis
Thomasflop
Nemesis
13,875
8,504
0
2,362
11,908
5,635
0
4,076
7,807
0
78,798
W
Thoth
Vykid
Thoth
11,338
284
0
1,171
6,385
2,182
0
2,175
4,210
56,343
0
L
Scylla
6,090
605
0
1,123
7,858
2,088
0
3,546
4,114
46,110
0
W
Odin
7,412
2,986
0
3,870
10,185
7,976
757
357
9,343
0
55,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,194
Gold Earned
41,146
475
Minions Killed
435
0
Camps Cleared
0
1,732,462
Distance Traveled
1,564,362
30
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,940
467
32
2
0
307,049
1
L
Chernobog
8,353
491
93
5
0
276,930
6
L
Guan Yu
7,738
455
99
6
0
322,292
2
L
Fenrir
9,040
532
112
7
0
328,993
3
W
Geb
8,066
474
13
1
0
338,666
10
W
Apollo
9,920
584
116
7
0
319,543
2
W
Nemesis
10,480
616
121
7
0
408,389
5
W
Thoth
10,537
620
115
7
0
330,836
8
L
Scylla
8,075
475
99
6
0
329,098
5
W
Odin
9,191
541
110
6
0
335,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role