Player Matchup

Thanatos
Thanatos
LightPhoenix27
Thanatos
Level 26
God Stats
9W - 3L
1,500 SR
Queue Stats
433W - 408L
1,591 Elo+
Solo
Tiamat
Tiamat
Marypoppinz
Tiamat
Level 26
God Stats
5W - 2L
1,696 SR
Queue Stats
7W - 4L
1,704 Elo+
Party 1
Ares
Ares
Rynsed
Ares
Level 21
God Stats
5W - 4L
1,701 SR
Queue Stats
16W - 8L
1,635 Elo+
Party 1
Danzaburou
Danzaburou
TheNiceKing
Danzaburou
Level 65
God Stats
1W - 1L
1,644 SR
Queue Stats
15W - 7L
1,635 Elo+
Party 1
King Arthur
King Arthur
TheOriginalStig
King Arthur
Level 16
God Stats
2W - 1L
1,724 SR
Queue Stats
9W - 5L
1,700 Elo+
Party 1
Team Averages
Level 31
1,653 SR
1,653 Elo+

VS

Team Averages
Level 27
1,600 SR
1,543 Elo+
Hera
Hera
BosónDeHiggs
Hera
Level 25
God Stats
3W - 1L
1,690 SR
Queue Stats
103W - 114L
1,578 Elo+
Solo
Anhur
Anhur
CarBoNinbed
Anhur
Level 29
God Stats
65W - 67L
1,564 SR
Queue Stats
187W - 208L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
KinggWavyy
Baron Samedi
Level 28
God Stats
4W - 6L
1,532 SR
Queue Stats
167W - 157L
1,541 Elo+
Solo
Awilix
Awilix
Noivul
Awilix
Level 24
God Stats
4W - 3L
1,741 SR
Queue Stats
64W - 42L
1,544 Elo+
Solo
Cthulhu
Cthulhu
jungka
Cthulhu
Level 28
God Stats
3W - 2L
1,475 SR
Queue Stats
52W - 44L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
11 / 2 / 4
11,838
592
12,506
16,284
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
14
3 / 5 / 7
9,165
458
7,011
10,694
6,290
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Rynsed
Ares
15
9 / 1 / 13
10,821
541
15,299
15,447
15,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TheNiceKing
Danzaburou
15
6 / 1 / 10
10,078
504
13,274
10,586
4,849
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TheOriginalStig
King Arthur
17
0 / 2 / 7
9,666
483
6,148
13,711
9,322
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
8,781
439
12,516
8,961
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 8 / 3
8,474
424
4,075
13,923
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
KinggWavyy
Baron Samedi
13
0 / 7 / 4
8,656
433
6,255
16,749
11,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Awilix
Noivul
Awilix
16
4 / 5 / 3
9,941
497
5,317
13,850
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
jungka
Cthulhu
17
4 / 2 / 2
11,242
562
11,690
19,385
11,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
29
Kills
11
11
Deaths
29
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
L
1
8
3
0.31
L
Baron Samedi
KinggWavyy
Baron Samedi
0
7
4
0.29
W
Thanatos
11
2
4
6.5
W
Tiamat
3
5
7
1.3
L
Awilix
Noivul
Awilix
4
5
3
1.1
W
Ares
Rynsed
Ares
9
1
13
15.5
W
Danzaburou
TheNiceKing
Danzaburou
6
1
10
11
W
King Arthur
TheOriginalStig
King Arthur
0
2
7
1.75
L
Cthulhu
jungka
Cthulhu
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,238
Damage
39,853
66,722
Taken
72,868
42,338
Mitigated
35,887
30,831
Healing
24,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,516
3,338
0
750
8,961
2,949
507
2,083
6,878
44,660
0
L
4,075
2,300
0
3,214
13,923
4,734
513
4,855
9,068
0
46,790
L
Baron Samedi
KinggWavyy
Baron Samedi
6,255
525
1,654
5,945
16,749
11,008
149
5,846
10,903
35,925
0
W
Thanatos
12,506
3,466
0
18,984
16,284
6,815
0
7,350
8,662
0
93,789
W
Tiamat
7,011
610
0
1,965
10,694
6,290
394
5,471
4,918
37,204
0
L
Awilix
Noivul
Awilix
5,317
2,447
0
3,899
13,850
5,304
1,725
3,451
10,399
0
64,273
W
Ares
Rynsed
Ares
15,299
1,039
0
1,722
15,447
15,062
602
6,852
8,229
38,889
0
W
Danzaburou
TheNiceKing
Danzaburou
13,274
6,480
0
5,680
10,586
4,849
2,710
3,202
7,349
0
74,864
W
King Arthur
TheOriginalStig
King Arthur
6,148
1,433
0
2,480
13,711
9,322
0
6,039
7,103
0
56,305
L
Cthulhu
jungka
Cthulhu
11,690
672
547
8,110
19,385
11,892
414
6,075
13,310
56,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,568
Gold Earned
47,094
483
Minions Killed
456
0
Camps Cleared
0
1,882,692
Distance Traveled
1,653,077
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,781
439
84
4
0
303,023
2
L
Anhur
8,474
424
103
5
0
306,825
4
L
Baron Samedi
8,656
433
40
2
0
341,479
5
W
Thanatos
11,838
592
149
7
0
390,107
0
W
Tiamat
9,165
458
81
4
0
331,074
0
L
Awilix
9,941
497
117
6
0
362,955
1
W
Ares
10,821
541
32
2
0
419,648
4
W
Danzaburou
10,078
504
108
5
0
366,476
6
W
King Arthur
9,666
483
113
6
0
375,387
0
L
Cthulhu
11,242
562
112
6
0
338,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role