Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Basically-A-Lad
Ah Muzen Cab
Level 22
God Stats
3W - 5L
1,500 SR
Queue Stats
15W - 10L
1,839 Elo+
Solo
Apollo
Apollo
PvtSaltShaker
Apollo
Level 17
God Stats
6W - 10L
1,966 SR
Queue Stats
131W - 113L
1,739 Elo+
Solo
Ao Kuang
Ao Kuang
STOPMEYO
Ao Kuang
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,669 Elo+
Solo
Ra
Ra
SaltOnMySnail
Ra
Level 8
God Stats
1W - 1L
1,986 SR
Queue Stats
10W - 5L
1,792 Elo+
Solo
Fenrir
Fenrir
kingsguardz
Fenrir
Level 9
God Stats
4W - 2L
2,006 SR
Queue Stats
26W - 17L
1,705 Elo+
Solo
Team Averages
Level 14
1,792 SR
1,749 Elo+

VS

Team Averages
Level 19
1,675 SR
1,794 Elo+
Apollo
Apollo
LilDookiStain
Apollo
Level 21
God Stats
40W - 14L
1,987 SR
Queue Stats
621W - 224L
2,025 Elo+
Party 1
Ymir
Ymir
TheCivil1
Ymir
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 21L
1,711 Elo+
Solo
Hades
Hades
Tyrrell_10
Hades
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 125L
1,596 Elo+
Solo
Set
Set
We_Must_Forget_
Set
Level 16
God Stats
9W - 4L
1,614 SR
Queue Stats
34W - 19L
1,717 Elo+
Solo
Artemis
Artemis
Yemmm
Artemis
Level 27
God Stats
4W - 2L
1,775 SR
Queue Stats
603W - 275L
1,921 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Basically-A-Lad
Ah Muzen Cab
10
0 / 4 / 0
5,203
520
2,129
7,468
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 2 / 0
5,891
589
3,532
6,456
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
STOPMEYO
Ao Kuang
10
2 / 4 / 0
5,622
562
3,171
7,628
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 4 / 2
5,618
562
3,850
5,888
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
7
2 / 3 / 2
5,205
521
3,667
7,790
3,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
7,269
727
9,462
5,696
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
2 / 2 / 3
5,539
554
2,138
6,270
2,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
10
3 / 3 / 2
5,742
574
4,305
7,902
3,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 1 / 3
6,107
611
3,395
4,479
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
Yemmm
Artemis
10
2 / 2 / 2
5,786
579
5,469
5,162
1,411
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
8
Kills
17
17
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Basically-A-Lad
Ah Muzen Cab
0
4
0
0
W
7
0
1
7.5
L
3
2
0
1.5
L
Ao Kuang
STOPMEYO
Ao Kuang
2
4
0
0.5
L
1
4
2
0.5
W
Ymir
2
2
3
1.75
W
Hades
3
3
2
1.33
W
3
1
3
4.5
W
Artemis
Yemmm
Artemis
2
2
2
1.5
L
Fenrir
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,349
Damage
24,769
35,230
Taken
29,509
11,665
Mitigated
10,856
12,628
Healing
10,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Basically-A-Lad
Ah Muzen Cab
2,129
790
0
2,644
7,468
2,256
531
0
7,468
0
25,819
W
9,462
5,742
0
3,136
5,696
1,808
567
482
5,214
0
47,215
L
3,532
1,863
0
3,006
6,456
1,828
525
609
5,847
0
32,785
L
Ao Kuang
STOPMEYO
Ao Kuang
3,171
879
0
2,966
7,628
2,391
0
1,303
6,325
32,561
0
L
3,850
580
179
1,349
5,888
2,131
409
2,311
3,577
32,351
0
W
Ymir
2,138
631
0
400
6,270
2,819
34
1,536
4,734
13,881
0
W
Hades
4,305
1,059
132
2,581
7,902
3,262
0
4,011
3,891
27,467
0
W
3,395
1,240
0
2,228
4,479
1,556
0
992
3,487
0
29,079
W
Artemis
Yemmm
Artemis
5,469
3,781
0
2,364
5,162
1,411
0
0
5,162
0
32,014
L
Fenrir
3,667
577
155
2,329
7,790
3,059
0
2,220
5,570
0
10,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,539
Gold Earned
30,443
283
Minions Killed
284
0
Camps Cleared
0
954,287
Distance Traveled
976,835
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,203
520
65
7
0
180,823
0
W
Apollo
7,269
727
98
10
0
207,778
3
L
Apollo
5,891
589
62
6
0
183,081
2
L
Ao Kuang
5,622
562
73
7
0
202,563
2
L
Ra
5,618
562
63
6
0
174,141
0
W
Ymir
5,539
554
15
2
0
202,335
0
W
Hades
5,742
574
43
4
0
177,454
3
W
Set
6,107
611
66
7
0
219,878
5
W
Artemis
5,786
579
62
6
0
169,390
2
L
Fenrir
5,205
521
20
2
0
213,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role